Beispiel #1
0
        public void export(string filename)
        {
            foreach (Layer l in Layers)
            {
                foreach (Item i in l.Items)
                {
                    if (i is TextureItem)
                    {
                        TextureItem ti = (TextureItem)i;
                        ti.texture_filename = RelativePath(ContentRootFolder, ti.texture_fullpath);
                        ti.asset_name       = ti.texture_filename.Substring(0, ti.texture_filename.LastIndexOf('.'));
                    }
                }
            }


            XmlTextWriter writer = new XmlTextWriter(filename, null);

            writer.Formatting  = Formatting.Indented;
            writer.Indentation = 4;

            XmlSerializer serializer = new XmlSerializer(typeof(Level));

            serializer.Serialize(writer, this);

            writer.Close();
        }
Beispiel #2
0
        public String exportToString()
        {
            //String s = "";
            foreach (Layer l in Layers)
            {
                foreach (Item i in l.Items)
                {
                    if (i is TextureItem)
                    {
                        TextureItem ti = (TextureItem)i;
                        ti.texture_filename = RelativePath(ContentRootFolder, ti.texture_fullpath);
                        ti.asset_name       = ti.texture_filename.Substring(0, ti.texture_filename.LastIndexOf('.'));
                    }
                }
            }

            StringWriter writer = new StringWriter();

            XmlSerializer serializer = new XmlSerializer(typeof(Level));

            serializer.Serialize(writer, this);

            writer.Close();
            return(writer.ToString());
        }
Beispiel #3
0
 /*
  * public void setCollisionBoxesForStaticObjects
  *  (string propertyName, List<TextureItem> textureItems, List<StaticObject> staticObjects)
  * {
  *  foreach (TextureItem items in textureItems)
  *  {
  *      CollisionBox collisionBox = null;
  *
  *      if (items.CustomProperties.ContainsKey(propertyName))
  *      {
  *          if (items.CustomProperties[propertyName].type == typeof(Item))
  *          {
  *              Console.WriteLine("StaticObject CollisionBox");
  *              RectangleItem rectangleItem = (RectangleItem)items.CustomProperties[propertyName].value;
  *              collisionBox = new CollisionBox(rectangleItem.Position, rectangleItem.Width, rectangleItem.Height);
  *
  *          }
  *      }
  *      staticObjects.Add(new StaticObject(items.texture, items.asset_name, items.Name, items.Visible, items.Position, new Vector2(8, 8),
  *          items.Rotation, items.Scale, items.Origin, collisionBox));
  *  }
  * }
  */
 public void copyFromItemList()
 {
     foreach (Layer layer in Layers)
     {
         foreach (Item item in layer.Items)
         {
             if (item is TextureItem)
             {
                 TextureItem textureItem = (TextureItem)item;
                 layer.textureItems.Add(textureItem);
             }
             else if (item is RectangleItem)
             {
                 RectangleItem rectangleItem = (RectangleItem)item;
                 layer.rectangleItems.Add(rectangleItem);
             }
             else if (item is PathItem)
             {
                 PathItem pathItem = (PathItem)item;
                 layer.pathItems.Add(pathItem);
             }
             else if (item is CircleItem)
             {
                 CircleItem circleItem = (CircleItem)item;
                 layer.circleItems.Add(circleItem);
             }
         }
     }
 }
        public override Item clone()
        {
            TextureItem result = (TextureItem)this.MemberwiseClone();

            result.CustomProperties = new SerializableDictionary(CustomProperties);
            result.polygon          = (Vector2[])polygon.Clone();
            result.hovering         = false;
            return(result);
        }
 public override object ConvertTo(ITypeDescriptorContext context,
                                  System.Globalization.CultureInfo culture,
                                  object value, Type destType)
 {
     if (destType == typeof(string) && value is TextureItem)
     {
         TextureItem textureItem = (TextureItem)value;
         return(textureItem.texture_filename);
     }
     return(base.ConvertTo(context, culture, value, destType));
 }
        // Factory functions.
        public static TextureItem CreateEmpty(GameObjectItem go)
        {
            var texture = new TextureItem();

            texture.gameObject = go;
            texture.layer      = go.layer;
            texture.Position   = go.Position;
            texture.TintColor  = Microsoft.Xna.Framework.Color.White;
            texture.Scale      = Microsoft.Xna.Framework.Vector2.One;

