Beispiel #1
0
        public static DeclarePlayerSkillEvolution Create(int in_cell_id, string in_desc, string in_effect_param, int in_icon, int in_id, int in_level, string in_name, int in_need_skill_point, int in_occ, string in_parent_cell)
        {
            DeclarePlayerSkillEvolution tmp = new DeclarePlayerSkillEvolution();

            tmp._cell_id          = in_cell_id;
            tmp._desc             = in_desc;
            tmp._effect_param     = in_effect_param;
            tmp._icon             = in_icon;
            tmp._id               = in_id;
            tmp._level            = in_level;
            tmp._name             = in_name;
            tmp._need_skill_point = in_need_skill_point;
            tmp._occ              = in_occ;
            tmp._parent_cell      = in_parent_cell;

            return(tmp);
        }
Beispiel #2
0
        public static void SetData()
        {
            if (_dataCaches == null && LuaEnv.isLoadLuaCfg)
            {
                long startTime = DateTime.Now.Ticks;
                Dictionary <int, int[]> dic = LuaEnv.SharedLuaEnv.Global.Get <Dictionary <int, int[]> >("DataPlayerSkillEvolution");
                if (dic == null)
                {
                    LuaEnv.SharedLuaEnv.DoString("DataPlayerSkillEvolution = require 'Lua/Config/DataPlayerSkillEvolution'");
                    dic = LuaEnv.SharedLuaEnv.Global.Get <Dictionary <int, int[]> >("DataPlayerSkillEvolution");
                }

                if (dic != null)
                {
                    _dataCaches = new Dictionary <int, DeclarePlayerSkillEvolution>(2664);
                    foreach (var item in dic)
                    {
                        DeclarePlayerSkillEvolution tmp = new DeclarePlayerSkillEvolution();
                        tmp.CellId         = item.Value[0];
                        tmp.Desc           = CfgStringLua.Get(item.Value[1]);
                        tmp.EffectParam    = CfgStringLua.Get(item.Value[2]);
                        tmp.Icon           = item.Value[3];
                        tmp.Id             = item.Value[4];
                        tmp.Level          = item.Value[5];
                        tmp.Name           = CfgStringLua.Get(item.Value[6]);
                        tmp.NeedSkillPoint = item.Value[7];
                        tmp.Occ            = item.Value[8];
                        tmp.ParentCell     = CfgStringLua.Get(item.Value[9]);

                        _dataCaches.Add(item.Key, tmp);
                    }
                }
                Record(startTime, DateTime.Now.Ticks, "PlayerSkillEvolution");
            }
            if (_dataCaches == null && _fillDataCallBack != null)
            {
                if (_dataCaches == null)
                {
                    long startTime = DateTime.Now.Ticks;
                    _dataCaches = new Dictionary <int, DeclarePlayerSkillEvolution>(2664);
                    _fillDataCallBack(_dataCaches);
                    Record(startTime, DateTime.Now.Ticks, "PlayerSkillEvolution");
                }
            }
        }