/// <summary>
 /// 子对象销毁时(常用于重用子对象)
 /// </summary>
 /// <param name="command">Command.</param>
 protected virtual void OnChildDestroy(CommandBase command)
 {
     command.OnDestroy();
 }
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 public override void AddSubCommand(CommandBase command)
 {
     command.Parent = this;
     _children.Add(command);
 }
 /// <summary>
 /// 当前子对象执行完成
 /// </summary>
 /// <param name="command">Command.</param>
 public virtual void OnChildDone(CommandBase command)
 {
     On_ChildDoneCallback(command);
     OnChildDestroy(command);
 }
 public virtual void OnChildStart(CommandBase command)
 {
     On_ChildExecuteCallback(command);
 }
 public virtual void AddSubCommand(CommandBase command)
 {
 }
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        public void AddConditionWork(CommandBase selectWork, CommandBase succeedWork, CommandBase failWork)
        {
            _selectWork  = selectWork;
            _succeedWork = succeedWork;
            _failWork    = failWork;

            _selectWork.Parent = this;
            if (_succeedWork != null)
            {
                _succeedWork.Parent = this;
            }
            if (_failWork != null)
            {
                _failWork.Parent = this;
            }
        }
 /// <summary>
 /// 添加子命令,如果不在执行中,调用Execute执行当前添加的子命令,如果在执行中,添加到队列中
 /// </summary>
 /// <param name="command">Command.</param>
 public override void AddSubCommand(CommandBase command)
 {
     base.AddSubCommand(command);
     Execute();
 }