public async void Add(string s, PhysicalObject obj)
        { //if there's at least one object, the player must be able to
            bool add = false;
            if (obj == player || player.CanSee(obj))
            {
                add = true;
            }

            else
            {
                add = true;
            }
            if (add && s.Length > 0)
            {
                if (s.Match(new System.Text.RegularExpressions.Regex("^[a-z]")) != null && s.Match(new System.Text.RegularExpressions.Regex("^[a-z]")).Length > 0)
                {
                    s = s.Replace(new System.Text.RegularExpressions.Regex("^[a-z]"), (sr) => sr[0].ToString().ToUpper());
                    //					c[0] = Char.ToUpper(s[0]);
                    //s = new string(c);
                }
                int idx = str.Count - 1;
                str[idx] = str[idx] + s;
                //str.Add(str[idx]);
                //while (str[idx].Length > max_length)
                //{
                //    int extra_space_for_more = 7;
                //    if (str.Count < 3)
                //    {
                //        extra_space_for_more = 1;
                //    }
                //    for (int i = max_length - extra_space_for_more; i >= 0; --i)
                //    {
                //        if (str[idx].Substring(i, 1) == " ")
                //        {
                //            if (str.Count == 3)
                //            {
                //                overflow = str[idx].Substring(i + 1);
                //            }
                //            else
                //            {
                //                //(str[idx].Substring(i + 1)); //todo - this breaks very long lines again.
                //            }
                //            str[idx] = str[idx].Substring(0, i + 1);
                //            break;
                //        }
                //    }
                if (overflow != "")
                {
                    Screen.ResetColors();
                    await Print(false);
                    idx = 0;
                }

            }
        }
Beispiel #2
0
 public Event(PhysicalObject target_,int delay_)
 {
     target=target_;
     delay=delay_;
     type=EventType.MOVE;
     value=0;
     msg="";
     msg_objs = null;
     time_created=Q.turn;
     dead=false;
     tiebreaker = Q.Tiebreaker;
 }
Beispiel #3
0
 public Event(PhysicalObject target_,int delay_,AttrType attr_,int value_)
 {
     target=target_;
     delay=delay_;
     type=EventType.REMOVE_ATTR;
     attr=attr_;
     value=value_;
     msg="";
     msg_objs = null;
     time_created=Q.turn;
     dead=false;
     tiebreaker = Q.Tiebreaker;
 }
Beispiel #4
0
 public Event(PhysicalObject target_,int delay_,AttrType attr_)
 {
     //todo: try removing some of these constructors. maybe FINALLY do Event.Create() and/or Event.RemoveAttr(...), Event.Move(...). that might work.
     target=target_;
     delay=delay_;
     type=EventType.REMOVE_ATTR;
     attr=attr_;
     value=1;
     msg="";
     msg_objs = null;
     time_created=Q.turn;
     dead=false;
     tiebreaker = Q.Tiebreaker;
 }
Beispiel #5
0
 /*public Event(int delay_,string msg_,params PhysicalObject[] objs){
     target=null;
     delay=delay_;
     type=EventType.ANY_EVENT;
     attr=AttrType.NO_ATTR;
     value=0;
     msg=msg_;
     msg_objs = new List<PhysicalObject>();
     foreach(PhysicalObject obj in objs){
         msg_objs.Add(obj);
     }
     time_created=Q.turn;
     dead=false;
     tiebreaker = Q.Tiebreaker;
 }*/
 public Event(List<Tile> area_,int delay_,EventType type_)
 {
     target=null;
     /*area = new List<Tile>(); //todo: reverted this. hope it works.
     foreach(Tile t in area_){
         area.Add(t);
     }*/
     area=area_;
     delay=delay_;
     type=type_;
     attr=AttrType.NO_ATTR;
     value=0;
     msg="";
     msg_objs = null;
     time_created=Q.turn;
     dead=false;
     tiebreaker = Q.Tiebreaker;
 }
Beispiel #6
0
 public void Kill(PhysicalObject target_,AttrType attr_)
 {
     if(target == target_ && type == EventType.REMOVE_ATTR && attr == attr_){
         target = null;
         if(msg_objs != null){
             msg_objs.Clear();
             msg_objs = null;
         }
         if(area != null){
             area.Clear();
             area = null;
         }
         dead = true;
     }
 }
 public Tile FirstSolidTileInLine(PhysicalObject obj)
 {
     return FirstSolidTileInLine(obj,1);
 }
Beispiel #8
0
 /*public Event(List<Tile> area_,int delay_,EventType type_,string msg_,params PhysicalObject[] objs){
     target=null;
     area=area_;
     delay=delay_;
     type=type_;
     attr=AttrType.NO_ATTR;
     value=0;
     msg=msg_;
     msg_objs = new List<PhysicalObject>();
     foreach(PhysicalObject obj in objs){
         msg_objs.Add(obj);
     }
     time_created=Q.turn;
     dead=false;
     tiebreaker = Q.Tiebreaker;
 }*/
 public Event(PhysicalObject target_,List<Tile> area_,int delay_,EventType type_)
 {
     target=target_;
     area=area_;
     delay=delay_;
     type=type_;
     attr=AttrType.NO_ATTR;
     value=0;
     msg="";
     msg_objs = null;
     time_created=Q.turn;
     dead=false;
     tiebreaker = Q.Tiebreaker;
 }
Beispiel #9
0
        public void Execute()
        {
            if(!dead){
                switch(type){
                case EventType.MOVE:
                {
                    Actor temp = target as Actor;
                    temp.Act();
                    break;
                }
                case EventType.REMOVE_ATTR:
                {
                    Actor temp = target as Actor;
                    if(attr == AttrType.FLYING){
                        temp.attrs[AttrType.DESCENDING] = 2;
                        if(temp == player){
                            B.Add("You start to descend as your flight wears off. ");
                            B.Print(true);
                        }
                        break;
                    }
                    if(attr == AttrType.SHINING){
                        int old_rad = temp.LightRadius();
                        temp.attrs[attr] -= value;
                        if(old_rad != temp.LightRadius() && !temp.HasAttr(AttrType.BURROWING)){
                            temp.UpdateRadius(old_rad,temp.LightRadius());
                        }
                        break;
                    }
                    if(temp.type == ActorType.BERSERKER && attr == AttrType.COOLDOWN_2){
                        temp.attrs[attr] = 0; //this hack can probably be removed
                    }
                    else{
                        temp.attrs[attr] -= value;
                    }
                    if(attr == AttrType.BURNING && temp.LightRadius() == 0 && !temp.HasAttr(AttrType.BURROWING)){
                        temp.UpdateRadius(1,0);
                    }
                    if(attr == AttrType.TELEPORTING){
                        temp.attrs[attr] = 0;
                    }
                    if(attr == AttrType.CONVICTION){
                        if(temp.HasAttr(AttrType.IN_COMBAT)){
                            temp.attrs[AttrType.CONVICTION] += value; //whoops, undo that
                        }
                        else{
                            temp.attrs[AttrType.BONUS_SPIRIT] -= value;      //otherwise, set things to normal
                            temp.attrs[AttrType.BONUS_COMBAT] -= (value+1) / 2;
                            if(temp.attrs[AttrType.KILLSTREAK] >= 2){
                                B.Add("You wipe off your weapon. ");
                            }
                            temp.attrs[AttrType.KILLSTREAK] = 0;
                        }
                    }
                    if(attr == AttrType.COOLDOWN_1 && temp.type == ActorType.BERSERKER){
                        B.Add(temp.Your() + " rage diminishes. ",temp);
                        B.Add(temp.the_name + " dies. ",temp);
                        temp.Kill();
                    }
                    break;
                }
                case EventType.REMOVE_GAS:
                {
                    List<Tile> removed = new List<Tile>();
                    foreach(Tile t in area){
                        if(t.Is(feature)){
                            if(R.PercentChance(value)){
                                t.RemoveFeature(feature);
                                removed.Add(t);
                            }
                        }
                        else{
                            removed.Add(t);
                        }
                    }
                    foreach(Tile t in removed){
                        area.Remove(t);
                    }
                    if(area.Count > 0){
                        Event.RemoveGas(area,100,feature,value);
                    }
                    break;
                }
                case EventType.CHECK_FOR_HIDDEN:
                {
                    List<Tile> removed = new List<Tile>();
                    foreach(Tile t in area){
                        if(player.CanSee(t)){
                            int exponent = player.DistanceFrom(t) + 1;
                            if(player.magic_trinkets.Contains(MagicTrinketType.RING_OF_KEEN_SIGHT)){
                                --exponent;
                            }
                            if(!t.IsLit()){
                                if(!player.HasAttr(AttrType.SHADOWSIGHT)){
                                    ++exponent;
                                }
                            }
                            if(exponent > 8){
                                exponent = 8; //because 1 in 256 is enough.
                            }
                            int difficulty = 1;
                            for(int i=exponent;i>0;--i){
                                difficulty = difficulty * 2;
                            }
                            if(R.Roll(difficulty) == difficulty){
                                if(t.IsTrap() || t.Is(TileType.FIRE_GEYSER) || t.Is(TileType.FOG_VENT) || t.Is(TileType.POISON_GAS_VENT)){
                                    t.name = Tile.Prototype(t.type).name;
                                    t.a_name = Tile.Prototype(t.type).a_name;
                                    t.the_name = Tile.Prototype(t.type).the_name;
                                    t.symbol = Tile.Prototype(t.type).symbol;
                                    t.color = Tile.Prototype(t.type).color;
                                    B.Add("You notice " + t.AName(true) + ". ");
                                }
                                else{
                                    if(t.type == TileType.HIDDEN_DOOR){
                                        t.Toggle(null);
                                        B.Add("You notice a hidden door. ");
                                    }
                                }
                                removed.Add(t);
                            }
                        }
                    }
                    foreach(Tile t in removed){
                        area.Remove(t);
                    }
                    if(area.Count > 0){
                        Q.Add(new Event(area,100,EventType.CHECK_FOR_HIDDEN));
                    }
                    break;
                }
                case EventType.RELATIVELY_SAFE:
                {
                    if(M.AllActors().Count == 1 && !Q.Contains(EventType.POLTERGEIST)
                    && !Q.Contains(EventType.REGENERATING_FROM_DEATH) && !Q.Contains(EventType.MIMIC) && !Q.Contains(EventType.MARBLE_HORROR)){
                        //B.Add("The dungeon is still and silent. ");
                        B.Add("The dungeon is utterly silent for a moment. ");
                        B.PrintAll();
                    }
                    else{
                        Q.Add(new Event((R.Roll(20)+30)*100,EventType.RELATIVELY_SAFE));
                    }
                    break;
                }
                case EventType.POLTERGEIST:
                {
                    if(target != null && target is Actor){ //target can either be a stolen item, or the currently manifested poltergeist.