            return(texture);
        }
        public int loadAnimationProperty(TextureItem item, string property)
        {
            string type = null;
            int tall = 0;

            if (item.CustomProperties.ContainsKey(property))
            {
                if (item.CustomProperties[property].type == typeof(string))
                {
                    Console.WriteLine(property + " Loaded");
                    type = (String)item.CustomProperties[property].value;

                    tall = int.Parse(type);
                }
            }
            else
            {
                Console.WriteLine("Failed to load " + property);
            }
            return tall;
        }
        public string loadType(TextureItem item, string property)
        {
            string type = null;

            if (item.CustomProperties.ContainsKey(property))
            {
                if (item.CustomProperties[property].type == typeof(string))
                {
                    Console.WriteLine(property + " Loaded");
                    type = (String)item.CustomProperties[property].value;
                }
            }
            else
            {
                Console.WriteLine("Failed to load " + property);
            }
            return type;
        }
Beispiel #9
0
        public override object Deserialize(IDictionary<string, object> dictionary, Type type, JavaScriptSerializer serializer)
        {
            if (dictionary == null)
                throw new ArgumentNullException("dictionary");

            if (type == typeof(Level))
            {
                // Create the instance to deserialize into.
                Level level = new Level();

                level.CanvasColor = new Color(
                    (byte)(int)(dictionary["CanvasColor"] as ArrayList)[1],
                    (byte)(int)(dictionary["CanvasColor"] as ArrayList)[2],
                    (byte)(int)(dictionary["CanvasColor"] as ArrayList)[3],
                    (byte)(int)(dictionary["CanvasColor"] as ArrayList)[0]);
                Constants.Instance.ColorBackground = level.CanvasColor;
                level.Scale = (int)dictionary["Scale"];

                ArrayList spawnList = dictionary["PlayerSpawn"] as ArrayList;
                float spawnX = 0.0f;
                if (spawnList[0] is decimal)
                    spawnX = (float)(decimal)spawnList[0];
                if (spawnList[0] is int)
                    spawnX = (float)(int)spawnList[0];

                float spawnY = 0.0f;
                if (spawnList[1] is decimal)
                    spawnY = (float)(decimal)spawnList[1];
                if (spawnList[1] is int)
                    spawnY = (float)(int)spawnList[1];
                level.PlayerSpawn = new Vector2(spawnX, spawnY);

                level.Music = dictionary["Music"] as String;
                level.ContentRootFolder = dictionary["ContentRootFolder"] as String;

                // Deserialize the ListItemCollection's items.
                Dictionary<int, object> layersDict = new Dictionary<int, object>();
                ArrayList itemsList = (ArrayList)dictionary["Layers"];
                foreach (Dictionary<string, object> layerDict in itemsList)
                {

                    Layer layer = new Layer(layerDict["ID"] as String);
                    float scale = 1.0f;
                    if (layerDict["Scale"] is decimal)
                        scale = (float)(decimal)layerDict["Scale"];
                    if (layerDict["Scale"] is int)
                        scale = (float)(int)layerDict["Scale"];
                    layer.ScrollSpeed = new Microsoft.Xna.Framework.Vector2(1.0f/scale, 1.0f/scale);
                    layer.ZPos = (int)layerDict["Layer"];

                    level.Layers.Add(layer);

                    layersDict.Add((int)layerDict["Layer"], layer);
                //    level.Add(serializer.ConvertToType<ListItem>(itemsList[i]));
                }

                ArrayList objList = (ArrayList)dictionary["Objects"];
                foreach (Dictionary<string, object> groupDict in objList)
                {

                    ArrayList childList = (ArrayList)groupDict["Children"];
                    foreach (Dictionary<string, object> childDict in childList)
                    {

                        Vector2 position = new Vector2( 0.0f, 0.0f);
                        float rotation = 0.0f;

                        if (childDict.ContainsKey("Transform"))
                        {
                            Dictionary<string, object> transDict = childDict["Transform"] as Dictionary<string, object>;
                            ArrayList posList = transDict["Position"] as ArrayList;
                            float posX = 0.0f;
                            if (posList[0] is decimal)
                                posX = (float)(decimal)posList[0];
                            if (posList[0] is int)
                                posX = (float)(int)posList[0];

                            float posY = 0.0f;
                            if (posList[1] is decimal)
                                posY = (float)(decimal)posList[1];
                            if (posList[1] is int)
                                posY = (float)(int)posList[1];

