Beispiel #1
0
        public void CheckCollisions()
        {
            List <Entity> colliding = CollisionSolver.GetAllColliding(this);

            foreach (Entity e in colliding)
            {
                Type eType = e.GetType();

                if (eType == typeof(Pickup))
                {
                    ToungeGrabbed(e);
                }
                if (eType == typeof(BadFrog))
                {
                    BadFrog b = (BadFrog)e;
                    if (GetStrengthOfMotion() > b.GetStrengthOfMotion())
                    {
                        b.Kill();
                    }
                    else
                    {
                        Kill();
                    }
                    //dramatic effect
                    Renderer.cam.SetShake(2f, 0.4f);
                }
                if (eType == typeof(Frog) && e != this && x == e.x && y == e.y) //don't get stuck on each other
                {
                    AddForce(1, 0);
                }
            }
        }
Beispiel #2
0
        static void SpawnEnemy()
        {
            int spawnX = rng.Next(8, (Renderer.cam.width / Renderer.cam.scale) - 16);
            int spawnY = rng.Next(8, (Renderer.cam.height / Renderer.cam.scale) - 16);

            BadFrog badFrog = new BadFrog(spawnX, spawnY);

            EntityManager.AddEntity(badFrog);
        }
Beispiel #3
0
 public void ToungeGrabbed(Entity e)
 {
     e.forRemoval = true;
     if (e.GetType() == typeof(Pickup))
     {
         Pickup p = (Pickup)e;
         if (p.pType == Pickup.PickupType.HoloFrog)
         {
             if (teamCount < maxTeamCount)
             {
                 BadFrog newBadFrog = new BadFrog(p.x, p.y);
                 EntityManager.AddEntity(newBadFrog);
                 EntityManager.AddEntity(new Popup(Popup.PopupType.NewBadFrog, x + 2, y - 4));
             }
         }
         //if (p.pType == Pickup.PickupType.Coin)
         //Game.score++;
     }
 }