                        Q.Add(new Event(target,area,(R.Roll(8)+6)*100,EventType.POLTERGEIST,AttrType.NO_ATTR,0,""));
                        break; //if it's manifested, the event does nothing for now.
                    }
                    if(area.Any(t => t.actor() == player)){
                        bool manifested = false;
                        if(value == 0){
                            B.Add("You feel like you're being watched. ");
                        }
                        else{
                            if(target != null){ //if it has a stolen item
                                Tile tile = null;
                                tile = area.Where(t => t.actor() == null && t.DistanceFrom(player) >= 2
                                    && t.HasLOE(player) && t.FirstActorInLine(player) == player).RandomOrDefault();
                                if(tile != null){
                                    Actor temporary = new Actor(ActorType.POLTERGEIST,"something",'G',Color.DarkGreen,1,1,0,0);
                                    temporary.a_name = "something";
                                    temporary.the_name = "something";
                                    temporary.p = tile.p;
                                    temporary.inv = new List<Item>();
                                    temporary.inv.Add(target as Item);
                                    Item item = temporary.inv[0];
                                    if(item.NameOfItemType() == "orb"){
                                        temporary.inv[0].Use(temporary,temporary.GetBestExtendedLineOfEffect(player));
                                    }
                                    else{
                                        B.Add("Something throws " + item.AName() + ". ",temporary);
                                        B.DisplayNow();
                                        Screen.AnimateProjectile(tile.GetBestExtendedLineOfEffect(player).ToFirstSolidTileOrActor(),new colorchar(item.color,item.symbol));
                                        player.tile().GetItem(item);
                                        B.Add(item.TheName() + " hits you. ");
                                        player.TakeDamage(DamageType.NORMAL,DamageClass.PHYSICAL,R.Roll(6),temporary,"a flying " + item.Name());
                                    }
                                    target = null;
                                }
                                else{
                                    Q.Add(new Event(target,area,100,EventType.POLTERGEIST,AttrType.NO_ATTR,value,""));
                                    return; //try again next turn
                                }
                            }
                            else{
                                if(value >= 2 && area.Any(t => t.DistanceFrom(player) == 1 && t.passable && t.actor() == null)){
                                    Tile tile = area.Where(t => t.DistanceFrom(player) == 1 && t.passable && t.actor() == null).Random();
                                    B.DisplayNow();
                                    for(int i=4;i>0;--i){
                                        Screen.AnimateStorm(tile.p,i,2,1,'G',Color.DarkGreen);
                                    }
                                    Actor a = Actor.Create(ActorType.POLTERGEIST,tile.row,tile.col,TiebreakerAssignment.UseCurrent);
                                    Q.KillEvents(a,EventType.MOVE);
                                    a.Q0();
                                    a.player_visibility_duration = -1;
                                    B.Add("A poltergeist manifests in front of you! ");
                                    Q.Add(new Event(a,area,(R.Roll(8)+6)*100,EventType.POLTERGEIST,AttrType.NO_ATTR,0,""));
                                    manifested = true;
                                }
                                else{
                                    if(player.tile().type == TileType.DOOR_O){
                                        B.Add("The door slams closed on you! ");
                                        player.TakeDamage(DamageType.NORMAL,DamageClass.PHYSICAL,R.Roll(6),null,"a slamming door");
                                    }
                                    else{
                                        Tile tile = null; //check for items to throw...
                                        tile = area.Where(t => t.inv != null && t.actor() == null && t.DistanceFrom(player) >= 2
                                            && t.HasLOE(player) && t.FirstActorInLine(player) == player).RandomOrDefault();
                                        if(tile != null){
                                            Actor temporary = new Actor(ActorType.POLTERGEIST,"something",'G',Color.DarkGreen,1,1,0,0);
                                            temporary.a_name = "something";
                                            temporary.the_name = "something";
                                            temporary.p = tile.p;
                                            temporary.inv = new List<Item>();
                                            if(tile.inv.quantity <= 1){
                                                temporary.inv.Add(tile.inv);
                                                tile.inv = null;
                                            }
                                            else{
                                                temporary.inv.Add(new Item(tile.inv,-1,-1));
                                                tile.inv.quantity--;
                                            }
                                            M.Draw();
                                            Item item = temporary.inv[0];
                                            if(item.NameOfItemType() == "orb"){
                                                temporary.inv[0].Use(temporary,temporary.GetBestExtendedLineOfEffect(player));
                                            }
                                            else{
                                                B.Add("Something throws " + item.TheName() + ". ",temporary);
                                                B.DisplayNow();
                                                Screen.AnimateProjectile(tile.GetBestExtendedLineOfEffect(player).ToFirstSolidTileOrActor(),new colorchar(item.color,item.symbol));
                                                player.tile().GetItem(item);
                                                B.Add(item.TheName() + " hits you. ");
                                                player.TakeDamage(DamageType.NORMAL,DamageClass.PHYSICAL,R.Roll(6),temporary,"a flying " + item.Name());
                                            }
                                        }
                                        else{
                                            if(area.Any(t => t.type == TileType.DOOR_O || t.type == TileType.DOOR_C)){
                                                Tile door = area.Where(t=>t.type == TileType.DOOR_O || t.type == TileType.DOOR_C).Random();
                                                if(door.type == TileType.DOOR_C){
                                                    if(player.CanSee(door)){
                                                        B.Add("The door flies open! ",door);
                                                    }
                                                    else{
                                                        if(door.seen || player.DistanceFrom(door) <= 12){
                                                            B.Add("You hear a door slamming. ");
                                                        }
                                                    }
                                                    door.Toggle(null);
                                                }
                                                else{
                                                    if(door.actor() == null){
                                                        if(player.CanSee(door)){
                                                            B.Add("The door slams closed! ",door);
                                                        }
                                                        else{
                                                            if(door.seen || player.DistanceFrom(door) <= 12){
                                                                B.Add("You hear a door slamming. ");
                                                            }
                                                        }
                                                        door.Toggle(null);
                                                    }
                                                    else{
                                                        if(player.CanSee(door)){
                                                            B.Add("The door slams closed on " + door.actor().TheName(true) + "! ",door);
                                                        }
                                                        else{
                                                            if(player.DistanceFrom(door) <= 12){
                                                                B.Add("You hear a door slamming and a grunt of pain. ");
                                                            }
                                                        }
                                                        door.actor().TakeDamage(DamageType.NORMAL,DamageClass.PHYSICAL,R.Roll(6),null,"a slamming door");
                                                    }
                                                }
                                            }
                                            else{
                                                B.Add("You hear mocking laughter from nearby. ");
                                            }
                                        }
                                    }
                                }
                            }
                        }
                        if(!manifested){
                            Q.Add(new Event(target,area,(R.Roll(8)+6)*100,EventType.POLTERGEIST,AttrType.NO_ATTR,value+1,""));
                        }
                    }
                    else{
                        Q.Add(new Event(target,area,(R.Roll(8)+6)*100,EventType.POLTERGEIST,AttrType.NO_ATTR,0,""));
                    }
                    break;
                }
                case EventType.MIMIC:
                {
                    Item item = target as Item;
                    if(area[0].inv != item){ //it could have been picked up by the player or moved in another way
                        foreach(Tile t in M.AllTiles()){ //if it was moved, make the correction to the event's area.
