Beispiel #1
0
        private static void UpdateBonesToNewRoot(MenuCommand command)
        {
            SkinnedMeshRenderer renderer        = command.context as SkinnedMeshRenderer;
            GameObject          meshAssetObject = AssetDatabase.LoadMainAssetAtPath(AssetDatabase.GetAssetPath(renderer.sharedMesh)) as GameObject;

            if (meshAssetObject != null)
            {
                if (renderer.rootBone == null)
                {
                    int depth = SceneUtils.GetChildDepth(meshAssetObject.transform, meshAssetObject.transform.FindInChildren(renderer.name));

                    Transform parent = renderer.transform;
                    for (int i = 0; i < depth; i++)
                    {
                        parent = parent.parent;
                    }

                    SkinnedMeshRenderer assetRenderer = meshAssetObject.transform.FindInChildren(renderer.name).GetComponent <SkinnedMeshRenderer>();
                    renderer.rootBone = parent.FindInChildren(assetRenderer.rootBone.name);
                }

                SkinnedMeshRenderer[] childRenderers = meshAssetObject.GetComponentsInChildren <SkinnedMeshRenderer>();

                for (int i = 0; i < childRenderers.Length; i++)
                {
                    if (childRenderers[i].sharedMesh == renderer.sharedMesh)
                    {
                        Transform[] bones = new Transform[childRenderers[i].bones.Length];
                        for (int j = 0; j < bones.Length; j++)
                        {
                            bones[j] = renderer.rootBone.FindInChildren(childRenderers[i].bones[j].name);
                        }

                        renderer.bones = bones;
                        EditorUtility.SetDirty(renderer);
                        break;
                    }
                }
            }
        }
Beispiel #2
0
        void ShowFavouritesDropdown(Rect rect)
        {
            GenericMenu menu = new GenericMenu();

            LoadFavourites();

            List <Object>       assets  = _favouritesContainer.assets;
            List <DefaultAsset> folders = _favouritesContainer.folders;
            List <MonoScript>   scripts = _favouritesContainer.sceneObjects;

            if (_favouritesContainer.assets.Count == 0 && _favouritesContainer.folders.Count == 0 && _favouritesContainer.sceneObjects.Count == 0)
            {
                menu.AddDisabledItem(new GUIContent("No Favourites"));
            }
            else
            {
                int totalAdded     = 0;
                int addedInSection = 0;

                for (int i = 0; i < assets.Count; i++)
                {
                    if (assets[i] != null)
                    {
                        menu.AddItem(new GUIContent(assets[i].name), false, (asset) => AssetDatabase.OpenAsset((Object)asset), assets[i]);
                        totalAdded++;
                        addedInSection++;
                    }
                }

                addedInSection = 0;

                for (int i = 0; i < folders.Count; i++)
                {
                    if (folders[i] != null)
                    {
                        if (addedInSection == 0 && totalAdded != 0)
                        {
                            menu.AddSeparator("");
                        }

                        menu.AddItem(new GUIContent(folders[i].name), false, (folder) => Selection.activeObject = (Object)folder, folders[i]);
                        totalAdded++;
                        addedInSection++;
                    }
                }

                addedInSection = 0;

                for (int i = 0; i < scripts.Count; i++)
                {
                    if (scripts[i] != null)
                    {
                        Component[] components = SceneUtils.FindObjectsOfType(scripts[i].GetClass(), true);

                        if (components.Length > 0)
                        {
                            if (addedInSection == 0 && totalAdded != 0)
                            {
                                menu.AddSeparator("");
                            }

                            if (components.Length == 1)
                            {
                                menu.AddItem(new GUIContent(scripts[i].name + " (Scene)"), false, () => Selection.activeObject = components[0]);
                            }
                            else if (components.Length > 1)
                            {
                                menu.AddItem(new GUIContent(scripts[i].name + " (Scene)"), false, () => Selection.objects = components.Select(component => component.gameObject).ToArray());
                            }

                            totalAdded++;
                            addedInSection++;
                        }
                    }
                }
            }

            menu.DropDown(rect);
        }