public override bool GetChannelPaused(uint channelId)
 {
     return(Soloud.Soloud_getPause(_device, channelId));
 }
 public override bool ChannelIsPlaying(uint channelId)
 {
     return(Soloud.Soloud_isValidVoiceHandle(_device, channelId) && !Soloud.Soloud_getPause(_device, channelId));
 }