Beispiel #1
0
        public virtual void DrawCommandGUI()
        {
            Command t = target as Command;

            // Code below was copied from here
            // http://answers.unity3d.com/questions/550829/how-to-add-a-script-field-in-custom-inspector.html

            // Users should not be able to change the MonoScript for the command using the usual Script field.
            // Doing so could cause block.commandList to contain null entries.
            // To avoid this we manually display all properties, except for m_Script.
            serializedObject.Update();
            SerializedProperty iterator = serializedObject.GetIterator();
            bool enterChildren          = true;

            while (iterator.NextVisible(enterChildren))
            {
                enterChildren = false;

                if (iterator.name == "m_Script")
                {
                    continue;
                }

                if (!t.IsPropertyVisible(iterator.name))
                {
                    continue;
                }

                if (iterator.isArray &&
                    t.IsReorderableArray(iterator.name))
                {
                    ReorderableListGUI.Title(new GUIContent(iterator.displayName, iterator.tooltip));
                    ReorderableListGUI.ListField(iterator);
                }
                else
                {
                    EditorGUILayout.PropertyField(iterator, true, new GUILayoutOption[0]);
                }
            }

            serializedObject.ApplyModifiedProperties();
        }