public void RegisterGuiTextureBinding(GuiTextureBinding binding) { guiTextureBindings[binding.TextureBindingNr] = binding; }
private void SetTexture(GuiTextureBinding binding, char character) { var texture = globalTexture.TranslateToTexture(character); var guiObject = binding.GetComponent<GUITexture>(); guiObject.texture = texture; Debug.Log("Updated texture for: " + binding.TextureBindingNr + " to: " + character); }