// Start is called before the first frame update
        void Start()
        {
            GAManager = G_manager.GetComponent <GAManager>();

            photonView = GetComponent <PhotonView>();
            GameObject[] players = GameObject.FindGameObjectsWithTag("Player");
            if (players.Length > 0)
            {
                foreach (GameObject player in players)
                {
                    if (player.GetComponent <PhotonView>().IsMine)
                    {
                        if (PlayerNetwork.Instance.myCharacter == 0)
                        {
                            if (whichPlayer == 0)
                            {
                                detectPlayer = player;
                            }
                        }
                        else
                        {
                            if (whichPlayer == 1)
                            {
                                detectPlayer = player;
                            }
                        }
                    }
                }
            }
        }
Beispiel #2
0
 // Start is called before the first frame update
 void Start()
 {
     photonView = GetComponent<PhotonView>();
     GAManager = G_manager.GetComponent<GAManager>();
     anim = GetComponent<Animator>();
     isStart = false;
     if (PlayerNetwork.Instance.myCharacter == 0)
     {
         isBlind = true;
     }
 }
 // Start is called before the first frame update
 void Start()
 {
     photonView = GetComponent <PhotonView>();
     GAManager  = G_manager.GetComponent <GAManager>();
 }
 // Start is called before the first frame update
 void Start()
 {
     GAManager = G_manager.GetComponent <GAManager>();
 }