Beispiel #1
0
 private static void SyncLookupTableLength(int length)
 {
     //Debug.Assert(length < 1024 * 10);
     //Debug.Assert(length >= 0);
     if (length > _lookupTabletLength)
     {
         int level = (int)Math.Ceiling(Math.Log(length, 2));
         Fourier.InitializeReverseBits(level);
         Fourier.InitializeComplexRotations(level);
         //_cFFTData	= new Complex[ Math2.CeilingBase( length, 2 ) ];
         //_cFFTDataF	= new ComplexF[ Math2.CeilingBase( length, 2 ) ];
         _lookupTabletLength = length;
     }
 }
Beispiel #2
0
        static private void ReorderArray(double[] data)
        {
            //Debug.Assert(data != null);

            int length = data.Length / 2;

            //Debug.Assert(Fourier.IsPowerOf2(length) == true);
            //Debug.Assert(length >= cMinLength);
            //Debug.Assert(length <= cMaxLength);

            int[] reversedBits = Fourier.GetReversedBits(Fourier.Log2(length));
            for (int i = 0; i < length; i++)
            {
                int swap = reversedBits[i];
                if (swap > i)
                {
                    Fourier.Swap(ref data[i << 1], ref data[swap << 1]);
                    Fourier.Swap(ref data[i << 1 + 1], ref data[swap << 1 + 1]);
                }
            }
        }
Beispiel #3
0
 static private int[] GetReversedBits(int numberOfBits)
 {
     //Debug.Assert(numberOfBits >= cMinBits);
     //Debug.Assert(numberOfBits <= cMaxBits);
     if (_reversedBits[numberOfBits - 1] == null)
     {
         long  maxBits      = Fourier.Pow2(numberOfBits);
         int[] reversedBits = new int[maxBits];
         for (int i = 0; i < maxBits; i++)
         {
             int oldBits = i;
             int newBits = 0;
             for (int j = 0; j < numberOfBits; j++)
             {
                 newBits = (newBits << 1) | (oldBits & 1);
                 oldBits = (oldBits >> 1);
             }
             reversedBits[i] = newBits;
         }
         _reversedBits[numberOfBits - 1] = reversedBits;
     }
     return(_reversedBits[numberOfBits - 1]);
 }
Beispiel #4
0
        /// <summary>
        /// Compute a 1D real-symmetric fast fourier transform.
        /// </summary>
        /// <param name="data"></param>
        /// <param name="length"></param>
        /// <param name="direction"></param>
        public static void RFFT(float[] data, int length, FourierDirection direction)
        {
            if (data == null)
            {
                throw new ArgumentNullException("data");
            }
            if (data.Length < length)
            {
                throw new ArgumentOutOfRangeException("length", length, "must be at least as large as 'data.Length' parameter");
            }
            if (Fourier.IsPowerOf2(length) == false)
            {
                throw new ArgumentOutOfRangeException("length", length, "must be a power of 2");
            }

            float c1 = 0.5f, c2;
            float theta = (float)Math.PI / (length / 2);

            if (direction == FourierDirection.Forward)
            {
                c2 = -0.5f;
                FFT(data, length / 2, direction);
            }
            else
            {
                c2    = 0.5f;
                theta = -theta;
            }

            float wtemp = (float)Math.Sin(0.5 * theta);
            float wpr   = -2 * wtemp * wtemp;
            float wpi   = (float)Math.Sin(theta);
            float wr    = 1 + wpr;
            float wi    = wpi;

            // do / undo packing
            for (int i = 1; i < length / 4; i++)
            {
                int   a   = 2 * i;
                int   b   = length - 2 * i;
                float h1r = c1 * (data[a] + data[b]);
                float h1i = c1 * (data[a + 1] - data[b + 1]);
                float h2r = -c2 * (data[a + 1] + data[b + 1]);
                float h2i = c2 * (data[a] - data[b]);
                data[a]     = h1r + wr * h2r - wi * h2i;
                data[a + 1] = h1i + wr * h2i + wi * h2r;
                data[b]     = h1r - wr * h2r + wi * h2i;
                data[b + 1] = -h1i + wr * h2i + wi * h2r;
                wr          = (wtemp = wr) * wpr - wi * wpi + wr;
                wi          = wi * wpr + wtemp * wpi + wi;
            }

            if (direction == FourierDirection.Forward)
            {
                float hir = data[0];
                data[0] = hir + data[1];
                data[1] = hir - data[1];
            }
            else
            {
                float hir = data[0];
                data[0] = c1 * (hir + data[1]);
                data[1] = c1 * (hir - data[1]);
                Fourier.FFT(data, length / 2, direction);
            }
        }