Beispiel #1
0
 public static MyVector Multiply(this MyVector v, double c)
 {
     v.x *= c;
     v.y *= c;
     v.z *= c;
     return(v);
 }
Beispiel #2
0
        public static MyVector Normalize(this MyVector v)
        {
            double div = Math.Sqrt(v.x * v.x + v.y * v.y + v.z * v.z);

            if (div != 0)
            {
                v.x /= div;
                v.y /= div;
                v.z /= div;
            }
            else
            {
                v.z = 1;
            }
            return(v);
        }
Beispiel #3
0
 public static MyVector Add(this MyVector N, MyVector D, bool normalize = true)
 {
     N.x += D.x;
     N.y += D.y;
     N.z += D.z;
     if (normalize)
     {
         double div = Math.Sqrt(N.x * N.x + N.y * N.y + N.z * N.z);
         if (div != 0)
         {
             N.x /= div;
             N.y /= div;
             N.z /= div;
         }
         else
         {
             N.z = 1;
         }
     }
     return(N);
 }
Beispiel #4
0
 public static double Cos(this MyVector N, MyVector L)
 {
     return(Math.Abs(N.x * L.x + N.y * L.y + N.z * L.z));
 }