public static void send(Frame.Packet cmd) { if (!isConnected) { return; } sSerializeBuffer.SetPosition(0); cmd.Serialize(sSerializeBuffer); Instance.mSocketBase.Send(sSerializeBuffer); }
public static void send(Frame.Packet cmd) { if (!isConnected) { return; } sSerializeBuffer.SetPosition(0); cmd.Serialize(sSerializeBuffer); Instance.mSocketBase.Send(sSerializeBuffer); }