Beispiel #1
0
        // override base control invalidate, and call it, and also pass the invalidate to the gl window control
        // override this, so that we see all invalidations layouts to us and what child required it.
        // then we just layout and size the child only, so the rest of them, unaffected by the way displaycontrol handles textures, do not get invalidated
        // unless we see there is compound docking on, in which case we need to use a full PerformLayout
        // may be called with null child, meaning its a remove/detach
        // it may be called due to a property in displaycontrol changing (Font),
        // and we check the vertex/positions/sizes to make sure everything is okay
        private protected override void InvalidateLayout(GLBaseControl dueto)
        {
            //System.Diagnostics.Debug.WriteLine($"Display control invalidate layout due to {dueto?.Name} {suspendLayoutCount}");

            glwin.Invalidate();

            int docked = ControlsZ.Where(x => x.Dock >= DockingType.Left).Count(); // how many have a compound docking type

            if (dueto == this || docked > 0)                                       // if change due to display control property, or we have a docking sitation
            {
                PerformLayout();                                                   // full layout on all children
            }
            else
            {
                if (dueto != null)  // if not a remove, layout and size on child only
                {
                    dueto.PerformLayoutAndSize();
                }
            }

            UpdateVertexPositionsTextures();        // need to at least update vertexes, maybe textures
        }