                            position = new Vector2(posX * level.Scale, posY * level.Scale);
                            if (transDict["Rotation"] is decimal)
                                rotation = (float)(decimal)transDict["Rotation"];
                            if (transDict["Rotation"] is int)
                                rotation = (float)(int)transDict["Rotation"];
                        }

                        if (childDict.ContainsKey("Renderable"))
                        {
                            Dictionary<string, object> rendDict = childDict["Renderable"] as Dictionary<string, object>;
                            TextureItem item = new TextureItem(level.ContentRootFolder + '/' + rendDict["Image"] as String, position);
                            item.texture_filename = rendDict["Image"] as String;
                            item.Name = childDict["Name"] as String;
                            item.Rotation = rotation * MathHelper.Pi/180.0f;
                            item.TintColor = new Color(
                                (float)(int)(rendDict["ColorMod"] as ArrayList)[3],
                                (float)(int)(rendDict["ColorMod"] as ArrayList)[0],
                                (float)(int)(rendDict["ColorMod"] as ArrayList)[1],
                                (float)(int)(rendDict["ColorMod"] as ArrayList)[2]);

                            float xscale = 1.0f;
                            if (rendDict["xScale"] is decimal)
                                xscale = (float)(decimal)rendDict["xScale"];
                            if (rendDict["xScale"] is int)
                                xscale = (float)(int)rendDict["xScale"];

                            float yscale = 1.0f;
                            if (rendDict["yScale"] is decimal)
                                yscale = (float)(decimal)rendDict["yScale"];
                            if (rendDict["yScale"] is int)
                                yscale = (float)(int)rendDict["yScale"];

                            item.setScale(new Vector2(xscale, yscale));

                            //Game Specific components
                            if (childDict.ContainsKey("Planet"))
                            {
                                Dictionary<string, object> gravDict = childDict["Planet"] as Dictionary<string, object>;
                                double gravity = 0.0f;
                                if (gravDict["Gravity"] is decimal)
                                    gravity = (double)(decimal)gravDict["Gravity"];
                                if (gravDict["Gravity"] is int)
                                    gravity = (double)(int)gravDict["Gravity"];
                                item.CustomProperties.Add("Gravity", new CustomProperty("Gravity", gravity, typeof(double), ""));
                            }

                            (layersDict[(int)rendDict["Layer"]] as Layer).Items.Add( item );
                        }

                    }
                }

                //Engine draws things in reverse
                foreach (Layer layer in level.Layers)
                {
                    layer.Items.Reverse();
                }

                return level;
            }
            return null;
        }
Beispiel #10
0
 public void paintTextureBrush(bool continueAfterPaint)
 {
     if (SelectedLayer == null)
     {
         System.Windows.Forms.MessageBox.Show(Resources.No_Layer);
         destroyTextureBrush();
         return;
     }
     Item i = new TextureItem(currentbrush.fullpath, new Vector2((int)mouseworldpos.X, (int)mouseworldpos.Y));
     i.Name = i.getNamePrefix() + level.getNextItemNumber();
     i.layer = SelectedLayer;
     beginCommand("Add Item \"" + i.Name + "\"");
     AdesExtensions.onAddTextureItem(i, currentbrush.fullpath);
     addItem(i);
     endCommand();
     updatetreeview();
     if (!continueAfterPaint) destroyTextureBrush();
 }
        public List<Polygon> loadPolygons(TextureItem item, string property)
        {
            List<Polygon> polygons = new List<Polygon>();
            int numberToLoad = 1;
            int numberOfLoaded = 0;
            bool loadNext = true;

            while (loadNext)
            {
                string tempProperty = property + numberToLoad.ToString();

                if (item.CustomProperties.ContainsKey(tempProperty))
                {
                    //Console.WriteLine(tempProperty);
                    if (item.CustomProperties[tempProperty].type == typeof(Item))
                    {
                        Console.WriteLine(tempProperty + " Loaded");
                        PathItem pathItem = (PathItem)item.CustomProperties[tempProperty].value;
                        if (pathItem != null)
                        {
                            List<Vector2> liste = new List<Vector2>(pathItem.WorldPoints);
                            Polygon polygon = new Polygon();

