private static void CreateGlider(Game myGame, Location location) { myGame.CurrentWorld.PlaceCell(new Location(location, 3, 1)); myGame.CurrentWorld.PlaceCell(new Location(location, 1, 2)); myGame.CurrentWorld.PlaceCell(new Location(location, 3, 2)); myGame.CurrentWorld.PlaceCell(new Location(location, 2, 3)); myGame.CurrentWorld.PlaceCell(new Location(location, 3, 3)); }
public static void Main() { var myGame = new Game(); //CreateGlider(myGame, new Location(1, 1)); CreateBlinker(myGame, new Location(15, 1)); // CreateGlider(myGame, new Location(15, 1)); while (Console.ReadKey().KeyChar != 'q') { myGame.CurrentWorld = myGame.Evolve(); Draw(myGame.CurrentWorld); } }
private static void CreateBlinker(Game myGame, Location location) { myGame.CurrentWorld.PlaceCell(new Location(location, 1, 1)); myGame.CurrentWorld.PlaceCell(new Location(location, 1, 2)); myGame.CurrentWorld.PlaceCell(new Location(location, 1, 3)); }