Beispiel #1
0
        public Settings_Funky()
        {
            Demonbuddy   = new SettingDemonBuddy();
            Debug        = new SettingDebug();
            Grouping     = new SettingGrouping();
            Fleeing      = new SettingFleeing();
            Ranges       = new SettingRanges();
            ItemRules    = new SettingItemRules();
            Loot         = new SettingLoot();
            Cluster      = new SettingCluster();
            Targeting    = new SettingTargeting();
            Combat       = new SettingCombat();
            Avoidance    = new SettingAvoidance();
            LOSMovement  = new SettingLOSMovement();
            Plugin       = new SettingPlugin();
            Backtracking = new SettingBacktrack();


            BuyPotionsDuringTownRun   = false;
            EnableWaitAfterContainers = false;

            AfterCombatDelay    = 500;
            OutOfCombatMovement = false;
            AllowBuffingInTown  = false;

            Class = new ClassSettings();
        }
Beispiel #2
0
        public Settings_Funky()
        {
            Demonbuddy = new SettingDemonBuddy();
            Debug = new SettingDebug();
            Grouping = new SettingGrouping();
            Fleeing = new SettingFleeing();
            Ranges = new SettingRanges();
            ItemRules = new SettingItemRules();
            Loot = new SettingLoot();
            Cluster = new SettingCluster();
            Targeting = new SettingTargeting();
            Combat = new SettingCombat();
            Avoidance = new SettingAvoidance();
            LOSMovement = new SettingLOSMovement();
            Plugin = new SettingPlugin();
            Backtracking = new SettingBacktrack();

            BuyPotionsDuringTownRun = false;
            EnableWaitAfterContainers = false;

            AfterCombatDelay = 500;
            OutOfCombatMovement = false;
            AllowBuffingInTown = false;

            Class = new ClassSettings();
        }