private void DisableBehaviour(BaseBehaviour behaviour)
        {
            if (!behaviour.IsEnable() && behaviour.IsLastEnable())
            {
                try
                {
                    MDebug.LogVerbose("Core"
                                      , $"Before execute {behaviour.GetName()}.OnDisable");

                    behaviour.OnDisable();

                    MDebug.LogVerbose("Core"
                                      , $"After execute {behaviour.GetName()}.OnDisable");
                }
                catch (Exception e)
                {
                    MDebug.LogError("Core"
                                    , $"Execute {behaviour.GetName()}.OnDisable Exception:{e.ToString()}");
                }
                finally
                {
                    behaviour.SetLastEnable(false);
                }
            }
        }
        private void BeginFrame()
        {
            if (Time.frameCount <= m_LastBeginFrame)
            {
                return;
            }
            m_LastBeginFrame = Time.frameCount;

            MDebug.LogVerbose("Core", "BeginFrame " + m_LastBeginFrame);
            WaitTaskUpdate();

            CollectionBehavioursForTraverse();

            #region Handle Initialize
            for (int iBehaviour = 0; iBehaviour < m_AddBehavioursCache.Count; iBehaviour++)
            {
                BaseBehaviour behaviour = m_AddBehavioursCache[iBehaviour];

                try
                {
                    MDebug.LogVerbose("Core"
                                      , $"Before execute {behaviour.GetName()}.OnInitialize");

                    behaviour.OnInitialize();

                    MDebug.LogVerbose("Core"
                                      , $"After execute {behaviour.GetName()}.OnInitialize");
                }
                catch (Exception e)
                {
                    MDebug.LogError("Core"
                                    , $"Execute {behaviour.GetName()}.OnInitialize Exception:{e.ToString()}");
                }
                behaviour.SetAlive(true);
            }
            m_AddBehavioursCache.Clear();
            #endregion

            #region Handle Enable
            for (int iBehaviour = 0; iBehaviour < m_BehavioursForTraverse.Count; iBehaviour++)
            {
                BaseBehaviour behaviour = m_BehavioursForTraverse[iBehaviour];
                if (behaviour.IsEnable() && !behaviour.IsLastEnable())
                {
                    try
                    {
                        MDebug.LogVerbose("Core"
                                          , $"Before execute {behaviour.GetName()}.OnEnable");

                        behaviour.OnEnable();

                        MDebug.LogVerbose("Core"
                                          , $"After execute {behaviour.GetName()}.OnEnable");
                    }
                    catch (Exception e)
                    {
                        MDebug.LogError("Core"
                                        , $"Execute {behaviour.GetName()}.OnEnable Exception:{e.ToString()}");
                    }
                    finally
                    {
                        behaviour.SetLastEnable(true);
                    }
                }
            }
            #endregion
        }