/// <summary>Method that will be called just before creating the ContainerWindow for this fullscreen.</summary>
        protected virtual void BeforeOpening()
        {
            FullscreenCallbacks.beforeFullscreenOpen(this);

            if (m_dst.Container)
            {
                new Exception("Container already has a fullscreened view");
            }
        }
Beispiel #2
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        protected virtual void OnDestroy()
        {
            Logger.Debug(name + " destroyed");

            if (m_dst.Container)
            {
                m_dst.Container.InvokeMethod("Close");
                Logger.Warning("Destroying {0} which has open containers, always close the fullscreen before destroying it", name);
            }

            FullscreenCallbacks.afterFullscreenClose(this);
        }
Beispiel #3
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        /// <summary>Destroy this container and exit fullscreen.</summary>
        public virtual void Close()
        {
            FullscreenCallbacks.beforeFullscreenClose(this);

            if (!m_dst.Window && m_dst.Container)
            {
                Logger.Error("Placeholder window has been closed, Fullscreen Editor won't be able to restore window position");
            }

            if (m_dst.Container)                       // Container may have been destroyed by Alt+F4
            {
                m_dst.Container.InvokeMethod("Close"); // Closes the container, all its views and the windows
            }
            DestroyImmediate(this, true);
        }
Beispiel #4
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        /// <summary>Method that will be called after the creation of the ContainerWindow for this fullscreen.</summary>
        protected virtual void AfterOpening()
        {
            After.Frames(2, () => UnityEditorInternal.InternalEditorUtility.RepaintAllViews());

            Logger.Debug(this, "{6}\n\nSRC\nWindow: {0}\nView: {1}\nContainer: {2}\n\nDST\nWindow: {3}\nView: {4}\nContainer: {5}\n",
                         m_src.Window,
                         m_src.View,
                         m_src.Container,
                         m_dst.Window,
                         m_dst.View,
                         m_dst.Container,
                         name
                         );

            FullscreenCallbacks.afterFullscreenOpen(this);
        }