Beispiel #1
0
        public static DeclareSoulBeastsEquipLevel Create(string in_att, int in_id, int in_level, int in_needExp, int in_part)
        {
            DeclareSoulBeastsEquipLevel tmp = new DeclareSoulBeastsEquipLevel();

            tmp._att     = in_att;
            tmp._id      = in_id;
            tmp._level   = in_level;
            tmp._needExp = in_needExp;
            tmp._part    = in_part;

            return(tmp);
        }
Beispiel #2
0
        public static void SetData()
        {
            if (_dataCaches == null && LuaEnv.isLoadLuaCfg)
            {
                long startTime = DateTime.Now.Ticks;
                Dictionary <int, int[]> dic = LuaEnv.SharedLuaEnv.Global.Get <Dictionary <int, int[]> >("DataSoulBeastsEquipLevel");
                if (dic == null)
                {
                    LuaEnv.SharedLuaEnv.DoString("DataSoulBeastsEquipLevel = require 'Lua/Config/DataSoulBeastsEquipLevel'");
                    dic = LuaEnv.SharedLuaEnv.Global.Get <Dictionary <int, int[]> >("DataSoulBeastsEquipLevel");
                }

                if (dic != null)
                {
                    _dataCaches = new Dictionary <int, DeclareSoulBeastsEquipLevel>(505);
                    foreach (var item in dic)
                    {
                        DeclareSoulBeastsEquipLevel tmp = new DeclareSoulBeastsEquipLevel();
                        tmp.Att     = CfgStringLua.Get(item.Value[0]);
                        tmp.Id      = item.Value[1];
                        tmp.Level   = item.Value[2];
                        tmp.NeedExp = item.Value[3];
                        tmp.Part    = item.Value[4];

                        _dataCaches.Add(item.Key, tmp);
                    }
                }
                Record(startTime, DateTime.Now.Ticks, "SoulBeastsEquipLevel");
            }
            if (_dataCaches == null && _fillDataCallBack != null)
            {
                if (_dataCaches == null)
                {
                    long startTime = DateTime.Now.Ticks;
                    _dataCaches = new Dictionary <int, DeclareSoulBeastsEquipLevel>(505);
                    _fillDataCallBack(_dataCaches);
                    Record(startTime, DateTime.Now.Ticks, "SoulBeastsEquipLevel");
                }
            }
        }