Beispiel #1
0
        public virtual Sprite GetSprite(Data.Resource resource, uint index, Sprite.Color color)
        {
            if (index >= Data.GetResourceCount(resource))
            {
                return(null);
            }

            Tuple <Sprite, Sprite> ms = GetSpriteParts(resource, index);
            Sprite mask  = ms.Item1;
            Sprite image = ms.Item2;

            if (mask != null)
            {
                mask.FillMasked(color);

                if (image != null)
                {
                    mask.Blend(image);
                }

                return(mask);
            }

            return(image);
        }
Beispiel #2
0
        unsafe public virtual void Fill(Sprite.Color color)
        {
            fixed(byte *pointer = data)
            {
                Color *c = (Color *)pointer;

                for (uint i = 0; i < (width * height); ++i)
                {
                    *c++ = color;
                }
            }
        }
Beispiel #3
0
        unsafe public virtual void FillMasked(Sprite.Color color)
        {
            fixed(byte *pointer = data)
            {
                Color *res = (Color *)pointer;

                for (uint i = 0; i < width * height; ++i)
                {
                    if ((res->Alpha & 0xFF) != 0x00)
                    {
                        *res = color;
                    }

                    res++;
                }
            }
        }
        public override Sprite GetSprite(Data.Resource resource, uint index, Sprite.Color color)
        {
            switch (GraphicDataUsage)
            {
            case DataUsage.ForceAmiga:
                if (!amigaGraphicsOk)
                {
                    throw new ExceptionFreeserf(ErrorSystemType.Data, "Amiga graphic data not available.");
                }
                return(amiga.GetSprite(resource, index, color));

            case DataUsage.ForceDos:
                if (!dosOk)
                {
                    throw new ExceptionFreeserf(ErrorSystemType.Data, "DOS graphic data not available.");
                }
                return(dos.GetSprite(resource, index, color));

            case DataUsage.PreferAmiga:
                if (amigaGraphicsOk)
                {
                    return(amiga.GetSprite(resource, index, color));
                }
                else
                {
                    return(dos.GetSprite(resource, index, color));
                }

            case DataUsage.PreferDos:
            default:
                if (dosOk)
                {
                    return(dos.GetSprite(resource, index, color));
                }
                else
                {
                    return(amiga.GetSprite(resource, index, color));
                }
            }
        }