Beispiel #1
0
        /// <summary>
        /// Stops all active portrait tweens.
        /// </summary>
        public static void StopPortraitTweens()
        {
            // Stop all tweening portraits
            var activeCharacters = Character.ActiveCharacters;

            for (int i = 0; i < activeCharacters.Count; i++)
            {
                var c = activeCharacters[i];
                if (c.State.portraitImage != null)
                {
                    if (LeanTween.isTweening(c.State.portraitImage.gameObject))
                    {
                        LeanTween.cancel(c.State.portraitImage.gameObject, true);
                        PortraitController.SetRectTransform(c.State.portraitImage.rectTransform, c.State.position);
                        if (c.State.dimmed == true)
                        {
                            c.State.portraitImage.color = new Color(0.5f, 0.5f, 0.5f, 1f);
                        }
                        else
                        {
                            c.State.portraitImage.color = Color.white;
                        }
                    }
                }
            }
        }
Beispiel #2
0
        public static void StopPortraitTweens()
        {
            // Stop all tweening portraits
            foreach (Character c in Character.activeCharacters)
            {
                if (c.state.portraitImage != null)
                {
                    if (LeanTween.isTweening(c.state.portraitImage.gameObject))
                    {
                        LeanTween.cancel(c.state.portraitImage.gameObject, true);

                        PortraitController.SetRectTransform(c.state.portraitImage.rectTransform, c.state.position);
                        if (c.state.dimmed == true)
                        {
                            c.state.portraitImage.color = new Color(0.5f, 0.5f, 0.5f, 1f);
                        }
                        else
                        {
                            c.state.portraitImage.color = Color.white;
                        }
                    }
                }
            }
        }