public void SaveSettings(SettingsData settingsData)
        {
            var v_settingsJson    = JsonConvert.SerializeObject(settingsData);
            var v_currentSettings = PlayerPrefs.GetString(nameof(Settings), string.Empty);

            if (v_currentSettings.Equals(v_settingsJson))
            {
                return;
            }

            UnityEngine.Debug.LogFormat("Saving settings: {0}".ToGreen(), v_settingsJson);
            PlayerPrefs.SetString(nameof(Settings), v_settingsJson);
        }
        public SettingsData GetSettings()
        {
            if (_currentSettings != null)
            {
                return(_currentSettings);
            }

            var v_currentSettings = PlayerPrefs.GetString(nameof(Settings), string.Empty);

            _currentSettings = string.IsNullOrEmpty(v_currentSettings)
                ? new SettingsData()
                : JsonConvert.DeserializeObject <SettingsData>(v_currentSettings);

            return(_currentSettings);
        }