Beispiel #1
0
        public SolarComponentPropertyRigidHull(SolarComponent component, ArchSolarComponentPropertyRigidHull arch)
            : base(component)
        {
            //this.worldObject = UnityEngine.Object.Instantiate(Resources.Load(arch.assetPath)) as GameObject;

            //Assist.SetLayer(this.worldObject, component.solar.worldController.layer);
        }
Beispiel #2
0
 public SolarComponentProperty(SolarComponent component)
 {
     this.component = component;
 }