Beispiel #1
0
        public static BaseLoaderDebugger Create(string type, string uniqueKey, BaseLoader loader)
        {
            if (IsApplicationQuit)
            {
                return(null);
            }

            //simplified uniqueKey
            uniqueKey = uniqueKey.Replace(AssetConfig.GetWritablePath(), "").Replace(AssetConfig.GetStreamingAssetsPath(), "").Replace(AssetConfig.GameAssetsFolder, "");

            // create a BaseLoaderDebugger
            GameObject newHelpGameObject = new GameObject(uniqueKey);
            var        newHelp           = newHelpGameObject.AddComponent <BaseLoaderDebugger>();

            newHelp.loader = loader;

            loader.DisposeEvent += () =>
            {
                DebuggerObjectTool.RemoveFromParent(bigType, type, newHelpGameObject);
            };

            // add to hierarchy
            DebuggerObjectTool.SetParent(bigType, type, newHelpGameObject);

            return(newHelp);
        }
Beispiel #2
0
 // 可供调试删资源
 private void OnDestroy()
 {
     if (!isRemoveFromParent)
     {
         DebuggerObjectTool.RemoveFromParent(bigType, type, gameObject);
         isRemoveFromParent = true;
     }
 }
Beispiel #3
0
 private void Update()
 {
     if (theObject == null && !isRemoveFromParent)
     {
         DebuggerObjectTool.RemoveFromParent(bigType, type, gameObject);
         isRemoveFromParent = true;
     }
 }