Beispiel #1
0
 public static Actor Create(ActorType type,int r,int c,TiebreakerAssignment tiebreaker)
 {
     Actor a = null;
     if(M.actor[r,c] == null){
         a = new Actor(proto[type],r,c);
         M.actor[r,c] = a;
         switch(tiebreaker){
         case TiebreakerAssignment.AtEnd:
         {
             tiebreakers.Add(a);
             Event e = new Event(a,a.Speed(),EventType.MOVE);
             e.tiebreaker = tiebreakers.Count - 1; //since it's the last one
             Q.Add(e);
             break;
         }
         case TiebreakerAssignment.InsertAfterCurrent:
         {
             tiebreakers.Insert(Q.Tiebreaker + 1,a);
             Q.UpdateTiebreaker(Q.Tiebreaker + 1);
             Event e = new Event(a,a.Speed(),EventType.MOVE);
             e.tiebreaker = Q.Tiebreaker + 1;
             Q.Add(e);
             break;
         }
         case TiebreakerAssignment.UseCurrent:
         {
             tiebreakers[Q.Tiebreaker] = a;
             a.QS();
             break;
         }
         }
         if(R.OneIn(10) && a.Is(ActorType.SWORDSMAN,ActorType.BERSERKER,ActorType.ENTRANCER,ActorType.DERANGED_ASCETIC,ActorType.ALASI_BATTLEMAGE,ActorType.ALASI_SCOUT,
             ActorType.ALASI_SENTINEL,ActorType.ALASI_SOLDIER,ActorType.PYREN_ARCHER,ActorType.NECROMANCER)){
             a.light_radius = 4;
         }
         if(a.light_radius > 0){
             a.UpdateRadius(0,a.light_radius);
         }
     }
     return a;
 }