Beispiel #1
0
        /// <summary>
        /// Add a resolved callback and a rejected callback.
        /// The resolved callback chains a value promise (optionally converting to a different value type).
        /// </summary>
        public IFpromise <ConvertedT> Then <ConvertedT>(Func <IFpromise <ConvertedT> > onResolved, Action <Exception> onRejected)
        {
            // This version of the function must supply an onResolved.
            // Otherwise there is now way to get the converted value to pass to the resulting promise.
            //            Argument.NotNull(() => onResolved);

            var resultFpromise = new Fpromise <ConvertedT>();

            resultFpromise.WithName(Name);

            Action resolveHandler = () =>
            {
                onResolved()
                .Then(
                    // Should not be necessary to specify the arg type on the next line, but Unity (mono) has an internal compiler error otherwise.
                    (ConvertedT chainedValue) => resultFpromise.Resolve(chainedValue),
                    ex => resultFpromise.Reject(ex)
                    );
            };

            Action <Exception> rejectHandler = ex =>
            {
                if (onRejected != null)
                {
                    onRejected(ex);
                }

                resultFpromise.Reject(ex);
            };

            ActionHandlers(resultFpromise, resolveHandler, rejectHandler);

            return(resultFpromise);
        }
Beispiel #2
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        /// <summary>
        /// Add a resolved callback and a rejected callback.
        /// </summary>
        public IFpromise Then(Action onResolved, Action <Exception> onRejected)
        {
            var resultFpromise = new Fpromise();

            resultFpromise.WithName(Name);

            Action resolveHandler = () =>
            {
                if (onResolved != null)
                {
                    onResolved();
                }

                resultFpromise.Resolve();
            };

            Action <Exception> rejectHandler = ex =>
            {
                if (onRejected != null)
                {
                    onRejected(ex);
                }

                resultFpromise.Reject(ex);
            };

            ActionHandlers(resultFpromise, resolveHandler, rejectHandler);

            return(resultFpromise);
        }
Beispiel #3
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        /// <summary>
        /// Completes the promise.
        /// onResolved is called on successful completion.
        /// onRejected is called on error.
        /// </summary>
        public void Done(Action onResolved, Action <Exception> onRejected)
        {
            //            Argument.NotNull(() => onResolved);
            //            Argument.NotNull(() => onRejected);

            var resultFpromise = new Fpromise();

            resultFpromise.WithName(Name);

            ActionHandlers(resultFpromise, onResolved, onRejected);
        }
Beispiel #4
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        /// <summary>
        /// Complete the promise. Adds a defualt error handler.
        /// </summary>
        public void Done()
        {
            var resultFpromise = new Fpromise();

            resultFpromise.WithName(Name);

            ActionHandlers(resultFpromise,
                           () =>
            {
            },
                           ex => Fpromise.PropagateUnhandledException(this, ex)
                           );
        }
Beispiel #5
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        /// <summary>
        /// Completes the promise.
        /// onResolved is called on successful completion.
        /// Adds a default error handler.
        /// </summary>
        public void Done(Action onResolved)
        {
            //            Argument.NotNull(() => onResolved);

            var resultFpromise = new Fpromise();

            resultFpromise.WithName(Name);

            ActionHandlers(resultFpromise,
                           onResolved,
                           ex => Fpromise.PropagateUnhandledException(this, ex)
                           );
        }
Beispiel #6
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        /// <summary>
        /// Returns a promise that resolves when all of the promises in the enumerable argument have resolved.
        /// Returns a promise of a collection of the resolved results.
        /// </summary>
        public static IFpromise <IEnumerable <FpromisedT> > All(IEnumerable <IFpromise <FpromisedT> > promises)
        {
            var promisesArray = promises.ToArray();

            if (promisesArray.Length == 0)
            {
                return(Fpromise <IEnumerable <FpromisedT> > .Resolved(EnumerableExtensions.Empty <FpromisedT>()));
            }

            var remainingCount = promisesArray.Length;
            var results        = new FpromisedT[remainingCount];
            var resultFpromise = new Fpromise <IEnumerable <FpromisedT> >();

            resultFpromise.WithName("All");

            promisesArray.Each((promise, index) =>
            {
                promise
                .Catch(ex =>
                {
                    if (resultFpromise.CurState == FpromiseState.Pending)
                    {
                        // If a promise errorred and the result promise is still pending, reject it.
                        resultFpromise.Reject(ex);
                    }
                })
                .Then(result =>
                {
                    results[index] = result;

