Beispiel #1
0
        internal override Dictionary <long, FinalActorBuffs>[] ComputeBuffs(ParsedEvtcLog log, long start, long end, BuffEnum type)
        {
            switch (type)
            {
            case BuffEnum.Group:
                var otherPlayersInGroup = log.PlayerList
                                          .Where(p => p.Group == Group && this != p)
                                          .ToList();
                return(FinalActorBuffs.GetBuffsForPlayers(otherPlayersInGroup, log, AgentItem, start, end));

            case BuffEnum.OffGroup:
                var offGroupPlayers = log.PlayerList.Where(p => p.Group != Group).ToList();
                return(FinalActorBuffs.GetBuffsForPlayers(offGroupPlayers, log, AgentItem, start, end));

            case BuffEnum.Squad:
                var otherPlayers = log.PlayerList.Where(p => p != this).ToList();
                return(FinalActorBuffs.GetBuffsForPlayers(otherPlayers, log, AgentItem, start, end));

            case BuffEnum.Self:
            default:
                return(FinalActorBuffs.GetBuffsForSelf(log, this, start, end));
            }
        }
Beispiel #2
0
        internal virtual Dictionary <long, FinalActorBuffs>[] ComputeBuffs(ParsedEvtcLog log, long start, long end, BuffEnum type)
        {
            Dictionary <long, FinalActorBuffs>[] empty =
            {
                new Dictionary <long, FinalActorBuffs>(),
                new Dictionary <long, FinalActorBuffs>()
            };
            switch (type)
            {
            case BuffEnum.Group:
                return(empty);

            case BuffEnum.OffGroup:
                return(empty);

            case BuffEnum.Squad:
                var otherPlayers = log.PlayerList.Where(p => p != this).ToList();
                return(FinalActorBuffs.GetBuffsForPlayers(otherPlayers, log, AgentItem, start, end));

            case BuffEnum.Self:
            default:
                return(FinalActorBuffs.GetBuffsForSelf(log, this, start, end));
            }
        }
        internal static Dictionary <long, FinalActorBuffs>[] GetBuffsForPlayers(List <Player> playerList, ParsedEvtcLog log, AgentItem agentItem, long start, long end)
        {
            long phaseDuration = end - start;

            var buffDistribution = new Dictionary <Player, BuffDistribution>();

            foreach (Player p in playerList)
            {
                buffDistribution[p] = p.GetBuffDistribution(log, start, end);
            }

            var buffsToTrack = new HashSet <Buff>(buffDistribution.SelectMany(x => x.Value.BuffIDs).Select(x => log.Buffs.BuffsByIds[x]));

            var buffs =
                new Dictionary <long, FinalActorBuffs>();
            var activeBuffs =
                new Dictionary <long, FinalActorBuffs>();

            foreach (Buff boon in buffsToTrack)
            {
                double totalGeneration       = 0;
                double totalOverstack        = 0;
                double totalWasted           = 0;
                double totalUnknownExtension = 0;
                double totalExtension        = 0;
                double totalExtended         = 0;
                //
                double totalActiveGeneration       = 0;
                double totalActiveOverstack        = 0;
                double totalActiveWasted           = 0;
                double totalActiveUnknownExtension = 0;
                double totalActiveExtension        = 0;
                double totalActiveExtended         = 0;
                bool   hasGeneration     = false;
                int    activePlayerCount = 0;
                foreach (KeyValuePair <Player, BuffDistribution> pair in buffDistribution)
                {
                    BuffDistribution boons = pair.Value;
                    long             playerActiveDuration = pair.Key.GetActiveDuration(log, start, end);
                    if (boons.HasBuffID(boon.ID))
                    {
                        hasGeneration = hasGeneration || boons.HasSrc(boon.ID, agentItem);
                        double generation       = boons.GetGeneration(boon.ID, agentItem);
                        double overstack        = boons.GetOverstack(boon.ID, agentItem);
                        double wasted           = boons.GetWaste(boon.ID, agentItem);
                        double unknownExtension = boons.GetUnknownExtension(boon.ID, agentItem);
                        double extension        = boons.GetExtension(boon.ID, agentItem);
                        double extended         = boons.GetExtended(boon.ID, agentItem);

