Beispiel #1
0
        public void ReadFile(string path)
        {
            var bytes = File.ReadAllBytes(path);

            using (var stream = new BinaryStream(new MemoryStream(bytes)))
            {
                if (stream.ReadString(4) != magic)
                {
                    throw new InvalidDataException("Not an ESGX file. Please open an ESGX file and try again.");
                }

                stream.Position += 4;

                SGXDPointer     = stream.ReadUInt32();
                sampleAmount    = stream.ReadUInt32();
                settingsPointer = stream.ReadUInt32();
                unk             = stream.ReadBytes(4);

                stream.Position = settingsPointer;
                for (int i = 0; i < sampleAmount; i++)
                {
                    SampleSetting sample = new SampleSetting();
                    sample.rpmPitch     = stream.ReadInt16();
                    sample.rpmStart     = stream.ReadInt16();
                    sample.rpmEnd       = stream.ReadInt16();
                    sample.rpmVolume    = stream.ReadInt16();
                    sample.rpmFrequency = stream.ReadInt32();
                    sample.SGXDOffset   = stream.ReadInt32();

                    sampleSettings.Add(sample);
                }

                stream.Position += 12;

                for (int i = 0; i < sampleAmount; i++)
                {
                    stream.Position = sampleSettings[i].SGXDOffset;

                    SGXDEntry entry = new SGXDEntry();
                    entry.waveChunk = new WaveChunk();
                    entry.nameChunk = new NameChunk();

                    stream.Position += 4;

                    entry.namePointer = stream.ReadUInt32();
                    entry.dataOffset  = stream.ReadUInt32();
                    entry.fileSize    = stream.ReadUInt16();
                    entry.unknown     = stream.ReadUInt16();

                    stream.Position += 4;

                    entry.waveChunk.chunkSize       = stream.ReadUInt32();
                    stream.Position                += 4;
                    entry.waveChunk.soundAmount     = stream.ReadUInt32();
                    entry.waveChunk.flag2           = stream.ReadUInt32();
                    entry.waveChunk.nameOffset      = stream.ReadUInt32();
                    entry.waveChunk.codecType       = stream.Read1Byte();
                    entry.waveChunk.channels        = stream.Read1Byte();
                    stream.Position                += 2;
                    entry.waveChunk.soundSampleRate = stream.ReadUInt32();
                    entry.waveChunk.bitRate         = stream.ReadUInt32();
                    stream.Position                += 4;
                    entry.waveChunk.volumeL         = stream.ReadUInt16();
                    entry.waveChunk.volumeR         = stream.ReadUInt16();
                    entry.waveChunk.loopStartSample = stream.ReadUInt32();
                    stream.Position                += 8;
                    entry.waveChunk.loopEndSample   = stream.ReadUInt32();
                    entry.waveChunk.streamSize      = stream.ReadUInt32();

                    stream.Position += 20;

                    entry.nameChunk.chunkSize = stream.ReadUInt32();
                    entry.nameChunk.unknown   = stream.ReadBytes(24);
                    entry.nameChunk.fileName  = stream.ReadString(StringCoding.ZeroTerminated);

                    stream.Position = sampleSettings[i].SGXDOffset + entry.dataOffset;

                    entry.audioStream = stream.ReadBytes(entry.fileSize);

                    sgxdEntries.Add(entry);
                }
            }
        }
Beispiel #2
0
        public void ReadESFile(string path)
        {
            var bytes = File.ReadAllBytes(path);

            using (var stream = new BinaryStream(new MemoryStream(bytes), ByteConverter.Little))
            {
                if (stream.ReadString(4) != esMagic)
                {
                    throw new InvalidDataException("Not an ES file. Please open an ES file and try again.");
                }

                stream.Position += 4;

                soundStartPointer = stream.ReadUInt32();

                stream.Position += 4;

                audioChunkSize = stream.ReadUInt32();

                stream.Position += 4;

                sampleAmount = stream.ReadUInt32();

                stream.Position += 20;


                for (int i = 0; i < sampleAmount; i++)
                {
                    SampleSetting sample = new SampleSetting();
                    sample.rpmPitch     = stream.ReadInt16();
                    sample.rpmStart     = stream.ReadInt16();
                    sample.rpmEnd       = stream.ReadInt16();
                    sample.rpmVolume    = stream.ReadInt16();
                    sample.rpmFrequency = stream.ReadInt32();
                    sample.SGXDOffset   = stream.ReadInt32();

                    sampleSettings.Add(sample);
                }

                int j = 0;

                foreach (SampleSetting setting in sampleSettings)
                {
                    stream.Position = soundStartPointer + setting.SGXDOffset + 16; // 16 empty bytes at the start of each

                    SGXDEntry entry = new SGXDEntry();

                    entry.waveChunk                 = new WaveChunk();
                    entry.nameChunk.fileName        = string.Format("{0}_{1}", Path.GetFileNameWithoutExtension(path), j);
                    entry.waveChunk.soundSampleRate = (uint)setting.rpmFrequency * 10;

                    if (j == 0)
                    {
                        entry.audioStream = stream.ReadBytes(sampleSettings[j + 1].SGXDOffset - 16);
                    }
                    if (j == sampleSettings.Count - 1)
                    {
                        entry.audioStream = stream.ReadBytes(int.Parse(stream.Length.ToString()) - int.Parse(stream.Position.ToString()));
                    }
                    else
                    {
                        entry.audioStream = stream.ReadBytes(sampleSettings[j + 1].SGXDOffset - sampleSettings[j].SGXDOffset - 16);
                    }

                    entry.fileSize = ushort.Parse(entry.audioStream.Length.ToString());

                    sgxdEntries.Add(entry);
                    j++;
                }
            }

            // Just set all RPM Frequencies to 4200 as this seems to work globally
            foreach (SampleSetting setting in sampleSettings)
            {
                setting.rpmFrequency = 4200;
            }

            // Read loop start and end samples
            foreach (SGXDEntry entry in sgxdEntries)
            {
                File.WriteAllBytes(string.Format("{0}.tmp", Path.Combine(Path.GetDirectoryName(path), "tempAudio")), entry.audioStream);

                var test = new AudioFileReader(Path.Combine(Path.GetDirectoryName(path), "tempAudio")).Length;

                byte[] currentLine;
                int    loopStart, loopEnd, numSamples;
                using (var stream = new BinaryStream(new MemoryStream(entry.audioStream)))
                {
                    numSamples = (entry.audioStream.Length / 16) * 28;

                    //stream.Position = 16;

                    while (stream.Position <= entry.audioStream.Length)
                    {
                        currentLine = stream.ReadBytes(16);

                        // Read second byte of a line - 6 = loop start, 3 = loop end, determine sample count from where we are in seek
                        if (currentLine[1] == 6)
                        {
                            entry.waveChunk.loopStartSample = (uint)(stream.Position - 16) / 16 * 28;
                        }

                        if (currentLine[1] == 3)
                        {
                            entry.waveChunk.loopEndSample = (uint)(stream.Position - 16) / 16 * 28;
                            break;
                        }
                    }
                }
            }
        }