Beispiel #1
0
        public override ActionType GetBestAction(Game game)
        {
            ActionType a1 = primary.GetBestAction(game);
            ActionType a2 = secondary.GetBestAction(game);

            if (a1 != a2 && !IsDiff)
            {
                List <ActionEv> l1 = primary.GetActions(game);
                List <ActionEv> l2 = secondary.GetActions(game);


                int m = 0;
                if (l1 != null)
                {
                    m = l1.Count;
                }
                if (l2 != null && l2.Count > m)
                {
                    m = l2.Count;
                }

                Console.WriteLine("STRATEGY MISMATCH");
                Console.WriteLine();
                Console.WriteLine(game.ToString());

                Console.WriteLine(string.Format("{0,-25}    {1,-25}", primary.GetType(), secondary.GetType()));
                Console.WriteLine();

                Console.WriteLine(string.Format("{0,-25}    {1,-25}", a1, a2));
                Console.WriteLine();

                for (int i = 0; i < m; i++)
                {
                    ActionEv e1 = new ActionEv(), e2 = new ActionEv();

                    if (l1 != null && i < l1.Count)
                    {
                        e1 = l1[i];
                    }
                    if (l2 != null && i < l2.Count)
                    {
                        e2 = l2[i];
                    }

                    Console.WriteLine(string.Format("{0,-25}    {1,-25}", e1, e2));
                }

                Console.WriteLine();
                Console.WriteLine();
                Console.WriteLine();
            }

            return(a1);
        }
        public override ActionType GetBestAction(Game game)
        {
            ActionType a1 = primary.GetBestAction(game);
            ActionType a2 = secondary.GetBestAction(game);

            if (a1 != a2 && !IsDiff)
            {
                List<ActionEv> l1 = primary.GetActions(game);
                List<ActionEv> l2 = secondary.GetActions(game);

                int m = 0;
                if (l1 != null) m = l1.Count;
                if (l2 != null && l2.Count > m) m = l2.Count;

                Console.WriteLine("STRATEGY MISMATCH");
                Console.WriteLine();
                Console.WriteLine(game.ToString());

                Console.WriteLine(string.Format("{0,-25}    {1,-25}", primary.GetType(), secondary.GetType()));
                Console.WriteLine();

                Console.WriteLine(string.Format("{0,-25}    {1,-25}", a1, a2));
                Console.WriteLine();

                for (int i = 0; i < m; i++)
                {
                    ActionEv e1 = new ActionEv(), e2 = new ActionEv();

                    if (l1 != null && i < l1.Count) e1 = l1[i];
                    if (l2 != null && i < l2.Count) e2 = l2[i];

                    Console.WriteLine(string.Format("{0,-25}    {1,-25}", e1, e2));
                }

                Console.WriteLine();
                Console.WriteLine();
                Console.WriteLine();
            }

            return a1;
        }
Beispiel #3
0
        private ActionEv Ev(string action)
        {
            ActionEv action_ev = new ActionEv();

            shell.StandardInput.WriteLine(action);

            string line = shell.StandardOutput.ReadLine();

            string[] param = line.Split(new char[] { ' ' });

            action_ev.Ev = double.Parse(param[1]);
            if (param[0] == "Surrender")
            {
                action_ev.Action = ActionType.Surrender;
            }
            else if (param[0] == "Hit")
            {
                action_ev.Action = ActionType.Hit;
            }
            else if (param[0] == "Stand")
            {
                action_ev.Action = ActionType.Stand;
            }
            else if (param[0] == "Double")
            {
                action_ev.Action = ActionType.Double;
            }
            else if (param[0] == "Split")
            {
                action_ev.Action = ActionType.Split;
            }
            else
            {
                Console.WriteLine("OU OU");
            }

            return(action_ev);
        }
        private List<ActionEv> Evaluate(Card upcard, Hand hand)
        {
            shell.StandardInput.WriteLine(upcard.PointValue);
            shell.StandardInput.WriteLine(hand.Count);

            foreach (Card card in hand)
                shell.StandardInput.WriteLine(card.PointValue);

            string line = "";
            List<ActionEv> actions = new List<ActionEv>();
            while (true)
            {
                line = shell.StandardOutput.ReadLine();

                if (line.StartsWith("done"))
                    break;

