Beispiel #1
0
        /// <summary>
        /// Initialize the <see cref="TableauPile"/>s.
        /// </summary>
        private void InitializeTableauPiles()
        {
            tableauPiles = new TableauPile[TableauPileCount];

            float tableauPilePositionY = GetTableauPileStartPositionY();
            float cardTextureWidth     = Card.GetTexture(CardSuit.Clubs, CardRank.Ace).Width;

            // The width of all the tableau piles (including spacing).
            float fullWidth = cardTextureWidth * tableauPiles.Length + TableauPileHorizontalSpacing * (tableauPiles.Length - 1);
            // The amount of pixels to offset each tableau pile such that they are horizontally centered.
            float centreOffsetX = 0.5f * (MainGame.GameScreenWidth - fullWidth);

            for (int i = 0; i < tableauPiles.Length; i++)
            {
                float positionX = centreOffsetX + i * (cardTextureWidth + TableauPileHorizontalSpacing);

                // The height of the tableau card area, in pixels.
                float height = MainGame.GameScreenHeight - tableauPilePositionY - TableauPileBottomPadding;
                tableauPiles[i] = new TableauPile(new RectangleF(positionX, tableauPilePositionY, cardTextureWidth, height), height);
            }
        }
Beispiel #2
0
        /// <summary>
        /// Handle the card selection input.
        /// </summary>
        private void HandleCardSelection()
        {
            if (!Input.GetMouseButtonDown(MouseButton.Left))
            {
                return;
            }

            // A card is a "middle tableau" if it is not the top card.
            bool isMiddleTableauCardSelected    = false;
            bool isMiddleTableauPortionSelected = false;

            TableauPile selectedTableauPile = null;

            if (CurrentSelection?.CardPile is TableauPile)
            {
                selectedTableauPile = (TableauPile)CurrentSelection.CardPile;

                isMiddleTableauCardSelected    = CurrentSelection.Card != CurrentSelection.CardPile.Peek();
                isMiddleTableauPortionSelected = selectedTableauPile.SelectedPortion.Contains(CurrentSelection.Card) &&
                                                 !selectedTableauPile.SelectedPortion.Contains(selectedTableauPile.Peek());
            }

            // Check if we clicked on a card in a tableau pile
            foreach (TableauPile tableauPile in tableauPiles)
            {
                Card card = tableauPile.GetCardFromPoint(Input.MousePosition);

                // If the card is null, we didn't click on this tableau pile.
                if (card == null)
                {
                    continue;
                }

                bool selectedPortionCard = false;
                if (selectedTableauPile != null)
                {
                    selectedPortionCard = selectedTableauPile.SelectedPortion.Contains(card);
                }

                // If we have a "middle tableau" card selected and we clicked on it again, let's deselect it.
                // OR if our "middle" tableau card is in a portion and we select another card in that portion
                // (i.e. we treat portions in the middle of a tableau pile as one card in terms of selection).
                if (isMiddleTableauCardSelected && card == CurrentSelection.Card || isMiddleTableauPortionSelected && selectedPortionCard)
                {
                    CurrentSelection = null;
                    return;
                }


                // If we were previously selecting a tableau pile, cache it so we can update it.
                TableauPile oldTableauPile = null;
                if (CurrentSelection?.CardPile is TableauPile pile)
                {
                    oldTableauPile = pile;
                }

                // Store our previous selection state so we can play the correct sound effect.
                CardSelectionInformation previousSelection = CurrentSelection;
                CurrentSelection = new CardSelectionInformation(card, tableauPile);

                oldTableauPile?.UpdateSelection(tableauPile == oldTableauPile);
                tableauPile.UpdateSelection(true);

                // Play the primary sound effect if we selected the top card AND if this is our first card selection
                if (tableauPile.Peek() == card && previousSelection == null)
                {
                    cardSelectPrimarySoundEffect.Play();
                }
                else
                {
                    cardSelectSecondarySoundEffect.Play();
                }

                return;
            }

            // Check if we clicked on a free cell
            foreach (FreeCell freeCell in freeCells)
            {
                if (!freeCell.Contains(Input.MousePosition))
                {
                    continue;
                }

                // Store our previous selection state so we can play the correct sound effect.
                CardSelectionInformation previousSelection = CurrentSelection;

                // If we have selected a non-top card in a tableau pile, clicking on an empty free cell shouldn't change the selection.
                if (isMiddleTableauCardSelected && freeCell.Empty)
                {
                    return;
                }
                if (freeCell.Empty)
                {
                    return;
                }

                CurrentSelection = new CardSelectionInformation(freeCell.Value, freeCell);

                // Play if this is our first card selection
                if (previousSelection == null)
                {
                    cardSelectPrimarySoundEffect.Play();
                }
                else
                {
                    cardSelectSecondarySoundEffect.Play();
                }

                return;
            }

            // If we have selected a non-top card in a tableau pile, clicking on a foundation pile shouldn't change the selection.
            bool isSelectingFoundationPile = foundationPiles.Any(foundationPile => foundationPile.Contains(Input.MousePosition));

            if (isSelectingFoundationPile && isMiddleTableauCardSelected)
            {
                return;
            }

            // At this point, we are just clicking on an empty space.
            CurrentSelection = null;
            selectedTableauPile?.UpdateSelection(false);
        }