                            if(t.inv == item){
                                area = new List<Tile>{t};
                                break;
                            }
                        }
                    }
                    if(area[0].inv == item){
                        bool attacked = false;
                        if(player.DistanceFrom(area[0]) == 1 && area[0].actor() == null){
                            if(player.TotalSkill(SkillType.STEALTH) * 5 < R.Roll(1,100)){
                                B.Add(item.TheName(true) + " suddenly grows tentacles! ");
                                attacked = true;
                                area[0].inv = null;
                                Actor a = Actor.Create(ActorType.MIMIC,area[0].row,area[0].col,TiebreakerAssignment.UseCurrent);
                                Q.KillEvents(a,EventType.MOVE);
                                a.Q0();
                                a.player_visibility_duration = -1;
                                a.symbol = item.symbol;
                                a.color = item.color;
                            }
                        }
                        if(!attacked){
                            Q.Add(new Event(target,area,100,EventType.MIMIC,AttrType.NO_ATTR,0,""));
                        }
                    }
                    else{ //if the item is missing, we assume that the player just picked it up
                        List<Tile> open = new List<Tile>();
                        foreach(Tile t in player.TilesAtDistance(1)){
                            if(t.passable && t.actor() == null){
                                open.Add(t);
                            }
                        }
                        if(open.Count > 0){
                            Tile t = open.Random();
                            B.Add(item.TheName() + " suddenly grows tentacles! ");
                            Actor a = Actor.Create(ActorType.MIMIC,t.row,t.col,TiebreakerAssignment.UseCurrent);
                            Q.KillEvents(a,EventType.MOVE);
                            a.Q0();
                            a.player_visibility_duration = -1;
                            a.symbol = item.symbol;
                            a.color = item.color;
                            player.inv.Remove(item);
                        }
                        else{
                            B.Add("Your pack feels lighter. ");
                            player.inv.Remove(item);
                        }
                    }
                    break;
                }
                case EventType.GRENADE:
                {
                    Tile t = target as Tile;
                    if(t.Is(FeatureType.GRENADE)){
                        t.features.Remove(FeatureType.GRENADE);
                        B.Add("The grenade explodes! ",t);
                        if(t.seen){
                            Screen.WriteMapChar(t.row,t.col,M.VisibleColorChar(t.row,t.col));
                        }
                        B.DisplayNow();
                        t.ApplyExplosion(1,"an exploding grenade");
                        /*List<pos> cells = new List<pos>();
                        foreach(Tile tile in t.TilesWithinDistance(1)){
                            if(tile.passable && tile.seen){ //animation LOS check here
                                cells.Add(tile.p);
                            }
                        }
                        Screen.AnimateMapCells(cells,new colorchar('*',Color.RandomExplosion));
                        Actor a = t.actor();
                        if(a != null){
                            a.attrs[AttrType.TURN_INTO_CORPSE] = 1;
                        }
                        foreach(Actor a2 in t.ActorsWithinDistance(1)){
                            a2.TakeDamage(DamageType.NORMAL,DamageClass.PHYSICAL,R.Roll(3,6),null,"an exploding grenade");
                        }
                        if(a != null){
                            int dir = Global.RandomDirection();
                            if(a.curhp > 0 || !a.HasAttr(AttrType.NO_CORPSE_KNOCKBACK)){
                                t.TileInDirection(dir).KnockObjectBack(a,1);
                            }
                            a.CorpseCleanup();
                        }
                        t.MakeNoise(8);*/
                    }
                    break;
                }
                case EventType.BLAST_FUNGUS:
                {
                    Item i = target as Item;
                    i.other_data--;
                    if(i.other_data == 0){
                        Tile t = null;
                        if(M.tile.BoundsCheck(i.row,i.col) && M.tile[i.p].inv == i){
                            t = M.tile[i.p];
                            t.inv = null;
                        }
                        else{
                            foreach(Actor a in M.AllActors()){
                                if(a.inv.Contains(i)){
                                    a.inv.Remove(i);
                                    t = a.tile();
                                    break;
                                }
                            }
                        }
                        if(t != null){
                            B.Add("The blast fungus explodes! ",t);
                            if(t.seen){
                                Screen.WriteMapChar(t.row,t.col,M.VisibleColorChar(t.row,t.col));
                            }
                            B.DisplayNow();
                            t.ApplyExplosion(3,"an exploding blast fungus");
                        }
                    }
                    else{
                        Tile t = null;
                        if(M.tile.BoundsCheck(i.row,i.col) && M.tile[i.p].inv == i){
                            t = M.tile[i.p];
                        }
                        else{
                            foreach(Actor a in M.AllActors()){
                                if(a.inv.Contains(i)){
                                    t = a.tile();
                                    break;
                                }
                            }
                        }
                        if(t != null && t.seen){
                            Screen.AnimateMapCell(t.row,t.col,new colorchar(i.other_data.ToString()[0],Color.Red),100);
                        }
                        Q.Add(new Event(i,100,EventType.BLAST_FUNGUS));
                    }
                    break;
                }
                case EventType.STALAGMITE:
                {
                    if(value > 1){
                        int stalagmites = 0; //number removed
                        int number_left = 0;
                        List<Tile> crumbled = new List<Tile>();
                        foreach(Tile tile in area){
                            if(tile.type == TileType.STALAGMITE){
                                if(R.OneIn(value)){
                                    crumbled.Add(tile);
                                    tile.Toggle(null);
                                    ++stalagmites;
                                }
                                else{
                                    ++number_left;
                                }
                            }
                        }
                        if(stalagmites > 0){
                            if(stalagmites > 1){
                                B.Add("The stalagmites crumble. ",crumbled.ToArray());
                            }
                            else{
                                B.Add("The stalagmite crumbles. ",crumbled.ToArray());
                            }
                        }
                        if(number_left > 0){
                            Q.Add(new Event(area,100,EventType.STALAGMITE,value));
                        }
                    }
                    else{
                        int stalagmites = 0;
                        foreach(Tile tile in area){
                            if(tile.type == TileType.STALAGMITE){
                                stalagmites++;
                            }
                        }
                        if(stalagmites > 0){
                            if(stalagmites > 1){
                                B.Add("The stalagmites crumble. ",area.ToArray());
                            }
                            else{
                                B.Add("The stalagmite crumbles. ",area.ToArray());
                            }
                            foreach(Tile tile in area){
                                if(tile.type == TileType.STALAGMITE){
                                    tile.Toggle(null);
                                }
                            }
                        }
                    }
                    break;
                }
                case EventType.FIRE_GEYSER:
                {
                    int frequency = value / 10; //9-39
                    int variance = value % 10; //0-9
                    int variance_amount = (frequency * variance) / 10;
                    int number_of_values = variance_amount*2 + 1;
                    int minimum_value = frequency - variance_amount;
                    if(minimum_value < 5){
                        int diff = 5 - minimum_value;
                        number_of_values -= diff;
                        minimum_value = 5;
                    }
                    int delay = ((minimum_value - 1) + R.Roll(number_of_values)) * 100;
                    Q.Add(new Event(target,delay+200,EventType.FIRE_GEYSER,value));
                    Q.Add(new Event(target,delay,EventType.FIRE_GEYSER_ERUPTION,2));
                    break;
                }
                case EventType.FIRE_GEYSER_ERUPTION:
                {
                    foreach(Tile t in target.TilesWithinDistance(2)){
                        t.RemoveFeature(FeatureType.FOG);
                    }
                    //int old_radius = target.light_radius;
                    //target.UpdateRadius(old_radius,2,true);
                    B.Add(target.the_name + " spouts flames! ",target);
                    if(target.actor() != null){
                        target.actor().ApplyBurning();
                    }
                    for(int i=0;i<4;++i){
                        Tile t = target.TilesWithinDistance(2).Where(x=>target.HasLOE(x)).RandomOrDefault();
                        if(t != null){
                            if(t.passable){
                                t.AddFeature(FeatureType.FIRE);
                            }
                            else{
                                t.ApplyEffect(DamageType.FIRE);
                            }
                        }
                    }
                    //target.UpdateRadius(2,old_radius,true);
                    if(value > 0){
                        Q.Add(new Event(target,100,EventType.FIRE_GEYSER_ERUPTION,value - 1));
                    }
                    break;
                }
                case EventType.FOG_VENT:
                {
                    Tile current = target as Tile;
                    if(!current.Is(FeatureType.FOG)){
                        current.AddFeature(FeatureType.FOG);
                        List<Tile> new_area = new List<Tile>{current};
                        Q.RemoveTilesFromEventAreas(new_area,EventType.REMOVE_GAS);
                        Event.RemoveGas(new_area,600,FeatureType.FOG,25);
                        //Q.Add(new Event(new_area,600,EventType.FOG,25));
                    }
                    else{
                        for(int tries=0;tries<50;++tries){
                            List<Tile> open = new List<Tile>();
                            foreach(Tile t in current.TilesAtDistance(1)){ //perhaps the rework could involve refreshing the duration of nearby tiles - if enough are refreshed, then no new tiles need to be added
                                if(t.passable){
                                    open.Add(t);
                                    if(!t.Is(FeatureType.FOG)){
                                        open.Add(t); //3x as likely if it can expand there
                                        open.Add(t);
                                    }
                                }
                            }
                            if(open.Count > 0){
                                Tile possible = open.Random();
                                if(!possible.Is(FeatureType.FOG)){
                                    possible.AddFeature(FeatureType.FOG);
                                    List<Tile> new_area = new List<Tile>{possible};
                                    Q.RemoveTilesFromEventAreas(new_area,EventType.REMOVE_GAS);
                                    Event.RemoveGas(new_area,600,FeatureType.FOG,25);
                                    break;
                                }
                                else{
                                    current = possible;
                                }
                            }
                            else{
                                break;
                            }
                        }
                    }
                    Q.Add(new Event(target,100,EventType.FOG_VENT));
                    break;
                }
                case EventType.POISON_GAS_VENT:
                {
                    Tile current = target as Tile;
                    if(R.OneIn(7)){
                        int num = R.Roll(5) + 2;
                        List<Tile> new_area = new List<Tile>();
                        for(int i=0;i<num;++i){
                            if(!current.Is(FeatureType.POISON_GAS)){
                                current.AddFeature(FeatureType.POISON_GAS);
                                new_area.Add(current);
                            }
                            else{
                                for(int tries=0;tries<50;++tries){
                                    List<Tile> open = new List<Tile>();
                                    foreach(Tile t in current.TilesAtDistance(1)){
                                        if(t.passable){
                                            open.Add(t);
                                        }
                                    }
                                    if(open.Count > 0){
                                        Tile possible = open.Random();
                                        if(!possible.Is(FeatureType.POISON_GAS)){
                                            possible.AddFeature(FeatureType.POISON_GAS);
                                            new_area.Add(possible);
                                            break;
                                        }
                                        else{
                                            current = possible;
                                        }
                                    }
                                    else{
                                        break;
                                    }
                                }
                            }
                        }
                        if(new_area.Count > 0){
                            B.Add("Toxic vapors pour from " + target.the_name + "! ",target);
                            Event.RemoveGas(new_area,200,FeatureType.POISON_GAS,18);
                        }
                    }
                    Q.Add(new Event(target,100,EventType.POISON_GAS_VENT));
                    break;
                }
                case EventType.STONE_SLAB:
                {
                    Tile t = target as Tile;
                    if(t.type == TileType.STONE_SLAB && (t.IsLitFromAnywhere(true) || area.Any(x=>x.actor()!=null))){
                        bool vis = player.CanSee(t);
                        t.Toggle(null);
                        //t.Toggle(null,TileType.FLOOR);
                        //t.symbol = '-';
                        //t.revealed_by_light = true;
                        if(!vis && player.CanSee(t)){
                            vis = true;
                        }
                        if(vis){
                            B.Add("The stone slab rises with a grinding sound. ");
                        }
                        else{
                            if(player.DistanceFrom(t) <= 6){
                                B.Add("You hear a grinding sound. ");
                            }
                        }
                    }
                    else{
                        if(t.type == TileType.STONE_SLAB_OPEN && !t.IsLitFromAnywhere(true) && t.actor() == null && !area.Any(x=>x.actor()!=null)){
                            bool vis = player.CanSee(t);
                            //t.Toggle(null,TileType.STONE_SLAB);
                            t.Toggle(null);
                            if(!vis && player.CanSee(t)){
                                vis = true;
                            }
                            if(vis){
                                B.Add("The stone slab descends with a grinding sound. ");
                            }
                            else{
                                if(player.DistanceFrom(t) <= 6){
                                    B.Add("You hear a grinding sound. ");
                                }
                            }
                        }
                    }
                    Q.Add(new Event(target,area,100,EventType.STONE_SLAB));
                    break;
                }
                case EventType.MARBLE_HORROR:
                {
                    Tile t = target as Tile;
                    if(t.type == TileType.STATUE){
                        if(value == 1 && player.CanSee(t) && !t.IsLit() && t.actor() == null){ //if target was visible last turn & this turn, and it's currently in darkness...
