Beispiel #1
0
        /// <summary>
        /// Decodes the loaded list of SaveDataItems to restore the saved game state.
        /// </summary>
        public virtual void Decode(List <SaveDataItem> saveDataItems)
        {
            for (int i = 0; i < saveDataItems.Count; i++)
            {
                var saveDataItem = saveDataItems[i];
                if (saveDataItem == null)
                {
                    continue;
                }

                if (saveDataItem.DataType == FlowchartDataKey)
                {
                    var flowchartData = JsonUtility.FromJson <FlowchartData>(saveDataItem.Data);
                    if (flowchartData == null)
                    {
                        Debug.LogError("Failed to decode Flowchart save data item");
                        return;
                    }

                    FlowchartData.Decode(flowchartData);
                }

                if (saveDataItem.DataType == NarrativeLogKey)
                {
                    FungusManager.Instance.NarrativeLog.LoadHistory(saveDataItem.Data);
                }
            }
        }
Beispiel #2
0
        /// <summary>
        /// Encodes the data in a Flowchart into a structure that can be stored by the save system.
        /// </summary>
        public static FlowchartData Encode(Flowchart flowchart)
        {
            var flowchartData = new FlowchartData();

            flowchartData.FlowchartName = flowchart.name;

            for (int i = 0; i < flowchart.Variables.Count; i++)
            {
                var v = flowchart.Variables[i];

                // Save string
                var stringVariable = v as StringVariable;
                if (stringVariable != null)
                {
                    var d = new StringVar();
                    d.Key   = stringVariable.Key;
                    d.Value = stringVariable.Value;
                    flowchartData.StringVars.Add(d);
                }

                // Save int
                var intVariable = v as IntegerVariable;
                if (intVariable != null)
                {
                    var d = new IntVar();
                    d.Key   = intVariable.Key;
                    d.Value = intVariable.Value;
                    flowchartData.IntVars.Add(d);
                }

                // Save float
                var floatVariable = v as FloatVariable;
                if (floatVariable != null)
                {
                    var d = new FloatVar();
                    d.Key   = floatVariable.Key;
                    d.Value = floatVariable.Value;
                    flowchartData.FloatVars.Add(d);
                }

                // Save bool
                var boolVariable = v as BooleanVariable;
                if (boolVariable != null)
                {
                    var d = new BoolVar();
                    d.Key   = boolVariable.Key;
                    d.Value = boolVariable.Value;
                    flowchartData.BoolVars.Add(d);
                }
            }

            return(flowchartData);
        }
Beispiel #3
0
        /// <summary>
        /// Encodes the objects to be saved as a list of SaveDataItems.
        /// </summary
        public virtual void Encode(List <SaveDataItem> saveDataItems)
        {
            for (int i = 0; i < flowcharts.Count; i++)
            {
                var flowchart     = flowcharts[i];
                var flowchartData = FlowchartData.Encode(flowchart);

                var saveDataItem = SaveDataItem.Create(FlowchartDataKey, JsonUtility.ToJson(flowchartData));

                saveDataItems.Add(saveDataItem);
            }
        }
Beispiel #4
0
        /// <summary>
        /// Encodes the objects to be saved as a list of SaveDataItems.
        /// </summary
        public virtual void Encode(List <SaveDataItem> saveDataItems)
        {
            for (int i = 0; i < flowcharts.Count; i++)
            {
                var flowchart     = flowcharts[i];
                var flowchartData = FlowchartData.Encode(flowchart);

                var saveDataItem = SaveDataItem.Create(FlowchartDataKey, JsonUtility.ToJson(flowchartData));
                saveDataItems.Add(saveDataItem);

                var narrativeLogItem = SaveDataItem.Create(NarrativeLogKey, FungusManager.Instance.NarrativeLog.GetJsonHistory());
                saveDataItems.Add(narrativeLogItem);
            }
        }
Beispiel #5
0
        /// <summary>
        /// Decodes a FlowchartData object and uses it to restore the state of a Flowchart in the scene.
        /// </summary>
        public static void Decode(FlowchartData flowchartData)
        {
            var go = GameObject.Find(flowchartData.FlowchartName);

