Beispiel #1
0
        public Move makeMove(int yStart, int xStart, int yEnd, int xEnd)
        {
            Piece start = board.getCellContents(yStart, xStart);
            Piece end   = board.getCellContents(yEnd, xEnd);

            if (start == null)   //there is no piece here
            {
                throw new CellEmptyException();
            }
            if (end != null)
            {
                throw new CellFullException();
            }
            if (start.getColor() != whoseMove())
            {
                throw new PieceWrongColorException();
            }

            PieceType originalPieceType = start.getType();

            System.Diagnostics.Debug.WriteLine("makeMove called");
            Move myMove = getMove(start, yEnd, xEnd, this.whoseMove());

            doMove(myMove);
            successMoves.Add(new MoveAttempt(yStart, xStart, yEnd, xEnd));
            movesMade.Add(myMove);

            Piece add = myMove.getAdditions()[0];

            if (originalPieceType != add.getType())
            {
                lastAdvantage = turnNumber;
            }
            if (myMove.getRemovals().Count > 1)   //that means a piece has been taken
            {
                lastAdvantage = turnNumber;
            }

            if (originalPieceType == add.getType() && myMove.getRemovals().Count == 2 && getDoableJumps(add).Count != 0)
            {
                this.multiJumpLoc = myMove.getAdditions()[0].getCoordinates();
                //don't change turnNumber
            }
            else
            {
                this.turnNumber++;
                this.multiJumpLoc = null;
            }
            this.moveNumber++;
            //getOptimizedHeuristic(0, 3, new GameLogic(this));
            return(myMove);
        }
Beispiel #2
0
        private static void handleMove(Move move)
        {
            List <Piece> added   = move.getAdditions();
            List <Piece> removed = move.getRemovals();

            foreach (Piece p in removed)
            {
                Vector co = p.getCoordinates();
                delete(co.getX(), co.getY());
            }

            foreach (Piece p in added)
            {
                Vector co = p.getCoordinates();

                int     col = co.getX();
                int     row = co.getY();
                Checker c   = new Checker(col, row, p.getColor() == PieceColor.BLACK ? DarkGrey : Colors.Red,
                                          p.getColor() == PieceColor.BLACK ? Colors.Black : DarkRed);
                spaces[col, row].setChecker(c);
                mainCanvas.Children.Add(spaces[col, row].getChecker().getEl2());
                mainCanvas.Children.Add(spaces[col, row].getChecker().getEl1());
                mainCanvas.Children.Add(spaces[col, row].getChecker().getCrown());

                if (p.getType() == PieceType.KING)
                {
                    c.king();
                }
            }
        }
Beispiel #3
0
 private void doMove(Move move)
 {
     lastPlayer = move.getPlayer();
     foreach (Piece removal in move.getRemovals())
     {
         removePiece(removal);
     }
     foreach (Piece addition in move.getAdditions())
     {
         addPiece(addition);
     }
 }
 private void doMove(Move move)
 {
     lastPlayer = move.getPlayer();
     foreach (Piece removal in move.getRemovals()) {
         removePiece(removal);
     }
     foreach (Piece addition in move.getAdditions()) {
         addPiece(addition);
     }
 }
        private static void handleMove(Move move)
        {
            List<Piece> added = move.getAdditions();
            List<Piece> removed = move.getRemovals();

            foreach (Piece p in removed)
            {
                Vector co = p.getCoordinates();
                delete(co.getX(), co.getY());
            }

            foreach (Piece p in added)
            {
                Vector co = p.getCoordinates();

                int col = co.getX();
                int row = co.getY();
                Checker c = new Checker(col, row, p.getColor() == PieceColor.BLACK ? DarkGrey : Colors.Red,
                                                 p.getColor() == PieceColor.BLACK ? Colors.Black : DarkRed);
                spaces[col, row].setChecker(c);
                mainCanvas.Children.Add(spaces[col, row].getChecker().getEl2());
                mainCanvas.Children.Add(spaces[col, row].getChecker().getEl1());
                mainCanvas.Children.Add(spaces[col, row].getChecker().getCrown());

                if (p.getType() == PieceType.KING)
                    c.king();
            }
        }
Beispiel #6
0
 private void doMove(Move move)
 {
     movesMade.Add(move);
     foreach (Piece removal in move.getRemovals()) {
         removePiece(removal);
     }
     foreach (Piece addition in move.getAdditions()) {
         addPiece(addition);
     }
 }