                            t.TransformTo(TileType.FLOOR);
                            Actor a = Actor.Create(ActorType.MARBLE_HORROR,t.row,t.col,TiebreakerAssignment.AtEnd); //todo: not sure - should this get a placeholder like poltergeist and mimic?
                            foreach(Event e in Q.list){
                                if(e.target == a && e.type == EventType.MOVE){
                                    e.dead = true;
                                    break;
                                }
                            }
                            a.Q0();
                            switch(R.Roll(2)){
                            case 1:
                                B.Add("You think that statue might have just moved... ");
                                B.Print(true);
                                break;
                            case 2:
                                B.Add("The statue turns its head to face you. ");
                                B.Print(true);
                                break;
                            }
                        }
                        else{
                            if(player.CanSee(t)){
                                Q.Add(new Event(target,100,EventType.MARBLE_HORROR,1));
                            }
                            else{
                                Q.Add(new Event(target,100,EventType.MARBLE_HORROR,0));
                            }
                        }
                    }
                    break;
                }
                case EventType.REGENERATING_FROM_DEATH:
                {
                    int health = value;
                    int permanent_damage = secondary_value;
                    if(target.tile().Is(FeatureType.TROLL_CORPSE)){ //otherwise, assume it was destroyed by fire
                        int maxhp = Actor.Prototype(ActorType.TROLL).maxhp;
                        int recovered = Actor.Prototype(ActorType.TROLL).attrs[AttrType.REGENERATING];
                        if(health + recovered > maxhp - permanent_damage){
                            recovered = (maxhp - permanent_damage) - health;
                        }
                        health += recovered;
                        if(permanent_damage >= maxhp){
                            break;
                        }
                        if(health > 0 && target.actor() == null){
                            Actor a = Actor.Create(ActorType.TROLL,target.row,target.col,TiebreakerAssignment.UseCurrent);
                            a.curhp = health;
                            a.attrs[AttrType.PERMANENT_DAMAGE] = permanent_damage;
                            a.attrs[AttrType.NO_ITEM]++;
                            a.attrs[AttrType.DANGER_SENSED]++;
                            B.Add("The troll stands up! ",target);
                            a.player_visibility_duration = -1;
                            if(target.tile().type == TileType.DOOR_C){
                                target.tile().Toggle(a);
                            }
                            target.tile().features.Remove(FeatureType.TROLL_CORPSE);
                            a.attrs[AttrType.WANDERING]++;
                        }
                        else{
                            int roll = R.Roll(20);
                            if(health == -1){
                                roll = 1;
                            }
                            if(health == 0){
                                roll = 3;
                            }
                            switch(roll){
                            case 1:
                            case 2:
                                B.Add("The troll's corpse twitches. ",target);
                                break;
                            case 3:
                            case 4:
                                B.Add("You hear sounds coming from the troll's corpse. ",target);
                                break;
                            case 5:
                                B.Add("The troll on the floor regenerates. ",target);
                                break;
                            default:
                                break;
                            }
                            Event e = new Event(target,100,EventType.REGENERATING_FROM_DEATH);
                            e.value = health;
                            e.secondary_value = permanent_damage;
                            Q.Add(e);
                        }
                    }
                    if(target.tile().Is(FeatureType.TROLL_BLOODWITCH_CORPSE)){ //otherwise, assume it was destroyed by fire
                        int maxhp = Actor.Prototype(ActorType.TROLL_BLOODWITCH).maxhp;
                        int recovered = Actor.Prototype(ActorType.TROLL_BLOODWITCH).attrs[AttrType.REGENERATING];
                        if(health + recovered > maxhp - permanent_damage){
                            recovered = (maxhp - permanent_damage) - health;
                        }
                        health += recovered;
                        if(permanent_damage >= maxhp){
                            break;
                        }
                        if(recovered > 0){
                            List<pos> cells = new List<pos>();
                            List<colorchar> cch = new List<colorchar>();
                            foreach(pos p2 in target.PositionsWithinDistance(4)){
                                if(target.HasLOE(M.tile[p2]) && player.CanSee(M.tile[p2])){
                                    cells.Add(p2);
                                    colorchar ch = M.VisibleColorChar(p2.row,p2.col);
                                    ch.color = Color.Red;
                                    cch.Add(ch);
                                }
                            }
                            if(cells.Count > 0){
                                M.Draw();
                                Screen.AnimateMapCells(cells,cch,40);
                            }
                            foreach(Actor a in target.ActorsWithinDistance(4)){
                                if(target.HasLOE(a)){
                                    if(a == player){
                                        B.Add("Ow! ");
                                    }
                                    a.TakeDamage(DamageType.NORMAL,DamageClass.MAGICAL,recovered,null,"trollish blood magic");
                                }
                            }
                        }
                        if(health > 0 && target.actor() == null){
                            Actor a = Actor.Create(ActorType.TROLL_BLOODWITCH,target.row,target.col,TiebreakerAssignment.UseCurrent);
                            a.curhp = health;
                            a.attrs[AttrType.PERMANENT_DAMAGE] = permanent_damage;
                            a.attrs[AttrType.NO_ITEM]++;
                            a.attrs[AttrType.DANGER_SENSED]++;
                            B.Add("The troll bloodwitch rises! ",target);
                            a.player_visibility_duration = -1;
                            if(attr == AttrType.COOLDOWN_1){
                                a.attrs[AttrType.COOLDOWN_1]++;
                            }
                            if(target.tile().type == TileType.DOOR_C){
                                target.tile().Toggle(a);
                            }
                            target.tile().features.Remove(FeatureType.TROLL_BLOODWITCH_CORPSE);
                            a.attrs[AttrType.WANDERING]++;
                        }
                        else{
                            int roll = R.Roll(20);
                            if(health == -1){
                                roll = 1;
                            }
                            if(health == 0){
                                roll = 3;
                            }
                            switch(roll){
                            case 1:
                            case 2:
                                B.Add("The bloodwitch's corpse twitches. ",target);
                                break;
                            case 3:
                            case 4:
                                B.Add("You feel a pulse like a heartbeat coming from the bloodwitch. ",target);
                                break;
                            case 5:
                                B.Add("The troll bloodwitch on the floor regenerates. ",target);
                                break;
                            default:
                                break;
                            }
                            Event e = new Event(target,100,EventType.REGENERATING_FROM_DEATH);
                            e.value = health;
                            e.secondary_value = permanent_damage;
                            Q.Add(e);
                        }
                    }
                    break;
                }
                case EventType.REASSEMBLING:
                {
                    Tile t = target as Tile;
                    if(t.Is(FeatureType.BONES)){
                        if(t.actor() == null){
                            Actor a = Actor.Create(ActorType.SKELETON,target.row,target.col,TiebreakerAssignment.UseCurrent);
                            B.Add("The skeleton reassembles itself. ",target);
                            a.player_visibility_duration = -1;
                            if(target.tile().type == TileType.DOOR_C){
                                target.tile().Toggle(a);
                            }
                            target.tile().features.Remove(FeatureType.BONES);
                            if(R.OneIn(3)){
                                a.attrs[AttrType.WANDERING]++;
                            }
                        }
                        else{
                            Q.Add(new Event(target,100,EventType.REASSEMBLING));
                        }
                    }
                    break;
                }
                case EventType.SHIELDING:
                {
                    List<pos> cells = new List<pos>();
                    List<colorchar> symbols = new List<colorchar>();
                    int animation_delay = 75;
                    foreach(Tile tile in area){
                        colorchar cch = tile.visual;
                        if(tile.actor() != null){
                            if(!tile.actor().HasAttr(AttrType.SHIELDED)){
                                tile.actor().attrs[AttrType.SHIELDED] = 1;
                                B.Add(tile.actor().YouAre() + " shielded. ",tile.actor());
                            }
                            if(player.CanSee(tile.actor())){
                                animation_delay = 150;
                                cch = tile.actor().visual;
                            }
                        }
                        cch.bgcolor = Color.Blue;
                        if(Global.LINUX && !Screen.GLMode){
                            cch.bgcolor = Color.DarkBlue;
                        }
                        if(cch.color == cch.bgcolor){
                            cch.color = Color.Black;
                        }
                        if(cch.c == '.'){
                            cch.c = '+';
                        }
                        symbols.Add(cch);
                        cells.Add(tile.p);
                    }
                    M.Draw();
                    Screen.AnimateMapCells(cells,symbols,animation_delay);
                    --value;
                    if(value > 0){
                        Q.Add(new Event(area,100,EventType.SHIELDING,value));
                    }
                    break;
                }
                case EventType.FINAL_LEVEL_SPAWN_CULTISTS:
                {
                    int num_cultists = M.AllActors().Where(x=>x.Is(ActorType.FINAL_LEVEL_CULTIST)).Count;
                    if(num_cultists < 5){
                        Actor a = M.SpawnMob(ActorType.CULTIST);
                        if(a != null){
                            List<Actor> group = null;
                            if(a.group != null){
                                group = new List<Actor>(a.group);
                                a.group.Clear();
                            }
                            else{
                                group = new List<Actor>{a};
                            }
                            List<int> valid_circles = new List<int>();
                            for(int i=0;i<5;++i){