                        totalGeneration       += generation;
                        totalOverstack        += overstack;
                        totalWasted           += wasted;
                        totalUnknownExtension += unknownExtension;
                        totalExtension        += extension;
                        totalExtended         += extended;
                        if (playerActiveDuration > 0)
                        {
                            activePlayerCount++;
                            totalActiveGeneration       += generation / playerActiveDuration;
                            totalActiveOverstack        += overstack / playerActiveDuration;
                            totalActiveWasted           += wasted / playerActiveDuration;
                            totalActiveUnknownExtension += unknownExtension / playerActiveDuration;
                            totalActiveExtension        += extension / playerActiveDuration;
                            totalActiveExtended         += extended / playerActiveDuration;
                        }
                    }
                }
                totalGeneration       /= phaseDuration;
                totalOverstack        /= phaseDuration;
                totalWasted           /= phaseDuration;
                totalUnknownExtension /= phaseDuration;
                totalExtension        /= phaseDuration;
                totalExtended         /= phaseDuration;

                if (hasGeneration)
                {
                    var uptime       = new FinalActorBuffs();
                    var uptimeActive = new FinalActorBuffs();
                    buffs[boon.ID]       = uptime;
                    activeBuffs[boon.ID] = uptimeActive;
                    if (boon.Type == BuffType.Duration)
                    {
                        uptime.Generation      = Math.Round(100.0 * totalGeneration / playerList.Count, ParserHelper.BuffDigit);
                        uptime.Overstack       = Math.Round(100.0 * (totalOverstack + totalGeneration) / playerList.Count, ParserHelper.BuffDigit);
                        uptime.Wasted          = Math.Round(100.0 * (totalWasted) / playerList.Count, ParserHelper.BuffDigit);
                        uptime.UnknownExtended = Math.Round(100.0 * (totalUnknownExtension) / playerList.Count, ParserHelper.BuffDigit);
                        uptime.ByExtension     = Math.Round(100.0 * (totalExtension) / playerList.Count, ParserHelper.BuffDigit);
                        uptime.Extended        = Math.Round(100.0 * (totalExtended) / playerList.Count, ParserHelper.BuffDigit);
                        //
                        if (activePlayerCount > 0)
                        {
                            uptimeActive.Generation      = Math.Round(100.0 * totalActiveGeneration / activePlayerCount, ParserHelper.BuffDigit);
                            uptimeActive.Overstack       = Math.Round(100.0 * (totalActiveOverstack + totalActiveGeneration) / activePlayerCount, ParserHelper.BuffDigit);
                            uptimeActive.Wasted          = Math.Round(100.0 * (totalActiveWasted) / activePlayerCount, ParserHelper.BuffDigit);
                            uptimeActive.UnknownExtended = Math.Round(100.0 * (totalActiveUnknownExtension) / activePlayerCount, ParserHelper.BuffDigit);
                            uptimeActive.ByExtension     = Math.Round(100.0 * (totalActiveExtension) / activePlayerCount, ParserHelper.BuffDigit);
                            uptimeActive.Extended        = Math.Round(100.0 * (totalActiveExtended) / activePlayerCount, ParserHelper.BuffDigit);
                        }
                    }
                    else if (boon.Type == BuffType.Intensity)
                    {
                        uptime.Generation      = Math.Round(totalGeneration / playerList.Count, ParserHelper.BuffDigit);
                        uptime.Overstack       = Math.Round((totalOverstack + totalGeneration) / playerList.Count, ParserHelper.BuffDigit);
                        uptime.Wasted          = Math.Round((totalWasted) / playerList.Count, ParserHelper.BuffDigit);
                        uptime.UnknownExtended = Math.Round((totalUnknownExtension) / playerList.Count, ParserHelper.BuffDigit);
                        uptime.ByExtension     = Math.Round((totalExtension) / playerList.Count, ParserHelper.BuffDigit);
                        uptime.Extended        = Math.Round((totalExtended) / playerList.Count, ParserHelper.BuffDigit);
                        //
                        if (activePlayerCount > 0)
                        {
                            uptimeActive.Generation      = Math.Round(totalActiveGeneration / activePlayerCount, ParserHelper.BuffDigit);
                            uptimeActive.Overstack       = Math.Round((totalActiveOverstack + totalActiveGeneration) / activePlayerCount, ParserHelper.BuffDigit);
                            uptimeActive.Wasted          = Math.Round((totalActiveWasted) / activePlayerCount, ParserHelper.BuffDigit);
                            uptimeActive.UnknownExtended = Math.Round((totalActiveUnknownExtension) / activePlayerCount, ParserHelper.BuffDigit);
                            uptimeActive.ByExtension     = Math.Round((totalActiveExtension) / activePlayerCount, ParserHelper.BuffDigit);
                            uptimeActive.Extended        = Math.Round((totalActiveExtended) / activePlayerCount, ParserHelper.BuffDigit);
                        }
                    }
                }
            }

