public override void activate(ContentHandler content, Zone currentZone, string activationCode)
 {
     switch (activationCode)
     {
         case "STATIONARY":
             stationary = true;
             setNewAnimation(content.getObjectContentHandler().getObjectAnimations()[type][activationCode], content.getObjectContentHandler().getObjectAnimationOffsets()[type][activationCode]);
             break;
         case "PUSH_UP":
             stationary = false;
             moveUp(currentZone);
             setNewAnimation(content.getObjectContentHandler().getObjectAnimations()[type][activationCode], content.getObjectContentHandler().getObjectAnimationOffsets()[type][activationCode]);
             break;
         case "PUSH_DOWN":
             stationary = false;
             moveDown(currentZone);
             setNewAnimation(content.getObjectContentHandler().getObjectAnimations()[type][activationCode], content.getObjectContentHandler().getObjectAnimationOffsets()[type][activationCode]);
             break;
         case "PUSH_RIGHT":
             stationary = false;
             moveRight(currentZone);
             setNewAnimation(content.getObjectContentHandler().getObjectAnimations()[type][activationCode], content.getObjectContentHandler().getObjectAnimationOffsets()[type][activationCode]);
             break;
         case "PUSH_LEFT":
             stationary = false;
             moveLeft(currentZone);
             setNewAnimation(content.getObjectContentHandler().getObjectAnimations()[type][activationCode], content.getObjectContentHandler().getObjectAnimationOffsets()[type][activationCode]);
             break;
         default:
             break;
     }
 }
Beispiel #2
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 public void loadZones(ContentHandler content, int zoneNumber)
 {
     if (zoneNumber < 0)
     {
         testZoneFactory.loadZones(content);
     }
 }
Beispiel #3
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 public GameInit(ContentManager content)
 {
     player = new Player();
     contentHandler = new ContentHandler(content);
     paintHandler = new PaintHandler(this);
     inventoryPaintHandler = new InventoryPaintHandler(this);
     keyHandler = new KeyHandler(this);
     inventoryKeyHandler = new InventoryKeyHandler(this);
     chatPaintHandler = new ChatPaintHandler(this);
     chatKeyHandler = new ChatKeyHandler(this);
     gameState = new GameState();
     zoneFactory = new ZoneFactory();
 }
Beispiel #4
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 public override void activate(ContentHandler content, Zone currentZone, string activationCode)
 {
     switch (activationCode)
     {
         case "STATIONARY":
             stationary = true;
             if (energy == 6)
             {
                 setNewAnimation(content.getObjectContentHandler().getObjectAnimations()[type][activationCode], content.getObjectContentHandler().getObjectAnimationOffsets()[type][activationCode]);
             }
             else if (energy == 4)
             {
                 setNewAnimation(content.getObjectContentHandler().getObjectAnimations()[type]["STATIONARY_DEPLETED1"], content.getObjectContentHandler().getObjectAnimationOffsets()[type]["STATIONARY_DEPLETED1"]);
             }
             else if (energy == 2)
             {
                 setNewAnimation(content.getObjectContentHandler().getObjectAnimations()[type]["STATIONARY_DEPLETED2"], content.getObjectContentHandler().getObjectAnimationOffsets()[type]["STATIONARY_DEPLETED2"]);
             }
             else
             {
                 setNewAnimation(content.getObjectContentHandler().getObjectAnimations()[type]["STATIONARY_DEPLETED3"], content.getObjectContentHandler().getObjectAnimationOffsets()[type]["STATIONARY_DEPLETED3"]);
             }
             break;
         case "DRAIN":
             Console.WriteLine("DRAIIINN");
             stationary = false;
             if (energy == 6)
             {
                 Console.WriteLine("new animation");
                 energy -= 2;
                 setNewAnimation(content.getObjectContentHandler().getObjectAnimations()[type]["DRAIN_0TO1"], content.getObjectContentHandler().getObjectAnimationOffsets()[type]["DRAIN_0TO1"]);
             }
             else if (energy == 4)
             {
                 energy -= 2;
                 setNewAnimation(content.getObjectContentHandler().getObjectAnimations()[type]["DRAIN_1TO2"], content.getObjectContentHandler().getObjectAnimationOffsets()[type]["DRAIN_1TO2"]);
             }
             else if (energy == 2)
             {
                 energy -= 2;
                 setNewAnimation(content.getObjectContentHandler().getObjectAnimations()[type]["DRAIN_2TO3"], content.getObjectContentHandler().getObjectAnimationOffsets()[type]["DRAIN_2TO3"]);
             }
             break;
         default:
             break;
     }
 }
 public abstract void activate(ContentHandler content, Zone currentZone, string activationCode);
 public void loadZones(ContentHandler content)
 {
     testTileZone = new TestTileZone(30, 30);
     testTileZone.setStationaryImages(content);
     testTileZone.setStationaryNPCImages(content);
 }
Beispiel #7
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        public void setStationaryNPCImages(ContentHandler content)
        {
            for (int i = 0; i < npcList.Count; i++)
            {
                int direction = npcList[i].getFacingDirection();

                if (direction == 0)
                {
                    npcList[i].setNewAnimation(content.getNPCContentHandler().getNPCImages()[npcList[i].getName()]["STATIONARY_UP"]);
                }
                else if (direction == 1)
                {
                    npcList[i].setNewAnimation(content.getNPCContentHandler().getNPCImages()[npcList[i].getName()]["STATIONARY_DOWN"]);
                }
                else if (direction == 2)
                {
                    npcList[i].setNewAnimation(content.getNPCContentHandler().getNPCImages()[npcList[i].getName()]["STATIONARY_RIGHT"]);
                }
                else if (direction == 3)
                {
                    npcList[i].setNewAnimation(content.getNPCContentHandler().getNPCImages()[npcList[i].getName()]["STATIONARY_LEFT"]);
                }
            }
        }
Beispiel #8
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 public void setStationaryImages(ContentHandler content)
 {
     for (int i = 0; i < objectList.Count; i++)
     {
         objectList[i].activate(content, this, "STATIONARY");
     }
 }