Beispiel #1
0
        public void LoadContent()
        {
            var fontTexture  = ContentManager.GetTexture2D(_graphicsDevice, "Content\\Font\\Font.png");
            var mapping      = ContentManager.GetFontMapping("Content\\Font\\FontMapping.txt");
            var framedSprite = new CelledSprite(8, 6, fontTexture, Vector2.Zero);

            _font = new Font(framedSprite, mapping);

            using (StreamReader sr = new StreamReader("Content\\Saves\\HighScores.txt", System.Text.Encoding.Default))
            {
                var text     = sr.ReadToEnd();
                var lines    = text.Split('\n');
                var listSize = lines.Length / 2;

                for (int i = 0; i < listSize; ++i)
                {
                    var playersScore = new PlayerScore
                    {
                        Name  = lines[i * 2],
                        Score = lines[i * 2 + 1]
                    };

                    _playerScores.Add(playersScore);
                }
            }
        }
        public void LoadContent()
        {
            var fontTexture  = ContentManager.GetTexture2D(_graphicsDevice, "Content\\Font\\Font.png");
            var mapping      = ContentManager.GetFontMapping("Content\\Font\\FontMapping.txt");
            var framedSprite = new CelledSprite(8, 6, fontTexture, Vector2.Zero);

            _font = new Font(framedSprite, mapping);
        }
Beispiel #3
0
        public void LoadContent()
        {
            var _heartTexture  = ContentManager.GetTexture2D(_graphicsDevice, "Content\\Textures\\Heart.png");
            var playersTexture = ContentManager.GetTexture2D(_graphicsDevice, "Content\\Textures\\Hero\\Loaded.png");

            _playerSprite = new PlayerSprite
                                (playersTexture, _difficulityLevel, new Vector2(380, 470), _graphicsDevice);

            var fontTexture  = ContentManager.GetTexture2D(_graphicsDevice, "Content\\Font\\Font.png");
            var mapping      = ContentManager.GetFontMapping("Content\\Font\\FontMapping.txt");
            var framedSprite = new CelledSprite(8, 6, fontTexture, Vector2.Zero);

            _font = new Font(framedSprite, mapping);

            _heartSprite = new Sprite(_heartTexture, new Vector2(20, 550));
        }
Beispiel #4
0
 public Font(CelledSprite pFramedSprite, Dictionary <char, int> pMapping)
 {
     _framedSprite = pFramedSprite;
     _mapping      = pMapping;
 }