                                if(M.FinalLevelSummoningCircle(i).PositionsWithinDistance(2,M.tile).Any(x=>M.tile[x].Is(TileType.DEMONIC_IDOL))){
                                    valid_circles.Add(i);
                                }
                            }
                            foreach(Actor a2 in group){
                                int i = valid_circles.RemoveLast();
                                pos circle = M.FinalLevelSummoningCircle(i);
                                a2.FindPath(circle.row,circle.col);
                                a2.attrs[AttrType.COOLDOWN_2] = i;
                                a2.type = ActorType.FINAL_LEVEL_CULTIST;
                                a2.group = null;
                                if(!R.OneIn(20)){
                                    a2.attrs[AttrType.NO_ITEM] = 1;
                                }
                            }
                        }
                    }
                    Q.Add(new Event(R.Between(5,8)*100,EventType.FINAL_LEVEL_SPAWN_CULTISTS));
                    break;
                }
                /*case EventType.BOSS_SIGN:
                {
                    string s = "";
                    switch(R.Roll(8)){
                    case 1:
                        s = "You see scratch marks on the walls and floor. ";
                        break;
                    case 2:
                        s = "There are deep gouges in the floor here. ";
                        break;
                    case 3:
                        s = "The floor here is scorched and blackened. ";
                        break;
                    case 4:
                        s = "You notice bones of an unknown sort on the floor. ";
                        break;
                    case 5:
                        s = "You hear a distant roar. ";
                        break;
                    case 6:
                        s = "You smell smoke. ";
                        break;
                    case 7:
                        s = "You spot a large reddish scale on the floor. ";
                        break;
                    case 8:
                        s = "A small tremor shakes the area. ";
                        break;
                    default:
                        s = "Debug message. ";
                        break;
                    }
                    if(!player.HasAttr(AttrType.RESTING)){
                        B.AddIfEmpty(s);
                    }
                    Q.Add(new Event((R.Roll(20)+35)*100,EventType.BOSS_SIGN));
                    break;
                }
                case EventType.BOSS_ARRIVE:
                {
                    bool spawned = false;
                    Actor a = null;
                    if(M.AllActors().Count == 1 && !Q.Contains(EventType.POLTERGEIST)){
                        List<Tile> trolls = new List<Tile>();
                        for(LinkedListNode<Event> current = Q.list.First;current!=null;current = current.Next){
                            if(current.Value.type == EventType.REGENERATING_FROM_DEATH){
                                trolls.Add((current.Value.target) as Tile);
                            }
                        }
                        foreach(Tile troll in trolls){
                            if(troll.Is(FeatureType.TROLL_CORPSE)){
                                B.Add("The troll corpse burns to ashes! ",troll);
                                troll.features.Remove(FeatureType.TROLL_CORPSE);
                            }
                            else{
                                if(troll.Is(FeatureType.TROLL_BLOODWITCH_CORPSE)){
                                    B.Add("The troll bloodwitch corpse burns to ashes! ",troll);
                                    troll.features.Remove(FeatureType.TROLL_BLOODWITCH_CORPSE);
                                }
                            }
                        }
                        Q.KillEvents(null,EventType.REGENERATING_FROM_DEATH);
                        List<Tile> goodtiles = M.AllTiles();
                        List<Tile> removed = new List<Tile>();
                        foreach(Tile t in goodtiles){
                            if(!t.passable || t.Is(TileType.CHASM) || player.CanSee(t)){
                                removed.Add(t);
                            }
                        }
                        foreach(Tile t in removed){
                            goodtiles.Remove(t);
                        }
                        if(goodtiles.Count > 0){
                            B.Add("You hear a loud crash and a nearby roar! ");
                            Tile t = goodtiles[R.Roll(goodtiles.Count)-1];
                            a = Actor.Create(ActorType.FIRE_DRAKE,t.row,t.col,true,false);
                            spawned = true;
                        }
                        else{
                            if(M.AllTiles().Any(t=>t.passable && !t.Is(TileType.CHASM) && t.actor() == null)){
                                B.Add("You hear a loud crash and a nearby roar! ");
                                Tile tile = M.AllTiles().Where(t=>t.passable && !t.Is(TileType.CHASM) && t.actor() == null).Random();
                                a = Actor.Create(ActorType.FIRE_DRAKE,tile.row,tile.col,true,false);
                                spawned = true;
                            }
                        }
                    }
                    if(!spawned){
                        Q.Add(new Event(null,null,(R.Roll(20)+10)*100,EventType.BOSS_ARRIVE,attr,value,""));
                    }
                    else{
                        if(value > 0){
                            a.curhp = value;
                        }
                        else{ //if there's no good value, this means that this is the first appearance.
                            B.Add("The ground shakes as dust and rocks fall from the cavern ceiling. ");
                            B.Add("This place is falling apart! ");
                            List<Tile> floors = M.AllTiles().Where(t=>t.passable && t.type != TileType.CHASM && player.tile() != t);
                            Tile tile = null;
                            if(floors.Count > 0){
                                tile = floors.Random();
                                (tile as Tile).Toggle(null,TileType.CHASM);
                            }
                            Q.Add(new Event(tile,100,EventType.FLOOR_COLLAPSE));
                            Q.Add(new Event((R.Roll(20)+20)*100,EventType.CEILING_COLLAPSE));

                        }
                    }
                    break;
                }
                case EventType.FLOOR_COLLAPSE:
                {
                    Tile current = target as Tile;
                    int tries = 0;
                    if(current != null){
                        for(tries=0;tries<50;++tries){
                            List<Tile> open = new List<Tile>();
                            foreach(Tile t in current.TilesAtDistance(1)){
                                if(t.passable || t.Is(TileType.RUBBLE)){
                                    open.Add(t);
                                }
                            }
                            if(open.Count > 0){
                                Tile possible = open.Random();
                                if(!possible.Is(TileType.CHASM)){
                                    possible.Toggle(null,TileType.CHASM);
                                    List<Tile> open_neighbors = possible.TilesAtDistance(1).Where(t=>t.passable && t.type != TileType.CHASM);
                                    int num_neighbors = open_neighbors.Count;
                                    while(open_neighbors.Count > num_neighbors/2){
                                        Tile neighbor = open_neighbors.RemoveRandom();
                                        neighbor.Toggle(null,TileType.CHASM);
                                    }
                                    break;
                                }
                                else{
                                    current = possible;
                                }
                            }
                            else{
                                break;
                            }
                        }
                    }
                    if(tries == 50 || current == null){
                        List<Tile> floors = M.AllTiles().Where(t=>t.passable && t.type != TileType.CHASM && player.tile() != t);
                        if(floors.Count > 0){
                            target = floors.Random();
                            (target as Tile).Toggle(null,TileType.CHASM);
                        }
                    }
                    Q.Add(new Event(target,100,EventType.FLOOR_COLLAPSE));
                    break;
                }
                case EventType.CEILING_COLLAPSE:
                {
                    B.Add("The ground shakes and debris falls from the ceiling! ");
                    for(int i=1;i<Global.ROWS-1;++i){
                        for(int j=1;j<Global.COLS-1;++j){
                            Tile t = M.tile[i,j];
                            if(t.Is(TileType.WALL)){
                                int num_walls = t.TilesAtDistance(1).Where(x=>x.Is(TileType.WALL)).Count;
                                if(num_walls < 8 && R.OneIn(20)){
                                    if(R.CoinFlip()){
                                        t.Toggle(null,TileType.FLOOR);
                                        foreach(Tile neighbor in t.TilesAtDistance(1)){
                                            neighbor.solid_rock = false;
                                        }
                                    }
                                    else{
                                        t.Toggle(null,TileType.RUBBLE);
                                        foreach(Tile neighbor in t.TilesAtDistance(1)){
                                            neighbor.solid_rock = false;
                                            if(neighbor.type == TileType.FLOOR && R.OneIn(10)){
                                                neighbor.Toggle(null,TileType.RUBBLE);
                                            }
                                        }
                                    }
                                }
                            }
                            else{
                                int num_walls = t.TilesAtDistance(1).Where(x=>x.Is(TileType.WALL)).Count;
                                if(num_walls == 0 && R.OneIn(100)){
                                    if(R.OneIn(6)){
                                        t.Toggle(null,TileType.RUBBLE);
                                    }
                                    foreach(Tile neighbor in t.TilesAtDistance(1)){
                                        if(neighbor.type == TileType.FLOOR && R.OneIn(6)){
                                            neighbor.Toggle(null,TileType.RUBBLE);
                                        }
                                    }
                                }
                            }
                        }
                    }
                    Q.Add(new Event((R.Roll(20)+20)*100,EventType.CEILING_COLLAPSE));
                    break;
                }*/
                case EventType.NORMAL_LIGHTING:
                {
                    bool check_for_torch_dimming = false;
                    if(M.wiz_lite){
                        B.Add("The supernatural brightness fades from the air. ");
                    }
                    if(M.wiz_dark){
                        B.Add("The supernatural darkness fades from the air. ");
                        check_for_torch_dimming = true;
                    }
                    M.wiz_lite = false;
                    M.wiz_dark = false;
                    if(check_for_torch_dimming && player.HasAttr(AttrType.DIM_LIGHT)){
                        player.CalculateDimming();
                    }
                    break;
                }
                case EventType.TELEPORTAL:
                {
                    Tile t = target as Tile;
                    if(t != null && t.Is(FeatureType.TELEPORTAL,FeatureType.STABLE_TELEPORTAL)){
                        if(t.Is(FeatureType.TELEPORTAL)){
                            value--; //unstable teleportals (from the item) degrade each turn
                        }
                        else{
                            if(value < 100){
