Beispiel #1
0
        static public int GetArrayElementPropIndex(SerializedProperty prop)
        {
            var ext = System.IO.Path.GetExtension(prop.propertyPath);
            var s   = GKString.GetFromPrefix(ext, ".data[", false);

            if (string.IsNullOrEmpty(s))
            {
                return(-1);
            }

            s = GKString.GetFromSuffix(s, "]", false);
            if (string.IsNullOrEmpty(s))
            {
                return(-2);
            }

            int i;

            if (!int.TryParse(s, out i))
            {
                return(-3);
            }

            return(i);
        }
Beispiel #2
0
        static public T TryLoadResource <T>(string filename) where T : UnityEngine.Object
        {
            var fullpath = System.IO.Path.GetFullPath(filename).Replace('\\', '/');
            var pwd      = System.IO.Directory.GetCurrentDirectory().Replace('\\', '/') + "/";
            var relPath  = GKString.GetFromPrefix(fullpath, pwd, true);
            var o        = (T)AssetDatabase.LoadAssetAtPath(relPath, typeof(T));

            return(o);
        }