public static void Send(LobbyClient client)
 {
     PacketOut Out = new PacketOut((UInt32)Opcodes.ANS_CHARACTER_CREATE);
     if (client.CreateChar == null)
         Out.WriteInt32R(1);
     else
     {
         Out.WriteInt32R(0);
         Out.WriteInt32R(client.CreateChar.SlotId);
     }
     client.CreateChar = null;
     client.SendTCP(Out);
 }
        public static void Send(LobbyClient client)
        {
            PacketOut Out = new PacketOut((UInt32)Opcodes.ANS_LOGIN_SUCCESS);
            Out.WriteUnicodeString(client.Account.RealTag,48);

            Out.WriteUInt32R(21); // Account Type

            Out.WriteInt64R(TCPManager.GetTimeStamp());

            // Temps avant expiration du compte
            Out.WriteByte(0x13); // ms
            Out.WriteByte(0x29); // sec
            Out.WriteUInt16R(0x12); // Hour

            // Date de création
            Out.WriteByte(0x0E); // day
            Out.WriteByte(0x07); // month
            Out.WriteUInt16R(2010); // Year

            Out.WriteInt32R(1450); // Temps de jeu (secondes)
            Out.WriteInt32R(client.Account.Points); // Points APB

            for(int i=1;i<6;++i)
                Out.WriteInt32R(
                    Program.FileMgr.GetFileVersion(client.Account.Id, i, true, "", "")); // Config file, Server Version

            Out.WriteInt32R(0);

            Out.WriteUInt16(0x957D);
            Out.WriteUInt16(0x0400);

            Out.WriteUInt16(0x5052);
            Out.WriteUInt16(0x4F45);
            Out.WriteUInt16(0x552E);
            Out.WriteUInt16(0x3232);
            Out.WriteUInt16(0x3738);
            Out.WriteUInt16(0x3031);
            Out.WriteUInt16(0);

            Out.WriteUInt16(0x0067);

            Out.WriteUInt64(0x526C624331313256);
            Out.WriteUInt64(0x486E314100000000);
            Out.WriteUInt16(0);
            Out.WriteStringBytes("");
            Out.WriteByte(0);

            client.SendTCP(Out);

            ANS_CHARACTER_INFO.Send(client);
        }
Beispiel #3
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        public static void Send(LobbyClient client)
        {
            PacketOut Out = new PacketOut((UInt32)Opcodes.LOGIN_PUZZLE);
            Out.WriteInt32R(Program.Version[0]);
            Out.WriteInt32R(Program.Version[1]);
            Out.WriteInt32R(Program.Version[2]);
            Out.WriteInt32R(Program.Build);

            Out.WriteByte(0x05);

            Out.WriteInt64R(-313054979819954861);

            Out.WriteUInt32R(0);
            Out.WriteUInt32R(0);
            Out.WriteUInt32R(0);
            client.SendTCP(Out);
        }
Beispiel #4
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        public static void Send(LobbyClient client)
        {
            Log.Debug("LOGIN_SALT", "Send to " + client.Account.Email);
            MakeSalt(client);

            PacketOut Out = new PacketOut((UInt32)Opcodes.LOGIN_SALT);
            Out.WriteInt32R(client.Account.Id);
            Out.Write(client.B, 0, 64);
            Out.WriteByte(0x40);
            Out.WriteByte(0);
            Out.Write(client.Salt, 0, 10);
            client.SendTCP(Out);
        }
        public static void HandlePacket(BaseClient client, PacketIn packet)
        {
            WorldClient cclient = (WorldClient)client;
            UInt32 AcctId = packet.GetUint32R();

            Log.Debug("AskWorldEnter", "New client, Account = " + AcctId);

            cclient.Account = Program.CharMgr.GetAccount((int)AcctId);
            cclient.Character = Program.CharMgr.GetInfoForEnter((int)AcctId);

            PacketOut Out = new PacketOut((UInt32)Opcodes.ANS_WORLD_ENTER);

            if (cclient.Account == null || cclient.Character == null)
                Out.WriteInt32R(1);
            else
            {
                Out.WriteInt32R(0);
                Out.WriteInt32R(cclient.Character.Character.Id);
                Out.WriteInt32R(cclient.Account.Points); // Points
                Out.WriteByte(1);
                Out.WriteInt64R(TCPManager.GetTimeStamp());
                Out.WriteFloat(5.00f); // fMarketPlaceMinimumBidPct
                Out.WriteByte(0); // GroupPublic
                Out.WriteByte(0); // GroupInvite

                Out.WriteInt32R(Program.FileMgr.GetFileVersion(cclient.Account.Id, 1, false, Program.Config.WorldName, cclient.Character.Character.Name)); // ConfigFileVersion
                Out.WriteInt32R(Program.FileMgr.GetFileVersion(cclient.Account.Id, 2, false, Program.Config.WorldName, cclient.Character.Character.Name));
                Out.WriteInt32R(Program.FileMgr.GetFileVersion(cclient.Account.Id, 3, false, Program.Config.WorldName, cclient.Character.Character.Name));
                Out.WriteInt32R(Program.FileMgr.GetFileVersion(cclient.Account.Id, 4, false, Program.Config.WorldName, cclient.Character.Character.Name));
                Out.WriteInt32R(Program.FileMgr.GetFileVersion(cclient.Account.Id, 5, false, Program.Config.WorldName, cclient.Character.Character.Name));

                Out.WriteByte(1); // Tutorial Complete
                Out.WriteByte(0); // lookInForGroup
            }

            cclient.SendTCP(Out);
        }
Beispiel #6
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        public static void Send(LobbyClient client)
        {
            List<WorldInfo> _Worlds = Program.CharMgr.GetWorlds();

            PacketOut Out = new PacketOut((UInt32)Opcodes.WORLD_LIST);
            Out.WriteInt32R(0); // Returned Code

            Out.WriteUInt16R((UInt16)_Worlds.Count); // World Count

            foreach (WorldInfo Info in _Worlds)
            {
                Out.WriteUInt32R((UInt32)Info._Info.Id); // WorldUid

                Out.WriteUnicodeString(Info._Info.Name, 32); // WorldName

                Out.WriteByte((byte)(Info.RpcID == 0 ? 0 : 1)); // Status
                Out.WriteByte(Info._Info.Population); // Pop  0:Low 1:Medium 2:High
                Out.WriteByte(Info._Info.Enf); // enf recommended , true or false
                Out.WriteByte(Info._Info.Crim); // crim recommended , true or false
            }

            client.SendTCP(Out);
        }
        public static void HandlePacket(BaseClient client, PacketIn packet)
        {
            LobbyClient cclient = (LobbyClient)client;

            byte sloid = packet.GetUint8();
            Program.CharMgr.SetEnter(cclient.Account.Id, sloid);

            WorldInfo Info = Program.CharMgr.GetWorldInfo(cclient.Account.WorldId);

            PacketOut Out = new PacketOut((UInt32)Opcodes.ANS_WORLD_ENTER);

            if (Info == null)
                Out.WriteUInt32R(1);
            else
            {
                Out.WriteUInt32R(0);

                Out.WriteInt32R(Info.Ip); // WorldServerIp
                Out.WriteUInt16R((UInt16)Info.Port); // Port
                Out.WriteInt64R(TCPManager.GetTimeStamp());
            }

            cclient.SendTCP(Out);
        }
 public static void Send(LobbyClient client,int code)
 {
     PacketOut packet = new PacketOut((UInt32)Opcodes.ANS_LOGIN_FAILED);
     packet.WriteInt32R(code);
     client.SendTCP(packet);
 }