Beispiel #1
0
        public static void GetDataFromFile(string inputFileName, Node endPoint, Node startNode, List<Point> closedPositions, CurrentPiece piece)
        {
            string[] input = File.ReadAllLines(Path.IsPathRooted(inputFileName) ? inputFileName : Path.Combine(AppDomain.CurrentDomain.BaseDirectory, @"SourceFiles\", inputFileName));
            var startingPointCoord = CoordinatesHelperMethods.LetterToCoord(input[2]);
            if (startingPointCoord != null) startNode.Coords = (Point)startingPointCoord;
            var endingPointCoord = CoordinatesHelperMethods.LetterToCoord(input[3]);
            if (endingPointCoord != null) endPoint.Coords = (Point)endingPointCoord;
            if (input[4] != null)
            {
                string[] closedCoords = input[4].Split(new[] { ",", " ", ", " }, StringSplitOptions.RemoveEmptyEntries);
                closedPositions.AddRange(from closedCoord in closedCoords let closedPosition = new Point()
                                         let letterToCoord = CoordinatesHelperMethods.LetterToCoord(closedCoord) where letterToCoord != null select (Point)letterToCoord);

            }
            piece.ChessPiece = input[5].Contains("-") ? "Knight" : input[5];
            try
            {
                Board.AxisX = Convert.ToInt32(input[1]);
                Board.AxisY = Convert.ToInt32(input[1]);
            }
            catch (Exception)
            {
                Board.AxisX = 8;
                Board.AxisY = 8;
            }
        }
Beispiel #2
0
        static void Main(string[] args)
        {
            var startingPoint = new List<Node>();
            var endPoint = new Node();
            var closedPositions = new List<Point>();
            var chessPiece = new CurrentPiece();
            try
            {
                string inputFileName = args[0];
                string outputFileName = args[1];
                if (inputFileName != null)
                {
                    var startNode = new Node();
                    FileHelpers.GetDataFromFile(inputFileName, endPoint, startNode, closedPositions, chessPiece);
                    startingPoint.Add(startNode);
                }
                if (MoveMethods.FindPath(outputFileName, startingPoint, endPoint, closedPositions, chessPiece))
                    Console.WriteLine("Paths successfully found.");
            }
            catch (Exception e)
            {
                Console.WriteLine("Missing or false parameters!");
                Console.WriteLine(e.Message);
            }

            Console.WriteLine("Press enter to terminate ... ");
            Console.ReadLine();
        }
Beispiel #3
0
 private static void GenerateMoves(Node currentNode, List<Point> forbiddenCoords, CurrentPiece chessPiece)
 {
     var positions = PositionsHelpers.GetChessPiecePositions(chessPiece);
     foreach (var availableMoveCoordinates in positions)
     {
         Point newCoords = currentNode.Coords + (Size)availableMoveCoordinates;
         bool forbidden = forbiddenCoords.Any(forbiddenCoord => newCoords == forbiddenCoord);
         if (CancelMoves)
         {
             if (availableMoveCoordinates.X == 7 || availableMoveCoordinates.X == -7 || availableMoveCoordinates.Y == 7 || availableMoveCoordinates.X == -7) CancelMoves = false;
             continue;
         }
         if (forbidden)
         {
             if (chessPiece.IsQueenRookOrBishop) CancelMoves = true;
             continue;
         }
         if (newCoords.X >= 0 && newCoords.Y >= 0 && newCoords.X < Board.AxisX && newCoords.Y < Board.AxisY)
         {
             if (currentNode.Parent != null && currentNode.Parent.Coords == newCoords) continue;
             var childNode = new Node {Coords = newCoords, Parent = currentNode};
             currentNode.Children.Add(childNode);
         }
     }
 }
Beispiel #4
0
 public static void WriteToFile(string outPutFileName, List<Point> coordinatesToDestination, CurrentPiece chessPiece)
 {
     using (var file = new StreamWriter(Path.Combine(AppDomain.CurrentDomain.BaseDirectory, @"SourceFiles\", outPutFileName ), true))
     {
         file.WriteLine(chessPiece.ChessPiece + " solution {0}:", _numberOfSolutions);
         file.WriteLine(MoveMethods.MinMoves);
         foreach (var coord in coordinatesToDestination)
         {
             string coordsInLetter;
             if (coord != coordinatesToDestination.Last())
                 coordsInLetter = CoordinatesHelperMethods.CoordToLetter(coord.X) + (coord.Y + 1) + ", ";
             else coordsInLetter = CoordinatesHelperMethods.CoordToLetter(coord.X) + (coord.Y + 1);
             file.Write(coordsInLetter);
         }
         file.WriteLine();
         file.WriteLine();
     }
     _numberOfSolutions++;
 }
        public static List<Point> GetChessPiecePositions(CurrentPiece chessPiece)
        {
            if (chessPiece.ChessPiece.ToUpper().Contains("KNIGHT"))return Knight.Positions;
            if (chessPiece.ChessPiece.ToUpper().Contains("KING")) return King.Positions;
            if (chessPiece.ChessPiece.ToUpper().Contains("BISHOP"))
            {
                chessPiece.IsQueenRookOrBishop = true;
                return Bishop.Positions;
            }

            if (chessPiece.ChessPiece.ToUpper().Contains("ROOK"))
            {
                chessPiece.IsQueenRookOrBishop = true;
                return Rook.Positions;
            }
            if (chessPiece.ChessPiece.ToUpper().Contains("QUEEN"))
            {
                chessPiece.IsQueenRookOrBishop = true;
                return Queen.Positions;
            }
            return Knight.Positions;
        }
Beispiel #6
0
        public static bool FindPath(string outputFileName, List<Node> source, Node to, List<Point> closedPositions, CurrentPiece chessPiece)
        {
            var nextLevel = new List<Node>();
            bool noNextLevel = false;
            foreach (var child in source)
            {

                GenerateMoves(child, closedPositions, chessPiece);
                if (CoordinatesHelperMethods.CheckDestinationCoords(child, to.Coords, outputFileName, chessPiece))
                {
                    noNextLevel = true;
                }
                nextLevel.AddRange(child.Children);
                if (!nextLevel.Any() || to.Coords.X >= Board.AxisX || to.Coords.Y >= Board.AxisY)
                {
                    Console.WriteLine("Could not find path to specified position.");
                    return false;
                }
            }
            if (noNextLevel) return true;
            return FindPath(outputFileName, nextLevel, to, closedPositions, chessPiece);
        }
 public static bool CheckDestinationCoords(Node child, Point to, string outputFileName, CurrentPiece chessPiece)
 {
     if (child.Coords == to)
     {
         MoveMethods.Moves = 0;
         MoveMethods.CoordinatesToDestination.Clear();
         var currentNode = child;
         do
         {
             var parent = currentNode.Parent;
             MoveMethods.CoordinatesToDestination.Add(currentNode.Coords);
             currentNode = parent;
             MoveMethods.Moves++;
         } while (currentNode.Parent != null);
         if (MoveMethods.MinMoves == 0) MoveMethods.MinMoves = MoveMethods.Moves;
         if (MoveMethods.Moves > MoveMethods.MinMoves && MoveMethods.MinMoves > 0) return false;
         MoveMethods.MinMoves = MoveMethods.Moves;
         MoveMethods.CoordinatesToDestination.Reverse();
         FileHelpers.WriteToFile(outputFileName, MoveMethods.CoordinatesToDestination, chessPiece);
         return true;
     }
     return false;
 }