Beispiel #1
0
        public void HandleFrameArrived(IndicatorData data, DebugState debugState)
        {
            var text = Utils.ReadTextFromImage(data.Frame.Copy(LoadingTextRect), debugState);

            IsLoading       = text == LoadingText;
            LoadingTextRead = text;
        }
Beispiel #2
0
        internal void HandleFrameArrived(FrameData data)
        {
            var frame = new TimelineFrame
            {
                Seconds = data.Seconds,
                Id      = Timeline.LatestFrameId,
            };

            Timeline.Data[Timeline.LatestFrameId] = frame;

            if (Timeline.IsInGame)
            {
                Timeline.LatestFrameId++;
            }

            if (!Timeline.IsInGame)
            {
                // Drop a lot of frames for non-game mode.
                if (data.FrameId % 10 != 0)
                {
                    return;
                }
            }

            var indicatorData = new IndicatorData
            {
                Frame   = new Image <Bgr, byte>(data.Frame),
                Id      = frame.Id,
                Seconds = data.Seconds,
            };

            Enqueue(new Data {
                Stage = Timeline.IsInGame ? Stage.Tick1 : Stage.MenuTick, IndicatorData = indicatorData
            });
        }
Beispiel #3
0
        void Tick(Stage stage, IndicatorData data)
        {
            switch (stage)
            {
            case Stage.Tick1:
                Timeline.Data[data.Id].Roll.Value = Roll.Tick(data);
                _computer.OnRollDataSampled(data.Id);
                Timeline.Data[data.Id].Roll.SecondsWhenComputed = Timeline.Duration.Elapsed.TotalSeconds - Timeline.Data[data.Id].Seconds;
                break;

            case Stage.Tick2:
                Timeline.Data[data.Id].Pitch.Value = Pitch.Tick(data);
                _computer.OnPitchDataSampled(data.Id);
                Timeline.Data[data.Id].Pitch.SecondsWhenComputed = Timeline.Duration.Elapsed.TotalSeconds - Timeline.Data[data.Id].Seconds;
                break;

            case Stage.Tick3:
                Timeline.Data[data.Id].Speed.Value = Airspeed.Tick(data);
                _computer.OnSpeedDataSampled(data.Id);
                Timeline.Data[data.Id].Speed.SecondsWhenComputed = Timeline.Duration.Elapsed.TotalSeconds - Timeline.Data[data.Id].Seconds;
                break;

            case Stage.Tick4:
                Timeline.Data[data.Id].Altitude.Value = Altitude.Tick(data);
                _computer.OnAltidudeDataSampled(data.Id);
                Timeline.Data[data.Id].Altitude.SecondsWhenComputed = Timeline.Duration.Elapsed.TotalSeconds - Timeline.Data[data.Id].Seconds;

                Timeline.Data[data.Id].LandingGear.Value = LandingGear.Tick(data);
                Timeline.Data[data.Id].LandingGear.SecondsWhenComputed = Timeline.Duration.Elapsed.TotalSeconds - Timeline.Data[data.Id].Seconds;
                break;

            case Stage.Tick5:
                Timeline.Data[data.Id].Heading.Value = Compass.Tick(data);
                _computer.OnCompassDataSampled(data.Id);
                Timeline.Data[data.Id].Heading.SecondsWhenComputed = Timeline.Duration.Elapsed.TotalSeconds - Timeline.Data[data.Id].Seconds;
                Timeline.Data[data.Id].IsDataComplete = true;
                break;

            case Stage.MenuTick:

                var menuDS = new DebugState();
                Menu.HandleFrameArrived(data.Frame, menuDS);

                Roll.Image = menuDS.Get(10);
                Loading.HandleFrameArrived(data, menuDS);
                // TODO: do something with
                break;

            default: throw new NotImplementedException();
            }
        }