                    --remainingCount;
                    if (remainingCount <= 0)
                    {
                        // This will never happen if any of the promises errorred.
                        resultFpromise.Resolve(results);
                    }
                })
                .Done();
            });

            return(resultFpromise);
        }
Beispiel #7
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        /// <summary>
        /// Return a new promise with a different value.
        /// May also change the type of the value.
        /// </summary>
        public IFpromise <ConvertedT> Transform <ConvertedT>(Func <FpromisedT, ConvertedT> transform)
        {
            //            Argument.NotNull(() => transform);

            var resultFpromise = new Fpromise <ConvertedT>();

            resultFpromise.WithName(Name);

            Action <FpromisedT> resolveHandler = v =>
            {
                resultFpromise.Resolve(transform(v));
            };

            Action <Exception> rejectHandler = ex =>
            {
                resultFpromise.Reject(ex);
            };

            ActionHandlers(resultFpromise, resolveHandler, rejectHandler);

            return(resultFpromise);
        }
Beispiel #8
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        /// <summary>
        /// Returns a promise that resolves when the first of the promises in the enumerable argument have resolved.
        /// Returns the value from the first promise that has resolved.
        /// </summary>
        public static IFpromise Race(IEnumerable <IFpromise> promises)
        {
            var promisesArray = promises.ToArray();

            if (promisesArray.Length == 0)
            {
                throw new ApplicationException("At least 1 input promise must be provided for Race");
            }

            var resultFpromise = new Fpromise();

            resultFpromise.WithName("Race");

            promisesArray.Each((promise, index) =>
            {
                promise
                .Catch(ex =>
                {
                    if (resultFpromise.CurState == FpromiseState.Pending)
                    {
                        // If a promise errorred and the result promise is still pending, reject it.
                        resultFpromise.Reject(ex);
                    }
                })
                .Then(() =>
                {
                    if (resultFpromise.CurState == FpromiseState.Pending)
                    {
                        resultFpromise.Resolve();
                    }
                })
                .Done();
            });

            return(resultFpromise);
        }
Beispiel #9
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        /// <summary>
        /// Handle errors for the promise.
        /// </summary>
        public IFpromise Catch(Action <Exception> onRejected)
        {
            //            Argument.NotNull(() => onRejected);

            var resultFpromise = new Fpromise();

            resultFpromise.WithName(Name);

            Action resolveHandler = () =>
            {
                resultFpromise.Resolve();
            };

            Action <Exception> rejectHandler = ex =>
            {
                onRejected(ex);

                resultFpromise.Reject(ex);
            };

            ActionHandlers(resultFpromise, resolveHandler, rejectHandler);

            return(resultFpromise);
        }
Beispiel #10
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        /// <summary>
        /// Add a resolved callback and a rejected callback.
        /// The resolved callback chains a non-value promise.
        /// </summary>
        public IFpromise Then(Func <FpromisedT, IFpromise> onResolved, Action <Exception> onRejected)
        {
            var resultFpromise = new Fpromise();

            resultFpromise.WithName(Name);

            Action <FpromisedT> resolveHandler = v =>
            {
                if (onResolved != null)
                {
                    onResolved(v)
                    .Then(
                        () => resultFpromise.Resolve(),
                        ex => resultFpromise.Reject(ex)
                        );
                }
                else
                {
                    resultFpromise.Resolve();
                }
            };

            Action <Exception> rejectHandler = ex =>
            {
                if (onRejected != null)
                {
                    onRejected(ex);
                }

                resultFpromise.Reject(ex);
            };

            ActionHandlers(resultFpromise, resolveHandler, rejectHandler);

            return(resultFpromise);
        }