Beispiel #1
0
        public static Pickup CreatePickup(Vector3 position, WeaponID weaponType, int ammo)
        {
            var weapon = new WeaponType(null, weaponType);
            var model  = weapon.Model;
            var group  = weapon.Slot;

            if (group == 11 || group == 1 || group == 2)
            {
                return(Pickup.CreatePickup(position, model, PickupType.PickupRespawn));
            }

            var retval = Internal.Function.Call <Pickup>(0x032B, model, group, ammo, position);

            PickupHandler.Register(retval);

            retval._origPos = position;
            return(retval);
        }
Beispiel #2
0
        void TestScript1_Tick(object sender, EventArgs e)
        {
            Pickup.CreatePickup(new Vector3(1.23f, 1.23f, 1.23f), WeaponID.Assault_AK47, 500);

            if (myPed == null)
            {
                myPed        = World.CreatePed(PedID.WFYSEX, Player.Character.Position.Around(10), 23);
                myBlip       = Blip.AddBlip(myPed);
                myBlip.Color = BlipColor.Pickup;

                Player.Character.Weapons[WeaponID.Assault_M4].Load();
                Player.Character.Weapons[WeaponID.Assault_M4].Ammo = 200;
                Player.Character.Weapons[WeaponID.Assault_M4].Select();
            }

            if (!myPed.IsAlive)
            {
                myBlip.Delete();
                myPed = null;
            }
        }