                            foreach (Vector2 point in liste)
                            {
                                polygon.getPoints().Add(point);
                            }
                            polygon.buildEdges();
                            polygons.Add(polygon);
                            numberToLoad++;
                            numberOfLoaded++;
                        }
                        else
                        {
                            loadNext = false;
                        }
                    }
                }
                else
                {
                    loadNext = false;
                }
            }

            if (numberOfLoaded == 0)
            {
                polygons = null;
                //Console.WriteLine("Did not load Polygons");
            }
            return polygons;
        }
        public int[] loadAnimationProperty2(TextureItem item, string property)
        {
            string type = null;
            int[] fArray = null;

            if (item.CustomProperties.ContainsKey(property))
            {
                if (item.CustomProperties[property].type == typeof(string))
                {
                    Console.WriteLine(property + " Loaded");
                    type = (String)item.CustomProperties[property].value;

                    string[] array = type.Split(new char[] { ' ' });

                    fArray = new int[array.Count()];
                    for (int i = 0; i < array.Count(); i++)
                    {
                        fArray[i] = int.Parse(array[i]);
                    }
                }
            }
            else
            {
                Console.WriteLine("Failed to load " + property);
            }
            return fArray;
        }
        public string loadName(TextureItem item, string property)
        {
            string name = null;

            if (item.CustomProperties.ContainsKey(property))
            {
                if (item.CustomProperties[property].type == typeof(string))
                {
                    name = (String)item.CustomProperties[property].value;
                }
            }
            else
            {
                //Console.WriteLine("Failed to load " + property);
            }
            return name;
        }
        public bool loadIsAnimated(TextureItem item, string property)
        {
            bool isAnimated = false;

            if (item.CustomProperties.ContainsKey(property))
            {
                if (item.CustomProperties[property].type == typeof(bool))
                {
                    isAnimated = (bool)item.CustomProperties[property].value;
                }
            }
            else
            {
                //Console.WriteLine("Failed to load " + property);
            }
            return isAnimated;
        }
        public float loadDepthPosition(TextureItem item, string property)
        {
            string depthPosition = null;
            float fDepthPosition = 0;

            if (item.CustomProperties.ContainsKey(property))
            {
                if (item.CustomProperties[property].type == typeof(string))
                {
                    depthPosition = (String)item.CustomProperties[property].value;
                    if (depthPosition != "")
                    {
                        fDepthPosition = float.Parse(depthPosition);
                    }
                }
            }
            else
            {
                //Console.WriteLine("Failed to load " + property);
            }
            return fDepthPosition;
        }
        public List<AABB> loadAxisAlignedBoxes(TextureItem item, string property)
        {
            List<AABB> axisAlignedBoxes = new List<AABB>();
            int numberToLoad = 1;
            int numberOfLoaded = 0;
            bool loadNext = true;

            while (loadNext)
            {
                string tempProperty = property + numberToLoad.ToString();

                if (item.CustomProperties.ContainsKey(tempProperty))
                {
                    if (item.CustomProperties[tempProperty].type == typeof(Item))
                    {
                        Console.WriteLine(tempProperty + " Loaded");
                        RectangleItem rectangleItem = (RectangleItem)item.CustomProperties[tempProperty].value;
                        AABB axisAlignedBox = new AABB(rectangleItem.Position, rectangleItem.Width, rectangleItem.Height);
                        axisAlignedBoxes.Add(axisAlignedBox);
                        numberToLoad++;
                        numberOfLoaded++;
                    }
                }
                else
                {
                    loadNext = false;
                }
            }

            if (numberOfLoaded == 0)
            {
                axisAlignedBoxes = null;
                //Console.WriteLine("Did not load AxisAlignedBoxes");
            }
            return axisAlignedBoxes;
        }
        public Texture2D[] loadAnimationSprite(TextureItem item, string property)
        {
            Texture2D [] animationSprites = null;

            if (item.CustomProperties.ContainsKey(property))
            {
                if (item.CustomProperties[property].type == typeof(string))
                {
                    Console.WriteLine(property + " Loaded");
                    String animationPath = (String)item.CustomProperties[property].value;

                    string[] array = animationPath.Split(new char[] { ' ' });
                    animationSprites = new Texture2D[array.Count()];

                    for (int i = 0; i < array.Count(); i++)
                    {
                        animationSprites[i] = content.Load<Texture2D>(array[i]);
                    }
                }
            }
            else
            {
                Console.WriteLine("Failed to load " + property);
            }
            return animationSprites;
        }