Beispiel #1
0
        internal override void OnTrigger()
        {
            base.OnTrigger();
            GOEActorEntity act  = this.Entity as GOEActorEntity;
            bool           has1 = !string.IsNullOrEmpty(Animation1);
            bool           has2 = !string.IsNullOrEmpty(Animation2);
            bool           has3 = !string.IsNullOrEmpty(Animation3);

            if (EntityAct.ActSpeed != 1)
            {
                act.AnimationSpeed = EntityAct.ActSpeed;
            }
            if (has1)
            {
                //只与部分动作融合(跑步)
                if (IsAnimationBlend && act.CheckBlendAnim())
                {
                    if (act.PlayBlend(Animation1, BlendWeight, act.BlendPoint))
                    {
                        bBlend = true;
                    }
                }
                else
                {
                    act.Stop();
                    if (!has2)
                    {
                        act.CrossFade(Animation1, crossfadeTime, PlayMode.StopSameLayer, !DoNotReturnToStand);
                    }
                    else
                    {
                        act.CrossFade(Animation1, crossfadeTime, PlayMode.StopSameLayer, false);
                    }
                }
            }
            if (has2)
            {
                if (!has3)
                {
                    act.PlayQueued(Animation2, QueueMode.CompleteOthers, PlayMode.StopSameLayer, !DoNotReturnToStand);
                }
                else
                {
                    act.PlayQueued(Animation2);
                }
            }
            if (has3)
            {
                act.PlayQueued(Animation3, QueueMode.CompleteOthers, PlayMode.StopSameLayer, !DoNotReturnToStand);
            }
            if (IsNextAnimationNoCrossfade)
            {
                act.NextAnimationNoCrossfade = true;
            }
            this.Enable = false;
        }
Beispiel #2
0
        public bool CrossFade(string name, float fadeLength = 0.3F, PlayMode mode = PlayMode.StopSameLayer, bool backToStand = true)
        {
            if (nextAnimNoCrossFade)
            {
                nextAnimNoCrossFade = false;
                PlayAnimation(name, mode, backToStand);
                return(true);
            }
            if (this.GameObject == null || animation == null || string.IsNullOrEmpty(name))
            {
                return(false);
            }
            name = GetAniName(name);
            AnimationClip animClip = animation.GetClip(name);

            if (animClip == null)
            {
                _waitAni = name;
                string animName = name + ANIM_SUFFIX;
                GOERoot.ResMgrImp.GetAsset(animName, (string cbName, UnityEngine.Object cbObject) =>
                {
                    OnLoadAnim(name, cbObject);
                    if (_waitAni == name)
                    {
                        _CrossFade(name, fadeLength, mode, backToStand);
                    }
                });
            }
            else
            {
                _CrossFade(name, fadeLength, mode, backToStand);
            }

            foreach (Entity ent in mAttaches)
            {
                if (ent is GOEActorEntity)
                {
                    GOEActorEntity ae = ent as GOEActorEntity;
                    if (!ae.IsVirtual)
                    {
                        continue;
                    }
                    ae.CrossFade(name, fadeLength, mode, backToStand);
                }
            }
            return(true);
        }