                                value++; //stable ones repair themselves after use
                            }
                        }
                        Actor a = t.actor();
                        Tile dest = null;
                        if(a != null && !a.HasAttr(AttrType.JUST_TELEPORTED,AttrType.IMMOBILE)){
                            if(area != null){
                                dest = area.RandomOrDefault();
                            }
                            else{
                                List<Tile> tiles = M.AllTiles().Where(x => x.passable && x.actor() == null && t.ApproximateEuclideanDistanceFromX10(x) >= 45);
                                dest = tiles.RandomOrDefault();
                            }
                            if(dest != null){
                                a.RefreshDuration(AttrType.JUST_TELEPORTED,101);
                                value -= 25;
                                bool visible = false;
                                if(a == player){
                                    B.Add("You disappear into the teleportal. ");
                                }
                                else{
                                    if(player.CanSee(a)){
                                        visible = true;
                                        B.Add(a.the_name + " disappears into the teleportal. ",t);
                                    }
                                }
                                a.Move(dest.row,dest.col);
                                if(a != player && player.CanSee(a)){
                                    if(visible){
                                        B.Add(a.the_name + " reappears. ",a);
                                    }
                                    else{
                                        B.Add(a.a_name + " suddenly appears! ",a);
                                    }
                                }
                            }
                        }
                        else{
                            if(a != null && a.HasAttr(AttrType.JUST_TELEPORTED)){
                                a.RefreshDuration(AttrType.JUST_TELEPORTED,101);
                            }
                        }
                        if(t.inv != null && t.Is(FeatureType.TELEPORTAL)){
                            List<Tile> tiles = M.AllTiles().Where(x => x.passable && x.inv == null && t.ApproximateEuclideanDistanceFromX10(x) >= 45);
                            dest = tiles.RandomOrDefault();
                            if(dest != null){
                                Item i = t.inv;
                                bool visible = false;
                                if(player.CanSee(t)){
                                    visible = true;
                                    B.Add(i.TheName(true) + " disappears into the teleportal. ",t);
                                }
                                t.inv = null;
                                dest.GetItem(i);
                                if(player.CanSee(dest)){
                                    if(visible){
                                        B.Add(i.TheName(true) + " reappears. ",dest);
                                    }
                                    else{
                                        B.Add(i.AName(true) + " suddenly appears! ",dest);
                                    }
                                }
                            }
                        }
                        if(value > 0){
                            Q.Add(new Event(target,area,100,EventType.TELEPORTAL,AttrType.NO_ATTR,value,""));
                            if(value < 25){
                                if(dest != null || R.OneIn(8)){
                                    B.Add("The teleportal flickers. ",t,dest);
                                }
                            }
                        }
                        else{
                            if(t.Is(FeatureType.TELEPORTAL)){
                                t.RemoveFeature(FeatureType.TELEPORTAL);
                            }
                            if(t.Is(FeatureType.STABLE_TELEPORTAL)){
                                foreach(Tile t2 in area){
                                    Event e2 = Q.FindTargetedEvent(t2,EventType.TELEPORTAL);
                                    if(e2 != null && t2.features.Contains(FeatureType.STABLE_TELEPORTAL)){
                                        e2.area.Remove(t);
                                        if(e2.area.Count == 0){
                                            t2.RemoveFeature(FeatureType.STABLE_TELEPORTAL);
                                            //t2.AddFeature(FeatureType.INACTIVE_TELEPORTAL);
                                            e2.dead = true;
                                        }
                                    }
                                }
                                t.RemoveFeature(FeatureType.STABLE_TELEPORTAL);
                            }
                            B.Add("The teleportal flickers and vanishes. ",t,dest);
                        }
                    }
                    break;
                }
                case EventType.BREACH:
                {
                    if(!R.OneIn(3)){
                        Tile t = area.WhereGreatest(x=>x.DistanceFrom(target)).RandomOrDefault();
                        if(t != null){
                            t.Toggle(null);
                            if(t.actor() != null || t.inv != null){
                                foreach(Tile nearby in M.ReachableTilesByDistance(t.row,t.col,false)){
                                    if(t.inv != null && nearby.inv == null){
                                        nearby.GetItem(t.inv);
                                        t.inv = null;
                                        if(t.actor() == null){
                                            break;
                                        }
                                    }
                                    if(t.actor() != null && nearby.actor() == null){
                                        t.actor().Move(nearby.row,nearby.col);
                                        if(t.inv == null){
                                            break;
                                        }
                                    }
                                }
                                if(t.actor() != null){ //if there wasn't an actual path to a passable tile, just move to the nearest
                                    for(int i=1;i<Math.Max(Global.ROWS,Global.COLS);++i){
                                        List<Tile> tiles = t.TilesAtDistance(i).Where(x=>x.passable && x.actor() == null);
                                        bool done = false;
                                        while(tiles.Count > 0){
                                            Tile dest = tiles.Random();
                                            t.actor().Move(dest.row,dest.col);
                                            done = true;
                                            break;
                                        }
                                        if(done){
                                            break;
                                        }
                                    }
                                }
                                if(t.inv != null){
                                    for(int i=1;i<Math.Max(Global.ROWS,Global.COLS);++i){
                                        List<Tile> tiles = t.TilesAtDistance(i).Where(x=>x.passable && x.inv == null);
                                        bool done = false;
                                        while(tiles.Count > 0){
                                            Tile dest = tiles.Random();
                                            dest.GetItem(t.inv);
                                            t.inv = null;
                                            done = true;
                                            break;
                                        }
                                        if(done){
                                            break;
                                        }
                                    }
                                }
                            }
                            if(t.features.Count > 0){
                                t.features.Clear();
                            }
                            area.Remove(t);
                        }
                    }
                    if(area.Count > 0){
                        Q.Add(new Event(target,area,100,EventType.BREACH));
                    }
                    break;
                }
                case EventType.GRAVE_DIRT:
                {
                    foreach(Tile t in area){
                        Actor a = t.actor();
                        if(a != null && a.type != ActorType.CORPSETOWER_BEHEMOTH && !a.HasAttr(AttrType.IMMOBILE,AttrType.JUST_GRABBED,AttrType.FROZEN,AttrType.FLYING) && R.OneIn(12)){
                            if(player.CanSee(a)){
                                B.Add("A dead hand reaches up and grabs " + a.the_name + "! ",t);
                            }
                            if(a == player){
                                B.Print(true);
                            }
                            if(a.HasAttr(AttrType.SLIMED,AttrType.OIL_COVERED,AttrType.BRUTISH_STRENGTH)){
                                if(player.CanSee(a)){
                                    B.Add(a.You("slip") + " out of its grasp. ",t);
                                }
                            }
                            else{
                                int duration = R.Roll(4) * 100;
                                a.attrs[AttrType.IMMOBILE]++;
                                Q.Add(new Event(a,duration,AttrType.IMMOBILE,"The dead hand releases " + a.TheName(true) + ". ",t)); //it'd be nice to check LOS here
                                a.RefreshDuration(AttrType.JUST_GRABBED,duration + 100);
                            }
                        }
                    }
                    Q.Add(new Event(area,100,EventType.GRAVE_DIRT));
                    break;
                }
                case EventType.TOMBSTONE_GHOST:
                {
                    if(area.Count > 0){
                        Tile t = area[0];
                        if(target == null && t.actor() == player){
                            foreach(Tile t2 in M.ReachableTilesByDistance(player.row,player.col,false)){
                                if(t2.passable && t2.actor() == null){
                                    Actor ghost = Actor.Create(ActorType.GHOST,t2.row,t2.col);
                                    if(ghost != null){
                                        target = ghost;
                                        ghost.player_visibility_duration = -1;
                                        ghost.target = player;
                                        t.color = Color.White;
                                        B.Add("A vengeful ghost rises! ");
                                        B.PrintAll();
                                        break;
                                    }
                                }
                            }
                        }
                        Q.Add(new Event(target,area,100,EventType.TOMBSTONE_GHOST));
                    }
                    break;
                }
                case EventType.POPPIES:
                {
                    List<Tile> new_area = new List<Tile>();
                    bool recalculate_distance_map = false;
                    foreach(Tile t in area){
                        if(t.type == TileType.POPPY_FIELD){
                            new_area.Add(t);
                            Actor a = t.actor();
                            if(a == player){
                                Help.TutorialTip(TutorialTopic.Poppies);
                            }
                            if(a != null && !a.HasAttr(AttrType.NONLIVING,AttrType.PLANTLIKE)){
                                if(a.attrs[AttrType.POPPY_COUNTER] < 4){
                                    a.GainAttrRefreshDuration(AttrType.POPPY_COUNTER,200);
                                    if(a == player && a.attrs[AttrType.POPPY_COUNTER] == 1){
                                        B.Add("You breathe in the overwhelming scent of the poppies. "); //todo: this was set to "no interrupt" before. why?
