Beispiel #1
0
        private void Form1_Load(object sender, EventArgs e)
        {
            HeadRestriction.DataSource            = loader.head.Gear;
            HeadRestriction.SelectedIndexChanged += HeadRestriction_SelectedIndexChanged;

            BodyRestriction.DataSource = loader.body.Gear;

            ArmRestriction.DataSource = loader.arms.Gear;

            LegRestriction.DataSource = loader.legs.Gear;

            OptimizeFor.DataSource = StatOptimize.Optimizer;

            MaxEquipLoad.KeyPress += Decimal_KeyPress;
            GearWeight.KeyPress   += Decimal_KeyPress;
            RollBox.KeyPress      += Decimal_KeyPress;
            RollBox.Validating    += RollBox_TextChanged;


            armorSettings = new ArmorSettings()
            {
                head = new bool[loader.head.Gear.Count - 1],
                body = new bool[loader.body.Gear.Count - 1],
                arms = new bool[loader.arms.Gear.Count - 1],
                legs = new bool[loader.legs.Gear.Count - 1]
            };

            resetArmor();
        }
Beispiel #2
0
        private void ArmorFiltering_Load(object sender, EventArgs e)
        {
            CheckPanel.AutoScroll = false;
            CheckPanel.HorizontalScroll.Enabled = false;
            CheckPanel.HorizontalScroll.Visible = false;
            CheckPanel.HorizontalScroll.Maximum = 0;
            CheckPanel.AutoScroll = true;
            // don't stomp over changes unless they are confirmed
            settings = ScholarArmorOptimizer.armorSettings;
            head     = new CheckBox[settings.head.Length];
            body     = new CheckBox[settings.body.Length];
            arms     = new CheckBox[settings.arms.Length];
            legs     = new CheckBox[settings.legs.Length];

            int  width     = CheckPanel.Width;
            int  vertSpace = 20;
            Font font      = new Font("Microsoft Sans Serif", 8.25F);

            for (int i = 0; i < head.Length; ++i)
            {
                head[i] = new CheckBox
                {
                    Checked  = settings.head[i],
                    Visible  = true,
                    Parent   = CheckPanel,
                    Location = new Point(16, i * vertSpace),
                    Text     = ScholarArmorOptimizer.loader.head.Gear[i + 1].Name,
                    Font     = font,
                    Size     = new Size(width / 4 - 40, vertSpace - 3)
                };
            }

            for (int i = 0; i < body.Length; ++i)
            {
                body[i] = new CheckBox
                {
                    Checked  = settings.body[i],
                    Visible  = true,
                    Parent   = CheckPanel,
                    Location = new Point(16 + width / 4, i * vertSpace),
                    Text     = ScholarArmorOptimizer.loader.body.Gear[i + 1].Name,
                    Font     = font,
                    Size     = new Size(width / 4 - 40, vertSpace - 3)
                };
            }

            for (int i = 0; i < arms.Length; ++i)
            {
                arms[i] = new CheckBox
                {
                    Checked  = settings.arms[i],
                    Visible  = true,
                    Parent   = CheckPanel,
                    Location = new Point(16 + width / 2, i * vertSpace),
                    Text     = ScholarArmorOptimizer.loader.arms.Gear[i + 1].Name,
                    Font     = font,
                    Size     = new Size(width / 4 - 40, vertSpace - 3)
                };
            }

            for (int i = 0; i < legs.Length; ++i)
            {
                legs[i] = new CheckBox
                {
                    Checked  = settings.legs[i],
                    Visible  = true,
                    Parent   = CheckPanel,
                    Location = new Point(16 + 3 * width / 4, i * vertSpace),
                    Text     = ScholarArmorOptimizer.loader.legs.Gear[i + 1].Name,
                    Font     = font,
                    Size     = new Size(width / 4 - 40, vertSpace - 3)
                };
            }
        }