Beispiel #1
0
        public void HandleKeyEvent(string keyValue, string keyAction)
        {
            if (keyAction == "KEY_PRESS")
            {
                switch (keyValue)
                {
                case "KEY_UP":
                    if (activeMenuButton == 1)
                    {
                        activeMenuButton   = 0;
                        inactiveMenuButton = 1;
                        menuButtons[inactiveMenuButton].SetColor(new Vec3F(0.5f, 0.1f, 0.1f));
                        menuButtons[activeMenuButton].SetColor((new Vec3F(0.3f, 0.4f, 0.1f)));
                    }

                    break;

                case "KEY_DOWN":
                    if (activeMenuButton == 0)
                    {
                        activeMenuButton   = 1;
                        inactiveMenuButton = 0;
                        menuButtons[inactiveMenuButton].SetColor(new Vec3F(0.5f, 0.1f, 0.1f));
                        menuButtons[activeMenuButton].SetColor((new Vec3F(0.3f, 0.4f, 0.1f)));
                    }

                    break;

                case "KEY_ENTER":
                    if (activeMenuButton == 0)
                    {
                        GameRunning.GetInstance().InitializeGameState();
                        GalagaBus.GetBus().RegisterEvent(
                            GameEventFactory <object> .CreateGameEventForAllProcessors(
                                GameEventType.GameStateEvent,
                                this,
                                "CHANGE_STATE",
                                "GAME_RUNNING", ""));
                    }

                    if (activeMenuButton == 1)
                    {
                        GalagaBus.GetBus().RegisterEvent(
                            GameEventFactory <object> .CreateGameEventForAllProcessors(
                                GameEventType.WindowEvent,
                                this,
                                "CLOSE_WINDOW", "", ""));
                    }

                    break;
                }
            }
        }
 public static GameRunning GetInstance()
 {
     return(GameRunning.instance ?? (GameRunning.instance = new GameRunning()));
 }