                ActionEv action_ev = new ActionEv();

                string[] param = line.Split(new char[] { ' ' });

                action_ev.Ev = double.Parse(param[1]);
                if (param[0] == "Surrender")
                    action_ev.Action = ActionType.Surrender;
                else if (param[0] == "Hit")
                    action_ev.Action = ActionType.Hit;
                else if (param[0] == "Stand")
                    action_ev.Action = ActionType.Stand;
                else if (param[0] == "Double")
                    action_ev.Action = ActionType.Double;
                else if (param[0] == "Split")
                    action_ev.Action = ActionType.Split;
                else
                    Console.WriteLine("BIG F*****G UPS!!!!!");

                actions.Add(action_ev);
            }

            actions.Sort(delegate(ActionEv ae1, ActionEv ae2) { return ae2.Ev.CompareTo(ae1.Ev); });

            /*Console.WriteLine("Upcard: " + upcard + " Hand: " + hand);
            foreach (ActionEv ae in actions)
                Console.WriteLine(ae.Action + " " + ae.Ev);
            Console.ReadKey();*/

            return actions;
        }
Beispiel #5
0
        private List <ActionEv> Evaluate(Card upcard, Hand hand)
        {
            shell.StandardInput.WriteLine(upcard.PointValue);
            shell.StandardInput.WriteLine(hand.Count);

            foreach (Card card in hand)
            {
                shell.StandardInput.WriteLine(card.PointValue);
            }

            string          line    = "";
            List <ActionEv> actions = new List <ActionEv>();

            while (true)
            {
                line = shell.StandardOutput.ReadLine();

                if (line.StartsWith("done"))
                {
                    break;
                }

                ActionEv action_ev = new ActionEv();

                string[] param = line.Split(new char[] { ' ' });

                action_ev.Ev = double.Parse(param[1]);
                if (param[0] == "Surrender")
                {
                    action_ev.Action = ActionType.Surrender;
                }
                else if (param[0] == "Hit")
                {
                    action_ev.Action = ActionType.Hit;
                }
                else if (param[0] == "Stand")
                {
                    action_ev.Action = ActionType.Stand;
                }
                else if (param[0] == "Double")
                {
                    action_ev.Action = ActionType.Double;
                }
                else if (param[0] == "Split")
                {
                    action_ev.Action = ActionType.Split;
                }
                else
                {
                    Console.WriteLine("BIG F*****G UPS!!!!!");
                }

                actions.Add(action_ev);
            }

            actions.Sort(delegate(ActionEv ae1, ActionEv ae2) { return(ae2.Ev.CompareTo(ae1.Ev)); });

            /*Console.WriteLine("Upcard: " + upcard + " Hand: " + hand);
             * foreach (ActionEv ae in actions)
             *      Console.WriteLine(ae.Action + " " + ae.Ev);
             * Console.ReadKey();*/

            return(actions);
        }
Beispiel #6
0
        private ActionEv Ev(string action)
        {
            ActionEv action_ev = new ActionEv();

            shell.StandardInput.WriteLine(action);

            string line = shell.StandardOutput.ReadLine();

            string[] param = line.Split(new char[] { ' ' });

            action_ev.Ev = double.Parse(param[1]);
            if (param[0] == "Surrender")
                action_ev.Action = ActionType.Surrender;
            else if (param[0] == "Hit")
                action_ev.Action = ActionType.Hit;
            else if (param[0] == "Stand")
                action_ev.Action = ActionType.Stand;
            else if (param[0] == "Double")
                action_ev.Action = ActionType.Double;
            else if (param[0] == "Split")
                action_ev.Action = ActionType.Split;
            else
                Console.WriteLine("OU OU");

            return action_ev;
        }