Beispiel #1
0
        //add items to shop
        public void InitializeItems(Game game)
        {
            float xVal   = 1;
            float yVal   = 1;
            int   width  = 100;
            int   height = 45;

            string[] itemNames    = { "Vaccine", "Axe", "Vaccine", "Vaccine", "Vaccine", "Vaccine", "Vaccine", "Vaccine", "Vaccine", "Vaccine" };
            int[]    itemPrices   = { 10, 100, 10, 10, 10, 10, 10, 10, 10, 10 };
            string[] itemImgPaths = { @"GUITiles/vaccineInventory", @"GUITiles/axeInventory", @"GUITiles/vaccineInventory", @"GUITiles/vaccineInventory", @"GUITiles/vaccineInventory", @"GUITiles/vaccineInventory", @"GUITiles/vaccineInventory", @"GUITiles/vaccineInventory", @"GUITiles/vaccineInventory", @"GUITiles/vaccineInventory" };

            for (int i = 0; i < itemNames.Length; i++)
            {
                Rectangle shopItemRect = new Rectangle((int)(base.BoundingRectangle.X * xVal) + 40,
                                                       (int)(base.BoundingRectangle.Y * yVal) + 35,
                                                       width,
                                                       height);

                if (shopItemRect.Y > (base.BoundingRectangle.Height - height))
                {
                    yVal  = 1;
                    xVal += 0.95f;
                }
                else
                {
                    yVal += 0.5f;
                }

                ShopMenuItem shopItem = new ShopMenuItem(game, myContentManager, @"GUITiles/Button", itemImgPaths[i], shopItemRect);

                shopItem.Price    = itemPrices[i];
                shopItem.ItemName = itemNames[i];

                myShopMenuItems.Add(shopItem);
            }
        }
Beispiel #2
0
 public void AddShopMenuItem(ShopMenuItem item)
 {
     myShopMenuItems.Add(item);
 }