Beispiel #1
0
 public static void RegisterLUAFunctions(ScriptEngine state)
 {
     state.RegisterFunction("debuginfo", typeof(luaFuncs).GetMethod("lua_debuginfo"));
     state.RegisterFunction("mlook", typeof(luaFuncs).GetMethod("lua_mlook"));
     state.RegisterFunction("freelook", typeof(luaFuncs).GetMethod("lua_freelook"));
     state.RegisterFunction("noclip", typeof(luaFuncs).GetMethod("lua_noclip"));
     state.RegisterFunction("cam_distance", typeof(luaFuncs).GetMethod("lua_cam_distance"));
     state.RegisterFunction("timescale", typeof(luaFuncs).GetMethod("lua_timescale"));
 }
Beispiel #2
0
 public static void Res_CreateEntityFunc(ScriptEngine lua, string func_name, int entity_id)
 {
     if(((LuaTable)lua["entity_funcs"])[entity_id] == null)
         lua.DoString("entity_funcs[" + entity_id + "] = {}");
     ((LuaFunction) lua[func_name + "_init"]).Call(entity_id);
 }
Beispiel #3
0
        public static void InitConfig(string filename)
        {
            InitDefaultGlobals();

            if(!string.IsNullOrWhiteSpace(filename) && FileFound(filename))
            {
                var state = new ScriptEngine();
                state.RegisterC("bind", typeof(MainEngine).GetMethod("BindKey")); // get and set key bindings
                try
                {
                    state.DoFile(filename);
                }
                catch(Exception e)
                {
                    Sys.DebugLog(LUA_LOG_FILENAME, "{0}", e.Message);
                    return;
                }

                state.ParseScreen(Global.ScreenInfo);
                state.ParseRender(Renderer.Settings);
#if !NO_AUDIO
                state.ParseAudio(Global.AudioSettings);
#endif
                state.ParseConsole(ConsoleInfo.Instance);
                state.ParseControls(ControlMapper);
                state.ParseSystem(Global.SystemSettings);
            }
            else
            {
                Sys.Warn("Could not find \"{0}\"", filename);
            }
        }