                                    }
                                }
                                else{
                                    a.RefreshDuration(AttrType.POPPY_COUNTER,200);
                                }
                                if(a.attrs[AttrType.POPPY_COUNTER] >= 4){
                                    if(!a.HasAttr(AttrType.ASLEEP,AttrType.JUST_AWOKE)){
                                        if(a.ResistedBySpirit()){
                                            if(player.HasLOS(a)){
                                                B.Add(a.You("resist") + " falling asleep. ",a);
                                            }
                                        }
                                        else{
                                            if(player.HasLOS(a)){
                                                B.Add(a.You("fall") + " asleep in the poppies. ",a);
                                                //B.Add("The poppies lull " + a.the_name + " to sleep. ",a);
                                            }
                                            a.attrs[AttrType.ASLEEP] = R.Between(4,6);
                                        }
                                    }
                                    /*a.ApplyStatus(AttrType.MAGICAL_DROWSINESS,(R.Roll(3)+4)*100);
                                    if(a == player && !a.HasAttr(AttrType.MAGICAL_DROWSINESS)){
                                        //B.Add("The poppies make you drowsy. ");
                                        Help.TutorialTip(TutorialTopic.Drowsiness);
                                    }
                                    a.RefreshDuration(AttrType.MAGICAL_DROWSINESS,a.DurationOfMagicalEffect((R.Roll(3)+4)) * 100,a.YouFeel() + " less drowsy. ",a);*/
                                }
                            }
                        }
                        else{
                            recalculate_distance_map = true;
                        }
                    }
                    if(new_area.Count > 0){
                        Q.Add(new Event(new_area,100,EventType.POPPIES));
                        if(recalculate_distance_map){
                            M.CalculatePoppyDistanceMap();
                        }
                    }
                    break;
                }
                case EventType.BURROWING:
                {
                    List<Tile> open = area.Where(x=>x.passable && x.actor() == null);
                    Actor a = target as Actor;
                    if(open.Count > 0){
                        Tile t = open.Random();
                        Event e = new Event(a,100,EventType.MOVE);
                        e.tiebreaker = this.tiebreaker;
                        Q.Add(e);
                        a.attrs[AttrType.BURROWING] = 0;
                        a.Move(t.row,t.col);
                        if(player.CanSee(a)){
                            a.AnimateStorm(1,2,3,'*',Color.Gray);
                        }
                        B.Add(a.TheName(true) + " emerges from the ground. ",a,t);
                    }
                    else{
                        if(a.HasAttr(AttrType.REGENERATING)){
                            a.curhp += a.attrs[AttrType.REGENERATING];
                            if(a.curhp > a.maxhp){
                                a.curhp = a.maxhp;
                            }
                        }
                        Q.Add(new Event(target,area,100,EventType.BURROWING));
                    }
                    break;
                }
                case EventType.SPAWN_WANDERING_MONSTER:
                {
                    int spawn_chance = 2;
                    foreach(Actor a in Actor.tiebreakers){
                        if(a != player && a != null && !a.HasAttr(AttrType.IMMOBILE) && (a.group == null || a.group.Count == 0 || a.group[0] == a)){
                            spawn_chance *= 2;
                            if(spawn_chance >= 65536){
                                break;
                            }
                        }
                    }
                    if(R.OneIn(spawn_chance)){
                        if(M.extra_danger < 8 && R.CoinFlip() && M.current_level != 1){
                            M.extra_danger++;
                            B.Add("You sense danger. ");
                        }
                        Actor a = M.SpawnWanderingMob();
                        if(a != null){
                            a.attrs[AttrType.WANDERING] = 1;
                            a.attrs[AttrType.NO_ITEM] = 1;
                            if(player.CanSee(a)){
                                B.Add("You suddenly sense the presence of " + a.AName(true) + ". ");
                            }
                        }
                    }
                    Q.Add(new Event(R.Between(20,60)*100,EventType.SPAWN_WANDERING_MONSTER));
                    break;
                }
                /*case EventType.GAS_UPDATE:
                {
                    int ROWS = Global.ROWS;
                    int COLS = Global.COLS;
                    float[,] g = null;
                    for(int num=0;num<3;++num){
                        g = new float[ROWS,COLS];
                        for(int i=1;i<ROWS-1;++i){
                            for(int j=1;j<COLS-1;++j){
                                if(M.tile[i,j].passable){
                                    float neighbors_total = 0.0f;
                                    int open = 0;
                                    foreach(int dir in U.EightDirections){
                                        if(M.tile[i,j].TileInDirection(dir).passable){
                                            pos p = new pos(i,j).PosInDir(dir);
                                            neighbors_total += M.gas[p.row,p.col];
                                            ++open;
                                        }
                                    }
                                    if(open > 0){
                                        float avg = neighbors_total / (float)open;
                                        float d = 0.03f * open;
                                        g[i,j] = M.gas[i,j] * (1-d) + avg * d;
                                    }
                                }
                            }
                        }
                        M.gas = g;
                    }
                    for(int i=0;i<ROWS;++i){
                        for(int j=0;j<COLS;++j){
                            if(g[i,j] > 0.0f){
                                if(g[i,j] <= 0.001f){
                                    g[i,j] = 0.0f;
                                    M.tile[i,j].features.Remove(FeatureType.POISON_GAS);
                                }
                                else{
                                    g[i,j] -= 0.001f;// * (float)R.r.NextDouble();
                                    M.tile[i,j].features.AddUnique(FeatureType.POISON_GAS);
                                }
                            }
                            else{
                                M.tile[i,j].features.Remove(FeatureType.POISON_GAS);
                            }
                        }
                    }
                    Q.Add(new Event(100,EventType.GAS_UPDATE));
                    break;
                }*/
                case EventType.FIRE:
                {
                    List<Tile> chance_to_burn = new List<Tile>(); //tiles that might be affected
                    List<Tile> chance_to_die_out = new List<Tile>(); //fires that might die out
                    List<PhysicalObject> no_fire = new List<PhysicalObject>();
                    foreach(PhysicalObject o in new List<PhysicalObject>(Fire.burning_objects)){
                        if(o.IsBurning()){
                            foreach(Tile neighbor in o.TilesWithinDistance(1)){
                                if(neighbor.actor() != null && neighbor.actor() != o){
                                    if(neighbor.actor() == player){
                                        if(!player.HasAttr(AttrType.JUST_SEARED,AttrType.FROZEN,AttrType.DAMAGE_RESISTANCE)){
                                            B.Add("The heat sears you! ");
                                        }
                                        player.RefreshDuration(AttrType.JUST_SEARED,50);
                                    }
                                    neighbor.actor().TakeDamage(DamageType.FIRE,DamageClass.PHYSICAL,false,1,null,"searing heat");
                                }
                                //every actor adjacent to a burning object takes proximity fire damage. (actors never get set on
                                //  fire directly this way, but an actor covered in oil will ignite if it takes any fire damage)
                                //every tile adjacent to a burning object has a chance to be affected by fire. oil-covered objects are always affected.
                                //if the roll is passed, fire is applied to the tile.
                                chance_to_burn.AddUnique(neighbor);
                            }
                            if(o is Tile){
                                chance_to_die_out.AddUnique(o as Tile);
                            }
                        }
                        else{
                            no_fire.AddUnique(o);
                        }
                    }
                    foreach(Tile t in chance_to_burn){
                        if(R.OneIn(6) || t.Is(FeatureType.OIL,FeatureType.SPORES,FeatureType.CONFUSION_GAS) || t.Is(TileType.BARREL)){
                            t.ApplyEffect(DamageType.FIRE);
                        }
                    }
                    foreach(Tile t in chance_to_die_out){
                        if(!t.Is(TileType.BARREL)){
                            bool more_flammable_terrain = false;
                            bool more_fire = false;
                            bool final_level_demonic_idol_present = false; //this will soon become a check for any terrain that prevents fires from dying
                            foreach(Tile neighbor in t.TilesAtDistance(1)){
                                if(neighbor.IsCurrentlyFlammable()){
                                    more_flammable_terrain = true;
                                }
                                if(neighbor.Is(TileType.DEMONIC_IDOL)){
                                    final_level_demonic_idol_present = true;
                                }
                                if(neighbor.IsBurning()){
                                    more_fire = true;
                                }
                            }
                            if(final_level_demonic_idol_present){
                                continue; //this fire never goes out
                            }
                            int chance = 5;
                            if(more_fire){
                                chance = 10;
                            }
                            if(more_flammable_terrain){
                                chance = 20;
                            }
                            if(R.OneIn(chance)){
                                t.RemoveFeature(FeatureType.FIRE);
                                Fire.burning_objects.Remove(t);
                                if(t.name == "floor" && t.type != TileType.BREACHED_WALL){
                                    t.MakeFloorCharred();
                                }
                            }
                        }
                    }
                    foreach(PhysicalObject o in no_fire){
                        Fire.burning_objects.Remove(o);
                    }
                    if(Fire.burning_objects.Count > 0){
                        Event e = new Event(100,EventType.FIRE);
                        Q.Add(e);
                        Fire.fire_event = e;
                    }
                    else{
                        Fire.fire_event = null;
                    }
                    break;
                }
                }
                if(msg != ""){
                    if(msg_objs == null){
                        B.Add(msg);
                    }
                    else{
                        if(msg_objs.Count == 1 && msg_objs[0] is Actor && (msg_objs[0] as Actor).HasAttr(AttrType.BURROWING)){
                            //do nothing
                        }
                        else{
                            B.Add(msg,msg_objs.ToArray());
                        }
                    }
                }
            }
        }
		public static void AnimateExplosion(PhysicalObject obj,int radius,colorchar ch,bool single_frame){
			AnimateExplosion(obj,radius,ch,50,single_frame);
		}
Beispiel #11
0
 public Event FindTargetedEvent(PhysicalObject target,EventType type)
 {
     for(LinkedListNode<Event> current = list.First;current!=null;current = current.Next){
         if(!current.Value.dead && current.Value.target == target && current.Value.type == type){
             return current.Value;
         }
     }
     return null;
 }
 public List<Tile> GetBestLineOfEffect(PhysicalObject o)
 {
     return GetBestLineOfEffect(o.row,o.col);
 }
 public static void RemoveMouseover()
 {
     if(mouselook_current_target != null){
         if(mouselook_current_desc_area != Rectangle.Empty){
             int h = mouselook_current_desc_area.Height;
             int w = mouselook_current_desc_area.Width;
             Screen.UpdateGLBuffer(Global.MAP_OFFSET_ROWS,Global.MAP_OFFSET_COLS + mouselook_current_desc_area.Left,Global.MAP_OFFSET_ROWS + h - 1,Global.MAP_OFFSET_COLS + mouselook_current_desc_area.Right - 1);
             mouselook_current_desc_area = Rectangle.Empty;
         }
         mouselook_current_target = null;
         Screen.CursorVisible = true;
     }
     if(mouse_path != null){
         foreach(pos p in mouse_path){
             int i = p.row;
             int j = p.col;
             colorchar cch = Screen.MapChar(i,j); //I tried doing this with a single call to UpdateVertexArray. It was slow.
