Beispiel #1
0
        //Check if two picks have the same TAG.
        public static bool Checkpic()
        {
            int[] Cards = CardList.SearchForPairs();

            if (Cards[0] == Cards[1])
            {
                return(true);
            }

            return(false);
        }
Beispiel #2
0
        private void GameBoard_Load(object sender, EventArgs e)
        {
            if (SaveGameSettings.GameType == 0)
            {
                this.Text = "G3 Memory Game (Classic)";
            }
            else
            {
                this.Text = "G3 Memory Game (Combo)";
            }
            if (SaveGameSettings.sfx == true)
            {
                checkBoxSFX.Checked = true;
            }
            else
            {
                checkBoxSFX.Checked = false;
            }

            if (SaveGameSettings.music == true)
            {
                checkBoxMusic.Checked = true;
                WMPlayer.URL          = (Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "GameBoardTheme.wma"));
                WMPlayer.Ctlcontrols.play();
            }
            else
            {
                checkBoxMusic.Checked = false;
                WMPlayer.Ctlcontrols.stop();
            }

            AIhard.RememberTag.list = new List <PlayCard>();
            ThemeArrays.Create();
            PlayCard[] CardArray = BoardGeneration.GenerateBoard(SaveGameSettings.Pairs * 2, splitContainer1);
            CardList.Create(CardArray);
            GameMaster.Start(this);

            // Background depending on chosen theme.
            if (SaveGameSettings.ThemeBg == 0)
            {
                splitContainer1.Panel1.BackgroundImage = Properties.Resources.bg_hi_tech_2;
            }

            else if (SaveGameSettings.ThemeBg == 1)
            {
                splitContainer1.Panel1.BackgroundImage = Properties.Resources.bg_myLittlePony;
            }

            else if (SaveGameSettings.ThemeBg == 2)
            {
                splitContainer1.Panel1.BackgroundImage = Properties.Resources.bg_worldmap_2;
            }


            // Show timer as "selected value" seconds, before countdown begins.
            timeLabel.Text = SaveGameSettings.Timer.ToString() + " seconds";

            listView1.View = View.Details;

            listView1.Columns.Add("PLAYER", 150, HorizontalAlignment.Left);
            listView1.Columns.Add("SCORE", 80, HorizontalAlignment.Left);

            for (int i = 0; i < PlayerList.list.Count; i++)
            {
                listView1.Items.Add(PlayerList.list[i].Name.ToString());
                listView1.Items[i].SubItems.Add(PlayerList.list[i].Score.ToString());
            }
        }