Beispiel #1
0
        void Defer_OnTick(object sender, EventArgs e)
        {
            WorkerData.Clear();

            int i = 0;

            foreach (var worker in _workers)
            {
                string d = "Worker " + i.ToString();

                if (worker.Busy)
                {
                    d += " - assigned: " + worker.Source;
                }
                else
                {
                    d += " - free";
                }

                i++;

                WorkerData.Add(d);
            }

            try
            {
                foreach (var action in Actions)
                {
                    try
                    {
                        action();
                    }
                    catch (Exception ex)
                    {
                        Game.DisplayTextBox("A deferred script caused an exception.");

                        Initialize.Log("Exception caused in deferred script: " + ex.ToString());
                    }
                }

                Actions.Clear();
            }
            catch (InvalidOperationException) { }
        }
Beispiel #2
0
        void DeferredScript_OnTick(object sender, EventArgs e)
        {
            if (_action == null)
            {
                return;
            }

            try
            {
                _action();
            }
            catch (Exception ex)
            {
                Game.DisplayTextBox("A deferred script caused an exception.");

                Initialize.Log("Exception caused in deferred script: " + ex.ToString());
            }

            _action = null;
        }