            return(new Dictionary <long, FinalActorBuffs>[] { buffs, activeBuffs });
        }
        internal static Dictionary <long, FinalActorBuffs>[] GetBuffsForSelf(ParsedEvtcLog log, AbstractSingleActor actor, long start, long end)
        {
            var buffs       = new Dictionary <long, FinalActorBuffs>();
            var activeBuffs = new Dictionary <long, FinalActorBuffs>();

            BuffDistribution        selfBuffs    = actor.GetBuffDistribution(log, start, end);
            Dictionary <long, long> buffPresence = actor.GetBuffPresence(log, start, end);

            long phaseDuration        = end - start;
            long playerActiveDuration = actor.GetActiveDuration(log, start, end);

            foreach (Buff boon in actor.GetTrackedBuffs(log))
            {
                if (selfBuffs.HasBuffID(boon.ID))
                {
                    var uptime = new FinalActorBuffs
                    {
                        Uptime          = 0,
                        Generation      = 0,
                        Overstack       = 0,
                        Wasted          = 0,
                        UnknownExtended = 0,
                        ByExtension     = 0,
                        Extended        = 0
                    };
                    var uptimeActive = new FinalActorBuffs
                    {
                        Uptime          = 0,
                        Generation      = 0,
                        Overstack       = 0,
                        Wasted          = 0,
                        UnknownExtended = 0,
                        ByExtension     = 0,
                        Extended        = 0
                    };
                    buffs[boon.ID]       = uptime;
                    activeBuffs[boon.ID] = uptimeActive;
                    double generationValue       = selfBuffs.GetGeneration(boon.ID, actor.AgentItem);
                    double uptimeValue           = selfBuffs.GetUptime(boon.ID);
                    double overstackValue        = selfBuffs.GetOverstack(boon.ID, actor.AgentItem);
                    double wasteValue            = selfBuffs.GetWaste(boon.ID, actor.AgentItem);
                    double unknownExtensionValue = selfBuffs.GetUnknownExtension(boon.ID, actor.AgentItem);
                    double extensionValue        = selfBuffs.GetExtension(boon.ID, actor.AgentItem);
                    double extendedValue         = selfBuffs.GetExtended(boon.ID, actor.AgentItem);
                    if (boon.Type == BuffType.Duration)
                    {
                        uptime.Uptime          = Math.Round(100.0 * uptimeValue / phaseDuration, ParserHelper.BuffDigit);
                        uptime.Generation      = Math.Round(100.0 * generationValue / phaseDuration, ParserHelper.BuffDigit);
                        uptime.Overstack       = Math.Round(100.0 * (overstackValue + generationValue) / phaseDuration, ParserHelper.BuffDigit);
                        uptime.Wasted          = Math.Round(100.0 * wasteValue / phaseDuration, ParserHelper.BuffDigit);
                        uptime.UnknownExtended = Math.Round(100.0 * unknownExtensionValue / phaseDuration, ParserHelper.BuffDigit);
                        uptime.ByExtension     = Math.Round(100.0 * extensionValue / phaseDuration, ParserHelper.BuffDigit);
                        uptime.Extended        = Math.Round(100.0 * extendedValue / phaseDuration, ParserHelper.BuffDigit);
                        //
                        if (playerActiveDuration > 0)
                        {
                            uptimeActive.Uptime          = Math.Round(100.0 * uptimeValue / playerActiveDuration, ParserHelper.BuffDigit);
