Beispiel #1
0
        public void Process(Byte[] abData)
        {
            string sMessage = this.Encoding.GetString(abData);

            sMessage = sMessage.Substring(0, sMessage.IndexOf('\r'));

            FtpServerMessageHandler.SendMessage(Id, sMessage);

            string sCommand;
            string sValue;

            int nSpaceIndex = sMessage.IndexOf(' ');

            if (nSpaceIndex < 0)
            {
                sCommand = sMessage.ToUpper();
                sValue   = "";
            }
            else
            {
                sCommand = sMessage.Substring(0, nSpaceIndex).ToUpper();
                sValue   = sMessage.Substring(sCommand.Length + 1);
            }

            // check whether the client has logged in
            if (!isLogged)
            {
                if (!((sCommand == "USER") || (sCommand == "PASS") || (sCommand == "HELP") || (sCommand == "FEAT") || (sCommand == "QUIT")))
                {
                    SocketHelpers.Send(Socket, "530 Not logged in\r\n", this.Encoding);
                    return;
                }
            }

            // check if data connection will be used
            if ((sCommand == "APPE") || (sCommand == "MLSD") || (sCommand == "LIST") || (sCommand == "RETR") || (sCommand == "STOR"))
            {
                m_useDataSocket = true;
            }

            var handler = m_theCommandHashTable[sCommand] as FtpCommandHandler;

            if (handler == null)
            {
                FtpServerMessageHandler.SendMessage(Id, string.Format("\"{0}\" : Unknown command", sCommand));
                SocketHelpers.Send(Socket, "550 Unknown command\r\n", this.Encoding);
            }
            else
            {
                handler.Process(sValue);
            }

            // reset
            m_useDataSocket = false;
        }
        private static TcpClient OpenSocket(FtpConnectionObject connectionObject)
        {
            switch (connectionObject.DataConnectionType)
            {
            case DataConnectionType.Active:
                return(SocketHelpers.CreateTcpClient(connectionObject.PortCommandSocketAddress,
                                                     connectionObject.PortCommandSocketPort));

            case DataConnectionType.Passive:
                return(connectionObject.PassiveSocket);

            default:
                FtpServerMessageHandler.SendMessage(connectionObject.Id, "Invalid connection type!");
                return(null);
            }
        }
        private void ThreadMonitor()
        {
            while (m_theThread.IsAlive)
            {
                DateTime currentTime = DateTime.Now;
                TimeSpan timeSpan    = currentTime - m_lastActiveTime;
                // has been idle for a long time
                if ((timeSpan.TotalSeconds > m_maxIdleSeconds) && !m_theCommands.DataSocketOpen)
                {
                    SocketHelpers.Send(m_theSocket, string.Format("426 No operations for {0}+ seconds. Bye!", m_maxIdleSeconds), m_theCommands.Encoding);
                    FtpServerMessageHandler.SendMessage(m_nId, "Connection closed for too long idle time.");
                    if (Closed != null)
                    {
                        Closed(this);
                    }
                    m_theSocket.Close();
                    this.Stop();
                    return;
                }
                Thread.Sleep(1000 * m_maxIdleSeconds);
            }

            return; // only monitor the work thread
        }
Beispiel #4
0
        /// <summary>
        /// The main thread of the ftp server
        /// Listen and acception clients, create handler threads for each client
        /// </summary>
        private void ThreadRun()
        {
            FtpServerMessageHandler.Message += TraceMessage;

            // listen at the port by the "FTP" endpoint setting
            var ipEndPoint = new System.Net.IPEndPoint(System.Net.IPAddress.Any, 21);

            m_socketListen = SocketHelpers.CreateTcpListener(ipEndPoint);

            if (m_socketListen != null)
            {
                Console.WriteLine("Information: FTP Server listened at: " + ipEndPoint);

                m_socketListen.Start();

                Console.WriteLine("Information: FTP Server Started");

                bool fContinue = true;

                while (fContinue)
                {
                    TcpClient socket = null;

                    try
                    {
                        socket = m_socketListen.AcceptTcpClient();
                    }
                    catch (SocketException)
                    {
                        fContinue = false;
                    }
                    finally
                    {
                        if (socket == null)
                        {
                            fContinue = false;
                        }
                        else if (m_apConnections.Count >= m_maxClients)
                        {
                            Console.WriteLine(
                                "Warning: Too many clients, won't handle this connection");
                            SendRejectMessage(socket);
                            socket.Close();
                        }
                        else
                        {
                            socket.NoDelay = false;

                            m_nId++;

                            FtpServerMessageHandler.SendMessage(m_nId, "New connection");

                            SendAcceptMessage(socket);
                            InitialiseSocketHandler(socket);
                        }
                    }
                }
            }
            else
            {
                FtpServerMessageHandler.SendMessage(0, "Error in starting FTP server");
            }
        }