public void UseSkillLock(NetCmdPack pack) { NetCmdSkillLock cmd = (NetCmdSkillLock)pack.cmd; //客户端可以使用锁定技能 //... byte clientSeat = SceneRuntime.ServerToClientSeat(cmd.Seat); if (clientSeat == SceneRuntime.PlayerMgr.MyClientSeat) { IEvent evt = new GF.Event(EventMsg.UPDATE_USERITEM); object[] parameter = { SkillSetting.SkillDataList[(byte)SkillType.SKILL_LOCK].CDTime, SkillType.SKILL_LOCK }; evt.parameter = parameter; EventManager.Instance.DispatchEvent(evt); //SceneRuntime.LogicUI.PlayCD(SkillSetting.SkillDataList[(byte)SkillType.SKILL_LOCK].CDTime, SkillType.SKILL_LOCK); SceneRuntime.PlayerMgr.MySelf.Launcher.OnClickAutoShotCancel(null); SceneRuntime.PlayerMgr.SetLocked(true); } else { SceneRuntime.PlayerMgr.ShowOtherUserLocked(clientSeat); } }
//普通技能 public void UpdateSkillState(NetCmdChangeLauncher ncc) { if (PlayerRole.Instance.RoleInfo.RoleMe.GetVipLevel() >= 2) { if (SceneRuntime.PlayerMgr.MySelf.Launcher.LauncherType >= 2) { byte Idx = LauncherSetting.LauncherDataList[SceneRuntime.PlayerMgr.MySelf.Launcher.LauncherType].nSkillBind; if (Idx != 255) { m_CurSkillType = Idx; m_bCanUse[0] = true; IEvent evt = new GF.Event(EventMsg.UPDATE_CANON_SKILL); evt.parameter = m_CurSkillType; EventManager.Instance.DispatchEvent(evt); } } else { IEvent evt = new GF.Event(EventMsg.HIDE_CANON_SKILL); EventManager.Instance.DispatchEvent(evt); } } else { IEvent evt = new GF.Event(EventMsg.HIDE_CANON_SKILL); EventManager.Instance.DispatchEvent(evt); } }
private bool HandleGetUserItem(NetCmdBase obj) { //获得全部的物品 LC_Cmd_GetUserItem ncb = (LC_Cmd_GetUserItem)obj; if ((ncb.States & FishDataInfo.MsgBegin) != 0) { ItemMap.Clear(); ItemCountMap.Clear(); } for (UInt16 i = 0; i < ncb.Sum; ++i) { OnAddItemMap(ncb.Array[i]); } if ((ncb.States & FishDataInfo.MsgEnd) != 0) { m_IsLoadItem = true; //tagItemChangeEvent Event = new tagItemChangeEvent(); //MsgEventHandle.HandleMsg(Event); IEvent evt = new GF.Event(EventMsg.UPDATE_USERITEM); //evt.parameter = ncc; EventManager.Instance.DispatchEvent(evt); } return(true); }
public void OnAccountOnlyId(IEvent iEvent) { NetCmdPack pack = (NetCmdPack)iEvent.parameter; //玩家登陆的结果 或者是注册的结果 LC_Cmd_AccountOnlyID ncb = (LC_Cmd_AccountOnlyID)pack.cmd; switch (ncb.LogonTypeID) { case 1: { //正常登陆 Debug.Log("1"); } break; case 2: { Debug.Log("2"); } break; } //UIManager.Instance.ShowView<MainMenuView>(); if (ncb.dwUserID == 0) { UIManager.Instance.ShowMessage("账号密码错误", MessageBoxEnum.Style.Ok, null); } else { Debug.Log(_mUserId); IEvent evt = new GF.Event(EventMsg.LOGON_SUCCESS); EventManager.Instance.DispatchEvent(evt); //将IP转化为String _mUserId = ncb.dwUserID; _mOnlyId = ncb.dwOnlyID; ServerSetting.HallServerIP = Utility.IPToString(ncb.GateIp); ServerSetting.HallServerPort = ncb.GatePort; ServerSetting.NewIP = ncb.GameIp; ServerSetting.NewPort = ncb.GamePort; UserDefault.Instance.SetStringForKey("Account", accountInfo.UID); UserDefault.Instance.SetStringForKey("Password", accountInfo.PWD); ConnectHall();//加入到大厅并且发送命令 设置好IP 和 Port 并且 设置好需要发送的命令的参赛 } }