                            uptimeActive.Generation      = Math.Round(100.0 * generationValue / playerActiveDuration, ParserHelper.BuffDigit);
                            uptimeActive.Overstack       = Math.Round(100.0 * (overstackValue + generationValue) / playerActiveDuration, ParserHelper.BuffDigit);
                            uptimeActive.Wasted          = Math.Round(100.0 * wasteValue / playerActiveDuration, ParserHelper.BuffDigit);
                            uptimeActive.UnknownExtended = Math.Round(100.0 * unknownExtensionValue / playerActiveDuration, ParserHelper.BuffDigit);
                            uptimeActive.ByExtension     = Math.Round(100.0 * extensionValue / playerActiveDuration, ParserHelper.BuffDigit);
                            uptimeActive.Extended        = Math.Round(100.0 * extendedValue / playerActiveDuration, ParserHelper.BuffDigit);
                        }
                    }
                    else if (boon.Type == BuffType.Intensity)
                    {
                        uptime.Uptime          = Math.Round(uptimeValue / phaseDuration, ParserHelper.BuffDigit);
                        uptime.Generation      = Math.Round(generationValue / phaseDuration, ParserHelper.BuffDigit);
                        uptime.Overstack       = Math.Round((overstackValue + generationValue) / phaseDuration, ParserHelper.BuffDigit);
                        uptime.Wasted          = Math.Round(wasteValue / phaseDuration, ParserHelper.BuffDigit);
                        uptime.UnknownExtended = Math.Round(unknownExtensionValue / phaseDuration, ParserHelper.BuffDigit);
                        uptime.ByExtension     = Math.Round(extensionValue / phaseDuration, ParserHelper.BuffDigit);
                        uptime.Extended        = Math.Round(extendedValue / phaseDuration, ParserHelper.BuffDigit);
                        //
                        if (playerActiveDuration > 0)
                        {
                            uptimeActive.Uptime          = Math.Round(uptimeValue / playerActiveDuration, ParserHelper.BuffDigit);
                            uptimeActive.Generation      = Math.Round(generationValue / playerActiveDuration, ParserHelper.BuffDigit);
                            uptimeActive.Overstack       = Math.Round((overstackValue + generationValue) / playerActiveDuration, ParserHelper.BuffDigit);
                            uptimeActive.Wasted          = Math.Round(wasteValue / playerActiveDuration, ParserHelper.BuffDigit);
                            uptimeActive.UnknownExtended = Math.Round(unknownExtensionValue / playerActiveDuration, ParserHelper.BuffDigit);
                            uptimeActive.ByExtension     = Math.Round(extensionValue / playerActiveDuration, ParserHelper.BuffDigit);
                            uptimeActive.Extended        = Math.Round(extendedValue / playerActiveDuration, ParserHelper.BuffDigit);
                        }
                        //
                        if (buffPresence.TryGetValue(boon.ID, out long presenceValueBoon))
                        {
                            uptime.Presence = Math.Round(100.0 * presenceValueBoon / phaseDuration, ParserHelper.BuffDigit);
                            //
                            if (playerActiveDuration > 0)
                            {
                                uptimeActive.Presence = Math.Round(100.0 * presenceValueBoon / playerActiveDuration, ParserHelper.BuffDigit);
                            }
                        }
                    }
                }
            }
            return(new Dictionary <long, FinalActorBuffs>[] { buffs, activeBuffs });
        }