             Game.gl.UpdateVertexArray(i+Global.MAP_OFFSET_ROWS,j+Global.MAP_OFFSET_COLS,GLGame.text_surface,0,(int)cch.c,cch.color.GetFloatValues(),cch.bgcolor.GetFloatValues());
         }
         mouse_path = null;
     }
 }
 public List<Tile> GetBestExtendedLine(PhysicalObject o)
 {
     return GetBestExtendedLine(o.row,o.col);
 }
 public List<Tile> GetAlternateExtendedBresenhamLine(PhysicalObject o)
 {
     return GetAlternateExtendedBresenhamLine(o.row,o.col);
 }
 public Tile FirstSolidTileInLine(PhysicalObject obj,int num)
 {
     if(obj == null){
         return null;
     }
     int count = 0;
     List<Tile> line = GetBestLine(obj.row,obj.col);
     line.RemoveAt(0);
     foreach(Tile t in line){
         if(!t.passable){
             ++count;
             if(count == num){
                 return t;
             }
         }
     }
     return null;
 }
Beispiel #17
0
 public static void AddBurningObject(PhysicalObject o)
 {
     if(fire_event == null){
         Event player_move = Event.Q.FindTargetedEvent(Event.player,EventType.MOVE);
         int fire_time = player_move.TimeToExecute();
         int remainder = fire_time % 100;
         if(remainder != 0){
             fire_time = (fire_time - remainder) + 100;
         }
         fire_event = new Event(fire_time - Event.Q.turn,EventType.FIRE);
         fire_event.tiebreaker = 0;
         Event.Q.Add(fire_event);
     }
     burning_objects.AddUnique(o);
 }
		public static void AnimateExplosion(PhysicalObject obj,int radius,colorchar ch,int duration){
			AnimateExplosion(obj,radius,ch,duration,false);
		}
Beispiel #19
0
 public Event FindAttrEvent(PhysicalObject target,AttrType attr)
 {
     for(LinkedListNode<Event> current = list.First;current!=null;current = current.Next){
         if(!current.Value.dead && current.Value.target == target && current.Value.type == EventType.REMOVE_ATTR && current.Value.attr == attr){
             return current.Value;
         }
     }
     return null;
 }
		public static async void AnimateExplosion(PhysicalObject obj,int radius,colorchar ch,int duration,bool single_frame){
			Game.Console.CursorVisible = false;
			colorchar[,] prev = new colorchar[radius*2+1,radius*2+1];
			for(int i=0;i<=radius*2;++i){
				for(int j=0;j<=radius*2;++j){
					if(MapBoundsCheck(obj.row-radius+i,obj.col-radius+j)){
						prev[i,j] = MapChar(obj.row-radius+i,obj.col-radius+j);
					}
				}
			}
			if(!single_frame){
				for(int i=0;i<=radius;++i){
					foreach(Tile t in obj.TilesAtDistance(i)){
						WriteMapChar(t.row,t.col,ch);
                    }
                    await Task.Delay(duration);
				}
			}
			else{
				foreach(Tile t in obj.TilesWithinDistance(radius)){
					WriteMapChar(t.row,t.col,ch);
                }
                await Task.Delay(duration);
			}
			for(int i=0;i<=radius*2;++i){
				for(int j=0;j<=radius*2;++j){
					if(MapBoundsCheck(obj.row-radius+i,obj.col-radius+j)){
						WriteMapChar(obj.row-radius+i,obj.col-radius+j,prev[i,j]);
					}
				}
			}
			Game.Console.CursorVisible = true;
		}
Beispiel #21
0
 public void KillEvents(PhysicalObject target,AttrType attr)
 {
     for(LinkedListNode<Event> current = list.First;current!=null;current = current.Next){
         current.Value.Kill(target,attr);
     }
 }
Beispiel #22
0
 public Event(PhysicalObject target_,int delay_,AttrType attr_,int value_,string msg_,params PhysicalObject[] objs)
 {
     target=target_;
     delay=delay_;
     type=EventType.REMOVE_ATTR;
     attr=attr_;
     value=value_;
     msg=msg_;
     msg_objs = new List<PhysicalObject>();
     foreach(PhysicalObject obj in objs){
         msg_objs.Add(obj);
     }
     time_created=Q.turn;
     dead=false;
     tiebreaker = Q.Tiebreaker;
 }
Beispiel #23
0
 public Event(PhysicalObject target_,List<Tile> area_,int delay_,EventType type_,AttrType attr_,FeatureType feature_,int value_,string msg_,params PhysicalObject[] objs)
 {
     target=target_;
     area=area_;
     delay=delay_;
     type=type_;
     attr=attr_;
     feature = feature_;
     value=value_;
     msg=msg_;
     msg_objs = new List<PhysicalObject>();
     foreach(PhysicalObject obj in objs){
         msg_objs.Add(obj);
     }
     time_created=Q.turn;
     dead=false;
     tiebreaker = Q.Tiebreaker;
 }
Beispiel #24
0
 public void UpdateStatusBarWithFeatures()
 {
     foreach(FeatureType ft in features){
         if(ft == FeatureType.BONES || ft == FeatureType.GRENADE || ft == FeatureType.STABLE_TELEPORTAL || ft == FeatureType.TELEPORTAL || ft == FeatureType.TROLL_BLOODWITCH_CORPSE || ft == FeatureType.TROLL_CORPSE){
             PhysicalObject o = new PhysicalObject(proto_feature[ft].name,proto_feature[ft].symbol,proto_feature[ft].color);
             o.p = p;
             UI.sidebar_objects.Add(o);
         }
     }
 }
 public Actor FirstActorInLine(PhysicalObject obj)
 {
     return FirstActorInLine(obj,1);
 }
 public Actor FirstActorInExtendedLine(PhysicalObject obj,int num,int max_distance)
 {
     if(obj == null){
         return null;
     }
     int count = 0;
     List<Tile> line = GetBestExtendedLine(obj.row,obj.col);
     line.RemoveAt(0);
     foreach(Tile t in line){
         if(!t.passable){
             return null;
         }
         if(max_distance != -1 && DistanceFrom(t) > max_distance){
             return null;
         }
         if(M.actor[t.row,t.col] != null){
             ++count;
             if(count == num){
                 return M.actor[t.row,t.col];
             }
         }
     }
     return null;
 }
Beispiel #27
0
 public Event(int delay_,EventType type_)
 {
     target=null;
     delay=delay_;
     type=type_;
     attr=AttrType.NO_ATTR;
     value=0;
     msg="";
     msg_objs = null;
     time_created=Q.turn;
     dead=false;
     tiebreaker = Q.Tiebreaker;
 }
 public Actor FirstActorInLine(PhysicalObject obj,int num)
 {
     if(obj == null){
         return null;
     }
     int count = 0;
     List<Tile> line = GetBestLine(obj.row,obj.col);
     line.RemoveAt(0);
     foreach(Tile t in line){
         if(!t.passable){
             return null;
         }
         if(M.actor[t.row,t.col] != null){
             ++count;
             if(count == num){
                 return M.actor[t.row,t.col];
             }
         }
     }
     return null;
 }
Beispiel #29
0
 private static void Define(FeatureType type_,string name_,char symbol_,Color color_)
 {
     proto_feature[type_] = new PhysicalObject(name_,symbol_,color_);
     switch(type_){
     case FeatureType.BONES:
         proto_feature[type_].sprite_offset = new pos(0,31);
         break;
     case FeatureType.FIRE:
         proto_feature[type_].sprite_offset = new pos(0,27);
         break;
     case FeatureType.FOG:
         proto_feature[type_].sprite_offset = new pos(0,21);
         break;
     case FeatureType.FORASECT_EGG:
         proto_feature[type_].sprite_offset = new pos(1,18);
         break;
     case FeatureType.GRENADE:
         proto_feature[type_].sprite_offset = new pos(0,16);
         break;
     case FeatureType.INACTIVE_TELEPORTAL:
         proto_feature[type_].sprite_offset = new pos(0,24);
         break;
     case FeatureType.OIL:
         proto_feature[type_].sprite_offset = new pos(2,20);
         break;
     case FeatureType.PIXIE_DUST:
         proto_feature[type_].sprite_offset = new pos(1,17);
         break;
     case FeatureType.POISON_GAS:
         proto_feature[type_].sprite_offset = new pos(0,22);
         break;
     case FeatureType.SLIME:
         proto_feature[type_].sprite_offset = new pos(2,16);
         break;
     case FeatureType.SPORES:
         proto_feature[type_].sprite_offset = new pos(1,19);
         break;
     case FeatureType.STABLE_TELEPORTAL:
         proto_feature[type_].sprite_offset = new pos(0,25);
         break;
     case FeatureType.TELEPORTAL:
         proto_feature[type_].sprite_offset = new pos(0,23);
         break;
     case FeatureType.TROLL_BLOODWITCH_CORPSE:
         proto_feature[type_].sprite_offset = new pos(0,19);
         break;
     case FeatureType.TROLL_CORPSE:
         proto_feature[type_].sprite_offset = new pos(0,17);
         break;
     case FeatureType.WEB:
         proto_feature[type_].sprite_offset = new pos(1,16);
         break; //todo: no dust, confusion gas, any other new stuff yet.
     }
 }
Beispiel #30
0
 public void Kill(PhysicalObject target_,EventType type_)
 {
     if(msg_objs != null && (type == type_ || type_ == EventType.ANY_EVENT)){
         if(msg_objs.Contains(target_)){
             msg_objs.Remove(target_);
         }
     }
     Tile t = target_ as Tile;
     if(t != null && area != null && area.Contains(t)){
     /*				target = null;
         if(msg_objs != null){
             msg_objs.Clear();
             msg_objs = null;
         }
         area.Clear();
         area = null;
         dead = true;*/
         area.Remove(t);
     }
     if(target_ == target && type == EventType.TOMBSTONE_GHOST && (type_ == type || type_ == EventType.ANY_EVENT)){
         target = null;
         return; //don't destroy the event, just remove the reference to the ghost.
     }
     if(target == target_ && (type == type_ || type_ == EventType.ANY_EVENT)){
         target = null;
         if(msg_objs != null){
             msg_objs.Clear();
             msg_objs = null;
         }
         if(area != null){
             area.Clear();
             area = null;
         }
         dead = true;
     }
     if(type_ == EventType.CHECK_FOR_HIDDEN && type == EventType.CHECK_FOR_HIDDEN){
         dead = true;
     }
     if(target_ == null && type_ == EventType.REGENERATING_FROM_DEATH && type == EventType.REGENERATING_FROM_DEATH){
         dead = true;
     }
     if(target_ == null && type_ == EventType.POLTERGEIST && type == EventType.POLTERGEIST){
         dead = true;
     }
     if(target_ == null && type_ == EventType.RELATIVELY_SAFE && type == EventType.RELATIVELY_SAFE){
         dead = true;
     }
     if(target_ == null && type_ == EventType.BLAST_FUNGUS && type == EventType.BLAST_FUNGUS){
         dead = true;
     }
 }