            if (go == null)
            {
                Debug.LogError("Failed to find flowchart object specified in save data");
                return;
            }

            var flowchart = go.GetComponent <Flowchart>();

            if (flowchart == null)
            {
                Debug.LogError("Failed to find flowchart object specified in save data");
                return;
            }

            for (int i = 0; i < flowchartData.BoolVars.Count; i++)
            {
                var boolVar = flowchartData.BoolVars[i];
                flowchart.SetBooleanVariable(boolVar.Key, boolVar.Value);
            }
            for (int i = 0; i < flowchartData.IntVars.Count; i++)
            {
                var intVar = flowchartData.IntVars[i];
                flowchart.SetIntegerVariable(intVar.Key, intVar.Value);
            }
            for (int i = 0; i < flowchartData.FloatVars.Count; i++)
            {
                var floatVar = flowchartData.FloatVars[i];
                flowchart.SetFloatVariable(floatVar.Key, floatVar.Value);
            }
            for (int i = 0; i < flowchartData.StringVars.Count; i++)
            {
                var stringVar = flowchartData.StringVars[i];
                flowchart.SetStringVariable(stringVar.Key, stringVar.Value);
            }
        }
Beispiel #6
0
        /// <summary>
        /// Decodes a FlowchartData object and uses it to restore the state of a Flowchart in the scene.
        /// </summary>
        public static void Decode(FlowchartData flowchartData)
        {
            var go = GameObject.Find(flowchartData.FlowchartName);
            if (go == null)
            {
                Debug.LogError("Failed to find flowchart object specified in save data");
                return;
            }

            var flowchart = go.GetComponent<Flowchart>();
            if (flowchart == null)
            {
                Debug.LogError("Failed to find flowchart object specified in save data");
                return;
            }

            for (int i = 0; i < flowchartData.BoolVars.Count; i++)
            {
                var boolVar = flowchartData.BoolVars[i];
                flowchart.SetBooleanVariable(boolVar.Key, boolVar.Value);
            }
            for (int i = 0; i < flowchartData.IntVars.Count; i++)
            {
                var intVar = flowchartData.IntVars[i];
                flowchart.SetIntegerVariable(intVar.Key, intVar.Value);
            }
            for (int i = 0; i < flowchartData.FloatVars.Count; i++)
            {
                var floatVar = flowchartData.FloatVars[i];
                flowchart.SetFloatVariable(floatVar.Key, floatVar.Value);
            }
            for (int i = 0; i < flowchartData.StringVars.Count; i++)
            {
                var stringVar = flowchartData.StringVars[i];
                flowchart.SetStringVariable(stringVar.Key, stringVar.Value);
            }
        }
Beispiel #7
0
        /// <summary>
        /// Encodes the data in a Flowchart into a structure that can be stored by the save system.
        /// </summary>
        public static FlowchartData Encode(Flowchart flowchart)
        {
            var flowchartData = new FlowchartData();

            flowchartData.FlowchartName = flowchart.name;

            for (int i = 0; i < flowchart.Variables.Count; i++) 
            {
                var v = flowchart.Variables[i];

                // Save string
                var stringVariable = v as StringVariable;
                if (stringVariable != null)
                {
                    var d = new StringVar();
                    d.Key = stringVariable.Key;
                    d.Value = stringVariable.Value;
                    flowchartData.StringVars.Add(d);
                }

                // Save int
                var intVariable = v as IntegerVariable;
                if (intVariable != null)
                {
                    var d = new IntVar();
                    d.Key = intVariable.Key;
                    d.Value = intVariable.Value;
                    flowchartData.IntVars.Add(d);
                }

                // Save float
                var floatVariable = v as FloatVariable;
                if (floatVariable != null)
                {
                    var d = new FloatVar();
                    d.Key = floatVariable.Key;
                    d.Value = floatVariable.Value;
                    flowchartData.FloatVars.Add(d);
                }

                // Save bool
                var boolVariable = v as BooleanVariable;
                if (boolVariable != null)
                {
                    var d = new BoolVar();
                    d.Key = boolVariable.Key;
                    d.Value = boolVariable.Value;
                    flowchartData.BoolVars.Add(d);
                }
            }

            return flowchartData;
        }