private void OnEnable()
        {
            MyScore = new ExampleScore
            {
                IsSelf   = true,
                Score    = UnityEngine.Random.Range(100, 1000),
                Username = Options.UserName
            };

            HighScores.Add(MyScore);

            StartCoroutine(NewScoreAsync());
        }
        private IEnumerator NewScoreAsync()
        {
            for (var i = 0; i < 100; i++)
            {
                if (!enabled)
                {
                    yield break;
                }

                var score = new ExampleScore
                {
                    IsSelf   = false,
                    Score    = UnityEngine.Random.Range(100, 1000),
                    Username = Random(DemoNames)
                };

                HighScores.Add(score);


                yield return(new WaitForSeconds(1));
            }
        }