Beispiel #1
0
        private void ProcessBuildingPoints()
        {
            for (int i = 0; i < building.Count; i++)
            {
                if (CProjectData.backgroundWorker.CancellationPending)
                {
                    return;
                }

                Vector3 point = building[i];
                buildingArray.AddPointInField(point);
            }
        }
Beispiel #2
0
        /// <summary>
        /// Assigns all vege points in preprocess arrays.
        /// Then it calculates the expected average tree height.
        /// </summary>
        private void PreprocessVegePoints()
        {
            const int debugFrequency = 10000;

            DateTime PreprocessVegePointsStart = DateTime.Now;

            CDebug.WriteLine("PreprocessVegePoints", true);

            DateTime preprocessVegePointsStart = DateTime.Now;
            DateTime previousDebugStart        = DateTime.Now;

            for (int i = 0; i < vege.Count; i++)
            {
                if (CProjectData.backgroundWorker.CancellationPending)
                {
                    return;
                }

                Vector3 point = vege[i];
                preprocessDetailArray.AddPointInField(point);
                preprocessNormalArray.AddPointInField(point);

                CDebug.Progress(i, vege.Count, debugFrequency, ref previousDebugStart, preprocessVegePointsStart, "preprocessed point");
            }

            //fill missing heigh - will be used in detection process
            //rank 2 - rank 1 (max) extends local maximas -> unwanted effect
            preprocessDetailArray.FillMissingHeights(2);
            preprocessDetailArray.FillMissingHeights(2);

            CDebug.Duration("PreprocessVegePoints", PreprocessVegePointsStart);

            //determine average tree height
            if (CParameterSetter.GetBoolSettings(ESettings.autoAverageTreeHeight))
            {
                //not valid anymore //why not valid??...seems to work fine
                CTreeManager.AVERAGE_TREE_HEIGHT = preprocessNormalArray.GetAverageZ();

                if (float.IsNaN(CTreeManager.AVERAGE_TREE_HEIGHT))
                {
                    CDebug.Error("AVERAGE_TREE_HEIGHT = NaN. using input value");
                    CTreeManager.AVERAGE_TREE_HEIGHT = CParameterSetter.GetIntSettings(ESettings.avgTreeHeigh);
                }
            }
            else
            {
                CTreeManager.AVERAGE_TREE_HEIGHT = CParameterSetter.GetIntSettings(ESettings.avgTreeHeigh);
            }
        }